diff options
author | Ralf Schmitt <ralf@bunkertor.net> | 2014-04-08 21:02:46 +0200 |
---|---|---|
committer | Ralf Schmitt <ralf@bunkertor.net> | 2014-04-08 21:02:46 +0200 |
commit | 589d99b448e6085513799fbb183f6389d4df408d (patch) | |
tree | 3d6f83a71ffe03a2855046de58ba7ae9095f0733 /keyboard/lightsaber/keymap_winkey.h | |
parent | 5c63751790bca2d7e0c6f368bd446db8fe671848 (diff) | |
download | qmk_firmware-589d99b448e6085513799fbb183f6389d4df408d.tar.gz |
New macro: ACTION_BACKLIGHT_LEVEL(level)
To have full control of the backlight level.
Diffstat (limited to 'keyboard/lightsaber/keymap_winkey.h')
-rw-r--r-- | keyboard/lightsaber/keymap_winkey.h | 14 |
1 files changed, 11 insertions, 3 deletions
diff --git a/keyboard/lightsaber/keymap_winkey.h b/keyboard/lightsaber/keymap_winkey.h index 59ffd4a8f..3e8367083 100644 --- a/keyboard/lightsaber/keymap_winkey.h +++ b/keyboard/lightsaber/keymap_winkey.h @@ -1,3 +1,5 @@ +#include "backlight.h" + static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { KEYMAP(\ ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, DEL, INS, PSCR, SLCK, BRK, \ @@ -8,14 +10,20 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { LCTL,LGUI,LALT, SPC, NO, RALT,RGUI,RCTL, KP_0, NO, KP_DOT, NO), \ KEYMAP(\ CALC,MYCM,WSCH,WHOM,MAIL,MUTE,VOLD,VOLU,MSEL,MSTP,MPLY,MPRV,MNXT,TRNS, TRNS, WAKE, PWR, SLEP, \ - TRNS,TRNS,TRNS,TRNS,END ,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, TRNS, TRNS, TRNS, \ + FN1, FN2, FN3, FN4, FN5, FN6, FN7, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, TRNS, TRNS, TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, TRNS, TRNS, TRNS, \ TRNS,TRNS,TRNS,TRNS,PGDN,TRNS,LEFT,DOWN,UP ,RGHT,TRNS,TRNS,TRNS,TRNS, TRNS, TRNS, TRNS, TRNS, \ TRNS, TRNS,TRNS,TRNS,TRNS,PGUP,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, TRNS, TRNS, TRNS, \ - TRNS,TRNS,TRNS, FN1, TRNS,TRNS,TRNS,TRNS, TRNS, TRNS, TRNS, TRNS) + TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS, TRNS, TRNS, TRNS, TRNS) }; static const uint16_t PROGMEM fn_actions[] = { [0] = ACTION_LAYER_MOMENTARY(1), - [1] = ACTION_BACKLIGHT_STEP() + [1] = ACTION_BACKLIGHT_TOGGLE(), + [2] = ACTION_BACKLIGHT_LEVEL(BACKLIGHT_ALPHA), + [3] = ACTION_BACKLIGHT_LEVEL(BACKLIGHT_MODNUM), + [4] = ACTION_BACKLIGHT_LEVEL(BACKLIGHT_NUMERIC), + [5] = ACTION_BACKLIGHT_LEVEL(BACKLIGHT_FROW), + [6] = ACTION_BACKLIGHT_LEVEL(BACKLIGHT_BACKSIDE), + [7] = ACTION_BACKLIGHT_LEVEL(BACKLIGHT_TOPRIGHT) }; |