diff options
author | Alex Ong <the.onga@gmail.com> | 2019-01-04 19:43:45 +1100 |
---|---|---|
committer | Alex Ong <the.onga@gmail.com> | 2019-01-04 19:43:45 +1100 |
commit | 2bb2977c133646c4e056960e72029270d77cc1eb (patch) | |
tree | 235d491f992121ac1716c5bf2fafb80983748576 /docs/feature_unicode.md | |
parent | a55c838961c89097ab849ed6cb1f261791e6b9b4 (diff) | |
parent | 47c91fc7f75ae0a477e55b687aa0fc30da0a283c (diff) | |
download | qmk_firmware-2bb2977c133646c4e056960e72029270d77cc1eb.tar.gz |
Merge branch 'master' into debounce_refactor
# Conflicts:
# tmk_core/common/keyboard.c
Diffstat (limited to 'docs/feature_unicode.md')
-rw-r--r-- | docs/feature_unicode.md | 177 |
1 files changed, 157 insertions, 20 deletions
diff --git a/docs/feature_unicode.md b/docs/feature_unicode.md index ecad6c60c..9d57e2fb7 100644 --- a/docs/feature_unicode.md +++ b/docs/feature_unicode.md @@ -1,43 +1,172 @@ # Unicode Support -There are three Unicode keymap definition method available in QMK: +There are three Unicode keymap definition methods available in QMK: ## UNICODE_ENABLE -Supports Unicode input up to 0xFFFF. The keycode function is `UC(n)` in -keymap file, where *n* is a 4 digit hexadecimal. +Supports Unicode up to `0xFFFF`. The keycode function is `UC(n)` in the keymap file, where _n_ is a 4 digit hexadecimal number. ## UNICODEMAP_ENABLE -Supports Unicode up to 0xFFFFFFFF. You need to maintain a separate mapping -table `const uint32_t PROGMEM unicode_map[] = {...}` in your keymap file. -The keycode function is `X(n)` where *n* is the array index of the mapping -table. +Supports Unicode up to `0x10FFFF` (all possible code points). You need to maintain a separate mapping table `const uint32_t PROGMEM unicode_map[] = {...}` in your keymap file. The keycode function is `X(n)`, where _n_ is an array index into the mapping table. + +And you may want to have an enum to make reference easier. So you'd want to add something like this to your keymap: + +```c +enum unicode_names { + BANG, + IRONY, + SNEK, +}; + +const uint32_t PROGMEM unicode_map[] = { + [BANG] = 0x203D, // ‽ + [IRONY] = 0x2E2E, // ⸮ + [SNEK] = 0x1F40D, // 🐍 +}; +``` + +Make sure that the order for both matches. ## UCIS_ENABLE -TBD +Supports Unicode up to `0x10FFFF` (all possible code points). As with `UNICODEMAP`, you may want to maintain a mapping table in your keymap file. However, there are no built-in keycodes for this feature — you will have to add a keycode or function that calls `qk_ucis_start()`. Once it's been called, you can type the mnemonic for your character, then hit Space or Enter to complete it or Esc to cancel. If the mnemonic matches an entry in your table, the typed text will automatically be erased and the corresponding Unicode sequence inserted. + +For instance, you would need to have a table like this in your keymap: + +```c +const qk_ucis_symbol_t ucis_symbol_table[] = UCIS_TABLE +( + UCIS_SYM("poop", 0x1f4a9), + UCIS_SYM("rofl", 0x1f923), + UCIS_SYM("kiss", 0x1f619) +); +``` + +You run the function, and then type "rofl" and hit enter, it should backspace remove "rofl" and input the `0x1f923` unicode. + +### Customization + +There are several functions that you can add to your keymap to customize the functionality of this feature. + +* `void qk_ucis_start_user(void)` - This runs when you run the "start" function, and can be used to provide feedback. By default, it types out a keyboard emoji. +* `void qk_ucis_success(uint8_t symbol_index)` - This runs when the unicode input has matched something, and has completed. Default doesn't do anything. +* `void qk_ucis_symbol_fallback (void)` - This runs if the input text doesn't match anything. The default function falls back to trying that input as a unicode code. + +You can find the default implementations of these functions in [`process_ucis.c`](https://github.com/qmk/qmk_firmware/blob/master/quantum/process_keycode/process_ucis.c). + +## Input Modes + +Unicode input in QMK works by inputting a sequence of characters to the OS, sort of like a macro. Unfortunately, the way this is done differs for each platform. Specifically, each platform requires a different combination of keys to trigger Unicode input. Therefore, a corresponding input mode has to be set in QMK. + +The following input modes are available: + +* **`UC_OSX`**: Mac OS X built-in Unicode hex input. Supports code points up to `0xFFFF` (`0x10FFFF` with `UNICODEMAP`). + + To enable, go to _System Preferences > Keyboard > Input Sources_, add _Unicode Hex Input_ to the list (it's under _Other_), then activate