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authorGravatar Jack Humbert <jack.humb@gmail.com>2018-10-26 16:19:23 -0400
committerGravatar Drashna Jaelre <drashna@live.com>2018-10-26 14:24:13 -0700
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tree03f3f7bf585ebdf158576aeb6a8cf0c8c5319d6f /docs/feature_encoders.md
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downloadqmk_firmware-85688e5b52112c86895171d3dc8b26610480e932.tar.gz
add support for encoders to core
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+# Encoders
+
+Basic encoders are supported by adding this to your `rules.mk`:
+
+ ENCODER_ENABLE = yes
+
+and this to your `config.h`:
+
+ #define NUMBER_OF_ENCODERS 1
+ #define ENCODERS_PAD_A { B12 }
+ #define ENCODERS_PAD_B { B13 }
+
+Each PAD_A/B variable defines an array so multiple encoders can be defined, e.g.:
+
+ #define ENCODERS_PAD_A { encoder1a, encoder2a }
+ #define ENCODERS_PAD_B { encoder1a, encoder2b }
+
+If your encoder's clockwise directions are incorrect, you can swap the A & B pad definitions.
+
+Additionally, the resolution can be specified in the same file (the default & suggested is 4):
+
+ #define ENCODER_RESOLUTION 4
+
+## Callbacks
+
+The callback functions can be inserted into your `<keyboard>.c`:
+
+ void encoder_update_kb(uint8_t index, bool clockwise) {
+ encoder_update_user(index, clockwise);
+ }
+
+or `keymap.c`:
+
+ void encoder_update_user(uint8_t index, bool clockwise) {
+
+ }
+
+
+## Hardware
+
+The A an B lines of the encoders should be wired directly to the MCU, and the C/common lines should be wired to ground.