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authorGravatar Drashna Jael're <drashna@live.com>2017-11-29 09:49:33 -0800
committerGravatar Jack Humbert <jack.humb@gmail.com>2017-11-29 13:01:06 -0500
commit28874a9f33e7527f5104ec507f78360481f51f9e (patch)
tree47b4cee93ccecd6c6698a0954e415dc11c1ecf5f /docs
parent319ff649ab2972c623f31454682119851e12f4ea (diff)
downloadqmk_firmware-28874a9f33e7527f5104ec507f78360481f51f9e.tar.gz
Fixed minor typo in bootloader code
Diffstat (limited to 'docs')
-rw-r--r--docs/feature_userspace.md4
1 files changed, 2 insertions, 2 deletions
diff --git a/docs/feature_userspace.md b/docs/feature_userspace.md
index f1a4efdd8..bbb035109 100644
--- a/docs/feature_userspace.md
+++ b/docs/feature_userspace.md
@@ -76,7 +76,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
SEND_STRING("make " QMK_KEYBOARD ":" QMK_KEYMAP
#if (defined(BOOTLOADER_DFU) || defined(BOOTLOADER_LUFA_DFU) || defined(BOOTLOADER_QMK_DFU))
":dfu "
-#elif defined(BOOTLOADER_HALFKEY)
+#elif defined(BOOTLOADER_HALFKAY)
":teensy "
#elif defined(BOOTLOADER_CATERINA)
":avrdude "
@@ -92,5 +92,5 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
This will add a new `KC_MAKE` keycode that can be used in any of your keymaps. And this keycode will output `make <keyboard>:<keymap">`, making frequent compiling easier. And this will work with any keyboard and any keymap as it will output the current boards info, so that you don't have to type this out every time.
-Additionally, this should flash the newly compiled firmware automatically, using the correct utility, based on the bootloader settings (or default to just generating the HEX file). However, it should be noted that this may not work on all systems (AVRDUDE doesn't work on WSL, namely).
+Additionally, this should flash the newly compiled firmware automatically, using the correct utility, based on the bootloader settings (or default to just generating the HEX file). However, it should be noted that this may not work on all systems. AVRDUDE doesn't work on WSL, namely (and will dump the HEX in the ".build" folder instead).