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authorGravatar Daniel Prilik <danielprilik@gmail.com>2019-04-29 17:48:41 -0400
committerGravatar Drashna Jaelre <drashna@live.com>2019-04-29 14:48:41 -0700
commit1d784f0f9575b70e35c9c8338b0ff80dc7316d7e (patch)
treef1617c0a36ccb3bf6c1b881b6f1b9caad2678e2e /docs
parente337bb82a3b418dfd6c60b8c615322c854e5995d (diff)
downloadqmk_firmware-1d784f0f9575b70e35c9c8338b0ff80dc7316d7e.tar.gz
RGB Matrix: Custom effects on a kb/user level (#5338)
* Revamped custom effects approach See docs for example usage * push-up RGB Matrix default mode Override default effect using RGB_MATRIX_STARTUP_MODE. Useful on boards without EEPROM support (*cough* Massdrop ALT/CTRL *cough*) * update docs
Diffstat (limited to 'docs')
-rw-r--r--docs/feature_rgb_matrix.md57
1 files changed, 50 insertions, 7 deletions
diff --git a/docs/feature_rgb_matrix.md b/docs/feature_rgb_matrix.md
index f2168ab16..4ce9d15f0 100644
--- a/docs/feature_rgb_matrix.md
+++ b/docs/feature_rgb_matrix.md
@@ -177,7 +177,7 @@ enum rgb_matrix_effects {
RGB_MATRIX_GRADIENT_UP_DOWN, // Static gradient top to bottom, speed controls how much gradient changes
RGB_MATRIX_BREATHING, // Single hue brightness cycling animation
RGB_MATRIX_CYCLE_ALL, // Full keyboard solid hue cycling through full gradient
- RGB_MATRIX_CYCLE_LEFT_RIGHT, // Full gradient scrolling left to right
+ RGB_MATRIX_CYCLE_LEFT_RIGHT, // Full gradient scrolling left to right
RGB_MATRIX_CYCLE_UP_DOWN, // Full gradient scrolling top to bottom
RGB_MATRIX_RAINBOW_MOVING_CHEVRON, // Full gradent Chevron shapped scrolling left to right
RGB_MATRIX_DUAL_BEACON, // Full gradient spinning around center of keyboard
@@ -203,7 +203,7 @@ enum rgb_matrix_effects {
RGB_MATRIX_EFFECT_MAX
};
```
-
+
You can disable a single effect by defining `DISABLE_[EFFECT_NAME]` in your `config.h`:
@@ -236,17 +236,60 @@ You can disable a single effect by defining `DISABLE_[EFFECT_NAME]` in your `con
|`#define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH` |Disables `RGB_MATRIX_SOLID_MULTISPLASH` |
-## Custom layer effects
+## Custom RGB Matrix Effects
+
+By setting `RGB_MATRIX_CUSTOM_USER` (and/or `RGB_MATRIX_CUSTOM_KB`) in `rule.mk`, new effects can be defined directly from userspace, without having to edit any QMK core files.
+
+To declare new effects, create a new `rgb_matrix_user/kb.inc` that looks something like this:
-Custom layer effects can be done by defining this in your `<keyboard>.c`:
+`rgb_matrix_user.inc` should go in the root of the keymap directory.
+`rgb_matrix_kb.inc` should go in the root of the keyboard directory.
```C
-void rgb_matrix_indicators_kb(void) {
- rgb_matrix_set_color(index, red, green, blue);
+// !!! DO NOT ADD #pragma once !!! //
+
+// Step 1.
+// Declare custom effects using the RGB_MATRIX_EFFECT macro
+// (note the lack of semicolon after the macro!)
+RGB_MATRIX_EFFECT(my_cool_effect)
+RGB_MATRIX_EFFECT(my_cool_effect2)
+
+// Step 2.
+// Define effects inside the `RGB_MATRIX_CUSTOM_EFFECT_IMPLS` ifdef block
+#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
+
+// e.g: A simple effect, self-contained within a single method
+static bool my_cool_effect(effect_params_t* params) {
+ RGB_MATRIX_USE_LIMITS(led_min, led_max);
+ for (uint8_t i = led_min; i < led_max; i++) {
+ rgb_matrix_set_color(i, 0xff, 0xff, 0x00);
+ }
+ return led_max < DRIVER_LED_TOTAL;
+}
+
+// e.g: A more complex effect, relying on external methods and state, with
+// dedicated init and run methods
+static uint8_t some_global_state;
+static void my_cool_effect2_complex_init(effect_params_t* params) {
+ some_global_state = 1;
}
+static bool my_cool_effect2_complex_run(effect_params_t* params) {
+ RGB_MATRIX_USE_LIMITS(led_min, led_max);
+ for (uint8_t i = led_min; i < led_max; i++) {
+ rgb_matrix_set_color(i, 0xff, some_global_state++, 0xff);
+ }
+
+ return led_max < DRIVER_LED_TOTAL;
+}
+static bool my_cool_effect2(effect_params_t* params) {
+ if (params->init) my_cool_effect2_complex_init(params);
+ return my_cool_effect2_complex_run(params);
+}
+
+#endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
```
-A similar function works in the keymap as `rgb_matrix_indicators_user`.
+For inspiration and examples, check out the built-in effects under `quantum/rgb_matrix_animation/`
## Colors