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authorGravatar MattLeBeauViewpoint <mattlebeau@ltbrucekenny.coaxis.net>2015-12-31 10:16:51 -0800
committerGravatar MattLeBeauViewpoint <mattlebeau@ltbrucekenny.coaxis.net>2015-12-31 10:16:51 -0800
commitf1dea975d2bcafaebbdbc3a6520b538adb4ce7d7 (patch)
treed7652cee6ee70a27345fbe17a632ff5813ba543a /keyboard/ergodox_ez/README.md
parent981434333689299d8fc6f73979fd3864655430f5 (diff)
downloadqmk_firmware-f1dea975d2bcafaebbdbc3a6520b538adb4ce7d7.tar.gz
Small change to filename spelling in README
Edited filename to remove plural case in example so that prefix is correctly parsed in step 6.
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diff --git a/keyboard/ergodox_ez/README.md b/keyboard/ergodox_ez/README.md
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@@ -16,7 +16,7 @@ This requires a little bit of familiarity with coding.
1. Go to https://github.com/jackhumbert/qmk_firmware and read the Readme at the base of this repository, top to bottom. Then come back here :)
2. Clone the repository (download it)
3. Set up a build environment as per https://www.pjrc.com/teensy/gcc.html
-4. Copy `keymaps/keymap_default.c` into `keymaps/keymaps_your_name.c` (for example, `keymaps/keymap_german.c`)
+4. Copy `keymaps/keymap_default.c` into `keymaps/keymap_your_name.c` (for example, `keymaps/keymap_german.c`)
5. Edit this file, changing keycodes to your liking (see "Finding the keycodes you need" below). Try to edit the comments as well, so the "text graphics" represent your layout correctly.
6. Compile your firmware by running `make clean` followed by `make KEYMAP=your_name`. Note that you must omit the `keymap_` prefix for your filename in this command -- for example, `make KEYMAP=german`. This will result in a hex file, which will always be called `ergodox_ez.hex`, regardless of your keymap name.
6. Flash this hex file using the [Teensy loader](https://www.pjrc.com/teensy/loader.html) as described in step 4 in the "Easy Way" above.