it from the input dropdown in the Menu Bar. + By default, this mode uses the left Option key (`KC_LALT`), but this can be changed by defining [`UNICODE_OSX_KEY`](#input-key-configuration) with another keycode. + +* **`UC_LNX`**: Linux built-in IBus Unicode input. Supports all possible code points (`0x10FFFF`). + + Enabled by default and works almost anywhere on IBus-enabled distros. Without IBus, this mode works under GTK apps, but rarely anywhere else. + +* **`UC_WIN`**: _(not recommended)_ Windows built-in hex numpad Unicode input. Supports code points up to `0xFFFF`. + + To enable, create a registry key under `HKEY_CURRENT_USER\Control Panel\Input Method\EnableHexNumpad` of type `REG_SZ` called `EnableHexNumpad` and set its value to `1`. This can be done from the Command Prompt by running `reg add "HKCU\Control Panel\Input Method" -v EnableHexNumpad -t REG_SZ -d 1` with administrator privileges. Afterwards, reboot. + This mode is not recommended because of reliability and compatibility issues; use the `UC_WINC` mode instead. + +* **`UC_BSD`**: _(non implemented)_ Unicode input under BSD. Not implemented at this time. If you're a BSD user and want to help add support for it, please [open an issue on GitHub](https://github.com/qmk/qmk_firmware/issues). + +* **`UC_WINC`**: Windows Unicode input using [WinCompose](https://github.com/samhocevar/wincompose). As of v0.8.2, supports code points up to `0xFFFFF`. + + To enable, install the [latest release](https://github.com/samhocevar/wincompose/releases/latest). Once installed, WinCompose will automatically run on startup. Works reliably under all version of Windows supported by the app. + By default, this mode uses the right Alt key (`KC_RALT`), but this can be changed in the WinCompose settings and by defining [`UNICODE_WINC_KEY`](#input-key-configuration) with another keycode. + +### Switching Input Modes + +There are two ways to set the input mode for Unicode: by keycode or by function. Keep in mind that both methods write to persistent storage (EEPROM), and are loaded each time the keyboard starts. So once you've set it the first time, you don't need to set it again unless you want to change it, or you've reset the EEPROM settings. -Unicode input in QMK works by inputing a sequence of characters to the OS, -sort of like macro. Unfortunately, each OS has different ideas on how Unicode is inputted. +You can switch the input mode at any time by using one of the following keycodes. The easiest way is to add the ones you use to your keymap. -This is the current list of Unicode input method in QMK: +|Keycode |Alias |Input mode |Description | +|-----------------------|---------|-------------|-----------------------------------------| +|`UNICODE_MODE_FORWARD` |`UC_MOD` | |Cycles forwards through the available modes. [(Disabled by default)](#input-method-cycling)| +|`UNICODE_MODE_REVERSE` |`UC_RMOD`| |Cycles forwards through the available modes. [(Disabled by default)](#input-method-cycling)| +|`UNICODE_MODE_OSX` |`UC_M_OS`|`UC_OSX` |Switch to Mac OS X input. | +|`UNICODE_MODE_LNX` |`UC_M_LN`|`UC_LNX` |Switch to Linux input. | +|`UNICODE_MODE_WIN` |`UC_M_WI`|`UC_WIN` |Switch to Windows input. | +|`UNICODE_MODE_BSD` |`UC_M_BS`|`UC_BSD` |Switch to BSD input (not implemented). | +|`UNICODE_MODE_WINC` |`UC_M_WC`|`UC_WINC` |Switch to Windows input using WinCompose.| -* UC_OSX: MacOS Unicode Hex Input support. Works only up to 0xFFFF. Disabled by default. To enable: go to System Preferences -> Keyboard -> Input Sources, and enable Unicode Hex. -* UC_OSX_RALT: Same as UC_OSX, but sends the Right Alt key for unicode input -* UC_LNX: Unicode input method under Linux. Works up to 0xFFFFF. Should work almost anywhere on ibus enabled distros. Without ibus, this works under GTK apps, but rarely anywhere else. -* UC_WIN: (not recommended) Windows built-in Unicode input. To enable: create registry key under `HKEY_CURRENT_USER\Control Panel\Input Method\EnableHexNumpad` of type `REG_SZ` called `EnableHexNumpad`, set its value to 1, and reboot. This method is not recommended because of reliability and compatibility issue, use WinCompose method below instead. -* UC_WINC: Windows Unicode input using WinCompose. Requires [WinCompose](https://github.com/samhocevar/wincompose). Works reliably under many (all?) variations of Windows. +You can also switch the input mode by calling `set_unicode_input_mode(x)` in your code, where _x_ is one of the above input mode constants (e.g. `UC_LNX`). Since the function only needs to be called once, it's recommended that you