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author | William Chang <william@factual.com> | 2019-11-20 22:17:07 -0800 |
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committer | William Chang <william@factual.com> | 2019-11-20 22:17:07 -0800 |
commit | e7f4d56592b3975c38af329e77b4efd9108495e8 (patch) | |
tree | 0a416bccbf70bfdbdb9ffcdb3bf136b47378c014 /docs/feature_combo.md | |
parent | 71493b2f9bbd5f3d18373c518fa14ccafcbf48fc (diff) | |
parent | 8416a94ad27b3ff058576f09f35f0704a8b39ff3 (diff) | |
download | qmk_firmware-e7f4d56592b3975c38af329e77b4efd9108495e8.tar.gz |
Merge remote-tracking branch 'upstream/master'
Diffstat (limited to 'docs/feature_combo.md')
-rw-r--r-- | docs/feature_combo.md | 34 |
1 files changed, 24 insertions, 10 deletions
diff --git a/docs/feature_combo.md b/docs/feature_combo.md index 4cb1bcda0..d3eb896b2 100644 --- a/docs/feature_combo.md +++ b/docs/feature_combo.md @@ -2,7 +2,7 @@ The Combo feature is a chording type solution for adding custom actions. It lets you hit multiple keys at once and produce a different effect. For instance, hitting `A` and `S` within the tapping term would hit `ESC` instead, or have it perform even more complex tasks. -To enable this feature, yu need to add `COMBO_ENABLE = yes` to your `rules.mk`. +To enable this feature, you need to add `COMBO_ENABLE = yes` to your `rules.mk`. Additionally, in your `config.h`, you'll need to specify the number of combos that you'll be using, by adding `#define COMBO_COUNT 1` (replacing 1 with the number that you're using). <!-- At this time, this is necessary --> @@ -59,19 +59,12 @@ void process_combo_event(uint8_t combo_index, bool pressed) { switch(combo_index) { case ZC_COPY: if (pressed) { - register_code(KC_LCTL); - register_code(KC_C); - unregister_code(KC_C); - unregister_code(KC_LCTL); + tap_code16(LCTL(KC_C)); } break; - case XV_PASTE: if (pressed) { - register_code(KC_LCTL); - register_code(KC_V); - unregister_code(KC_V); - unregister_code(KC_LCTL); + tap_code16(LCTL(KC_V)); } break; } @@ -87,3 +80,24 @@ If you're using long combos, or even longer combos, you may run into issues with In this case, you can add either `#define EXTRA_LONG_COMBOS` or `#define EXTRA_EXTRA_LONG_COMBOS` in your `config.h` file. You may also be able to enable action keys by defining `COMBO_ALLOW_ACTION_KEYS`. + +## Keycodes + +You can enable, disable and toggle the Combo feature on the fly. This is useful if you need to disable them temporarily, such as for a game. + +|Keycode |Description | +|----------|---------------------------------| +|`CMB_ON` |Turns on Combo feature | +|`CMB_OFF` |Turns off Combo feature | +|`CMB_TOG` |Toggles Combo feature on and off | + +## User callbacks + +In addition to the keycodes, there are a few functions that you can use to set the status, or check it: + +|Function |Description | +|-----------|--------------------------------------------------------------------| +| `combo_enable()` | Enables the combo feature | +| `combo_disable()` | Disables the combo feature, and clears the combo buffer | +| `combo_toggle()` | Toggles the state of the combo feature | +| `is_combo_enabled()` | Returns the status of the combo feature state (true or false) | |