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authorGravatar stein3 <stein3@gmail.com>2020-10-06 07:15:41 -0700
committerGravatar stein3 <stein3@gmail.com>2020-10-06 07:15:41 -0700
commit2e402741a89c5eec8cf30c966ce6f36d6ec9249b (patch)
tree3592e8c5e6bd19943ae55db7fc02a5f755afbb51 /docs/feature_tap_dance.md
parent3e5e4f74272c610bb9fa737f674f8e65ed6100ca (diff)
parent2013f6313430b977e557e482d30daa279a46e75d (diff)
downloadqmk_firmware-2e402741a89c5eec8cf30c966ce6f36d6ec9249b.tar.gz
Merge branch 'master' into meteor
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diff --git a/docs/feature_tap_dance.md b/docs/feature_tap_dance.md
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+++ b/docs/feature_tap_dance.md
@@ -28,7 +28,9 @@ After this, you'll want to use the `tap_dance_actions` array to specify what act
* `ACTION_TAP_DANCE_LAYER_TOGGLE(kc, layer)`: Sends the `kc` keycode when tapped once, or toggles the state of `layer`. (this functions like the `TG` layer keycode).
* `ACTION_TAP_DANCE_FN(fn)`: Calls the specified function - defined in the user keymap - with the final tap count of the tap dance action.
* `ACTION_TAP_DANCE_FN_ADVANCED(on_each_tap_fn, on_dance_finished_fn, on_dance_reset_fn)`: Calls the first specified function - defined in the user keymap - on every tap, the second function when the dance action finishes (like the previous option), and the last function when the tap dance action resets.
-* `ACTION_TAP_DANCE_FN_ADVANCED_TIME(on_each_tap_fn, on_dance_finished_fn, on_dance_reset_fn, tap_specific_tapping_term)`: This functions identically to the `ACTION_TAP_DANCE_FN_ADVANCED` function, but uses a custom tapping term for it, instead of the predefined `TAPPING_TERM`.
+* ~~`ACTION_TAP_DANCE_FN_ADVANCED_TIME(on_each_tap_fn, on_dance_finished_fn, on_dance_reset_fn, tap_specific_tapping_term)`~~: This functions identically to the `ACTION_TAP_DANCE_FN_ADVANCED` function, but uses a custom tapping term for it, instead of the predefined `TAPPING_TERM`.
+ * This is deprecated in favor of the Per Key Tapping Term functionality, as outlined [here](custom_quantum_functions.md#Custom_Tapping_Term). You'd want to check for the specific `TD()` macro that you want to use (such as `TD(TD_ESC_CAPS)`) instead of using this specific Tap Dance function.
+
The first option is enough for a lot of cases, that just want dual roles. For example, `ACTION_TAP_DANCE_DOUBLE(KC_SPC, KC_ENT)` will result in `Space` being sent on single-tap, `Enter` otherwise.