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author | fauxpark <fauxpark@gmail.com> | 2017-12-09 16:36:32 +1100 |
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committer | Jack Humbert <jack.humb@gmail.com> | 2017-12-09 10:46:11 -0500 |
commit | 7b0356d1d49da6574570e110f61f95692afdb3d0 (patch) | |
tree | a3e70802085ea8089f1e7851529f0296247fa264 /docs/feature_audio.md | |
parent | 6eb89ae906db7f226570e1839b88dcdd3a8fa962 (diff) | |
download | qmk_firmware-7b0356d1d49da6574570e110f61f95692afdb3d0.tar.gz |
Convert all headings to Title Case
Diffstat (limited to 'docs/feature_audio.md')
-rw-r--r-- | docs/feature_audio.md | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/docs/feature_audio.md b/docs/feature_audio.md index c142ff69c..774e0ae5a 100644 --- a/docs/feature_audio.md +++ b/docs/feature_audio.md @@ -47,7 +47,7 @@ PLAY_LOOP(my_song); It's advised that you wrap all audio features in `#ifdef AUDIO_ENABLE` / `#endif` to avoid causing problems when audio isn't built into the keyboard. -## Music mode +## Music Mode The music mode maps your columns to a chromatic scale, and your rows to octaves. This works best with ortholinear keyboards, but can be made to work with others. All keycodes less than `0xFF` get blocked, so you won't type while playing notes - if you have special keys/mods, those will still work. A work-around for this is to jump to a different layer with KC_NOs before (or after) enabling music mode. @@ -82,7 +82,7 @@ The pitch standard (`PITCH_STANDARD_A`) is 440.0f by default - to change this, a #define PITCH_STANDARD_A 432.0f -## MIDI functionalty +## MIDI Functionality This is still a WIP, but check out `quantum/keymap_midi.c` to see what's happening. Enable from the Makefile. |