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authorGravatar William Chang <william@factual.com>2019-11-20 22:17:07 -0800
committerGravatar William Chang <william@factual.com>2019-11-20 22:17:07 -0800
commite7f4d56592b3975c38af329e77b4efd9108495e8 (patch)
tree0a416bccbf70bfdbdb9ffcdb3bf136b47378c014 /docs/feature_combo.md
parent71493b2f9bbd5f3d18373c518fa14ccafcbf48fc (diff)
parent8416a94ad27b3ff058576f09f35f0704a8b39ff3 (diff)
downloadqmk_firmware-e7f4d56592b3975c38af329e77b4efd9108495e8.tar.gz
Merge remote-tracking branch 'upstream/master'
Diffstat (limited to 'docs/feature_combo.md')
-rw-r--r--docs/feature_combo.md34
1 files changed, 24 insertions, 10 deletions
diff --git a/docs/feature_combo.md b/docs/feature_combo.md
index 4cb1bcda0..d3eb896b2 100644
--- a/docs/feature_combo.md
+++ b/docs/feature_combo.md
@@ -2,7 +2,7 @@
The Combo feature is a chording type solution for adding custom actions. It lets you hit multiple keys at once and produce a different effect. For instance, hitting `A` and `S` within the tapping term would hit `ESC` instead, or have it perform even more complex tasks.
-To enable this feature, yu need to add `COMBO_ENABLE = yes` to your `rules.mk`.
+To enable this feature, you need to add `COMBO_ENABLE = yes` to your `rules.mk`.
Additionally, in your `config.h`, you'll need to specify the number of combos that you'll be using, by adding `#define COMBO_COUNT 1` (replacing 1 with the number that you're using).
<!-- At this time, this is necessary -->
@@ -59,19 +59,12 @@ void process_combo_event(uint8_t combo_index, bool pressed) {
switch(combo_index) {
case ZC_COPY:
if (pressed) {
- register_code(KC_LCTL);
- register_code(KC_C);
- unregister_code(KC_C);
- unregister_code(KC_LCTL);
+ tap_code16(LCTL(KC_C));
}
break;
-
case XV_PASTE:
if (pressed) {
- register_code(KC_LCTL);
- register_code(KC_V);
- unregister_code(KC_V);
- unregister_code(KC_LCTL);
+ tap_code16(LCTL(KC_V));
}
break;
}
@@ -87,3 +80,24 @@ If you're using long combos, or even longer combos, you may run into issues with
In this case, you can add either `#define EXTRA_LONG_COMBOS` or `#define EXTRA_EXTRA_LONG_COMBOS` in your `config.h` file.
You may also be able to enable action keys by defining `COMBO_ALLOW_ACTION_KEYS`.
+
+## Keycodes
+
+You can enable, disable and toggle the Combo feature on the fly. This is useful if you need to disable them temporarily, such as for a game.
+
+|Keycode |Description |
+|----------|---------------------------------|
+|`CMB_ON` |Turns on Combo feature |
+|`CMB_OFF` |Turns off Combo feature |
+|`CMB_TOG` |Toggles Combo feature on and off |
+
+## User callbacks
+
+In addition to the keycodes, there are a few functions that you can use to set the status, or check it:
+
+|Function |Description |
+|-----------|--------------------------------------------------------------------|
+| `combo_enable()` | Enables the combo feature |
+| `combo_disable()` | Disables the combo feature, and clears the combo buffer |
+| `combo_toggle()` | Toggles the state of the combo feature |
+| `is_combo_enabled()` | Returns the status of the combo feature state (true or false) |