do it in `eeconfig_init_user` (or a similar function). For example: -# Additional Language Support +```c +void eeconfig_init_user(void) { + set_unicode_input_mode(UC_LNX); +} +``` + +### Audio Feedback + +If you have the [Audio feature](feature_audio.md) enabled on the board, you can set melodies to be played when you press the above keys. That way you can have some audio feedback when switching input modes. + +For instance, you can add these definitions to your `config.h` file: + +```c +#define UNICODE_SONG_OSX COIN_SOUND +#define UNICODE_SONG_LNX UNICODE_LINUX +#define UNICODE_SONG_BSD MARIO_GAMEOVER +#define UNICODE_SONG_WIN UNICODE_WINDOWS +#define UNICODE_SONG_WINC UNICODE_WINDOWS +``` + +### Additional Customization + +Because Unicode is such a large and variable feature, there are a number of options that you can customize to work better on your system. + +#### Start and Finish input functions + +The functions for starting and finishing Unicode input on your platform can be overridden locally. Possible uses include customizing input mode behavior if you don't use the default keys, or adding extra visual/audio feedback to Unicode input. + +* `void unicode_input_start(void)` – This sends the initial sequence that tells your platform to enter Unicode input mode. For example, it presses Ctrl+Shift+U on Linux and holds the Option key on Mac. +* `void unicode_input_finish(void)` – This is called to exit Unicode input mode, for example by pressing Space or releasing the Option key. + +You can find the default implementations of these functions in [`process_unicode_common.c`](https://github.com/qmk/qmk_firmware/blob/master/quantum/process_keycode/process_unicode_common.c). + + +#### Input Key Configuration + +Additionally, you can customize the keys used to trigger the unicode input for macOS and WinCompose by adding defines to your `config.h` + +```c +#define UNICODE_OSX_KEY KC_LALT +#define UNICODE_WINC_KEY KC_RALT +``` + +#### Input Method Cycling + +Also, you can choose which input methods are availble for cycling through. By default, this is disabled. But if you want to enabled it, then limiting it to just those modes makes sense. Note that `UNICODE_SELECTED_MODES` define is comma delimited. + +```c +#define UNICODE_SELECTED_MODES UC_OSX, UC_LNX, UC_WIN, UC_BSD, UC_WINC +``` + +## `send_unicode_hex_string` + +To type multiple characters for things like (ノಠ痊ಠ)ノ彡┻━┻, you can use `send_unicode_hex_string()` much like `SEND_STRING()` except you would use hex values separate by spaces. +For example, the table flip seen above would be `send_unicode_hex_string("0028 30CE 0CA0 75CA 0CA0 0029 30CE 5F61 253B 2501 253B")` + +There are many ways to get a hex code, but an easy one is [this site](https://r12a.github.io/app-conversion/). Just make sure to convert to hexadecimal, and that is your string. + +## Additional Language Support In `quantum/keymap_extras/`, you'll see various language files - these work the same way as the alternative layout ones do. Most are defined by their two letter country/language code followed by an underscore and a 4-letter abbreviation of its name. `FR_UGRV` which will result in a `ù` when using a software-implemented AZERTY layout. It's currently difficult to send such characters in just the firmware. -# International Characters on Windows +## International Characters on Windows -[AutoHotkey](https://autohotkey.com) allows Windows users to create custom hotkeys among others. +### AutoHotkey allows Windows users to create custom hotkeys among others. -The method does not require Unicode support in the keyboard itself but depends instead of AutoHotkey running in the background. +The method does not require Unicode support in the keyboard itself but depends instead of [AutoHotkey](https://autohotkey.com) running in the background. First you need to select a modifier combination that is not in use by any of your programs. CtrlAltWin is not used very widely and should therefore be perfect for this. @@ -52,3 +181,11 @@ In the default script of AutoHotkey you can define custom hotkeys. The hotkeys above are for the combination CtrlAltGui and CtrlAltGuiShift plus the letter a. AutoHotkey inserts the Text right of `Send, ` when this combination is pressed. + +### US International + +If you enable the US International layout on the system, it will use punctuation to accent the characters. + +For instance, typing "`a" will result in à. + +You can find details on how to enable this [here](https://support.microsoft.com/en-us/help/17424/windows-change-keyboard-layout). |