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authorGravatar Ralf Schmitt <ralf@bunkertor.net>2014-04-08 21:02:46 +0200
committerGravatar Ralf Schmitt <ralf@bunkertor.net>2014-04-08 21:02:46 +0200
commit589d99b448e6085513799fbb183f6389d4df408d (patch)
tree3d6f83a71ffe03a2855046de58ba7ae9095f0733 /keyboard/lightsaber/keymap_winkey.h
parent5c63751790bca2d7e0c6f368bd446db8fe671848 (diff)
downloadqmk_firmware-589d99b448e6085513799fbb183f6389d4df408d.tar.gz
New macro: ACTION_BACKLIGHT_LEVEL(level)
To have full control of the backlight level.
Diffstat (limited to 'keyboard/lightsaber/keymap_winkey.h')
-rw-r--r--keyboard/lightsaber/keymap_winkey.h14
1 files changed, 11 insertions, 3 deletions
diff --git a/keyboard/lightsaber/keymap_winkey.h b/keyboard/lightsaber/keymap_winkey.h
index 59ffd4a8f..3e8367083 100644
--- a/keyboard/lightsaber/keymap_winkey.h
+++ b/keyboard/lightsaber/keymap_winkey.h
@@ -1,3 +1,5 @@
+#include "backlight.h"
+
static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KEYMAP(\
ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, DEL, INS, PSCR, SLCK, BRK, \
@@ -8,14 +10,20 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
LCTL,LGUI,LALT, SPC, NO, RALT,RGUI,RCTL, KP_0, NO, KP_DOT, NO), \
KEYMAP(\
CALC,MYCM,WSCH,WHOM,MAIL,MUTE,VOLD,VOLU,MSEL,MSTP,MPLY,MPRV,MNXT,TRNS, TRNS, WAKE, PWR, SLEP, \
- TRNS,TRNS,TRNS,TRNS,END ,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, TRNS, TRNS, TRNS, \
+ FN1, FN2, FN3, FN4, FN5, FN6, FN7, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, TRNS, TRNS, TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, TRNS, TRNS, TRNS, \
TRNS,TRNS,TRNS,TRNS,PGDN,TRNS,LEFT,DOWN,UP ,RGHT,TRNS,TRNS,TRNS,TRNS, TRNS, TRNS, TRNS, TRNS, \
TRNS, TRNS,TRNS,TRNS,TRNS,PGUP,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, TRNS, TRNS, TRNS, \
- TRNS,TRNS,TRNS, FN1, TRNS,TRNS,TRNS,TRNS, TRNS, TRNS, TRNS, TRNS)
+ TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS, TRNS, TRNS, TRNS, TRNS)
};
static const uint16_t PROGMEM fn_actions[] = {
[0] = ACTION_LAYER_MOMENTARY(1),
- [1] = ACTION_BACKLIGHT_STEP()
+ [1] = ACTION_BACKLIGHT_TOGGLE(),
+ [2] = ACTION_BACKLIGHT_LEVEL(BACKLIGHT_ALPHA),
+ [3] = ACTION_BACKLIGHT_LEVEL(BACKLIGHT_MODNUM),
+ [4] = ACTION_BACKLIGHT_LEVEL(BACKLIGHT_NUMERIC),
+ [5] = ACTION_BACKLIGHT_LEVEL(BACKLIGHT_FROW),
+ [6] = ACTION_BACKLIGHT_LEVEL(BACKLIGHT_BACKSIDE),
+ [7] = ACTION_BACKLIGHT_LEVEL(BACKLIGHT_TOPRIGHT)
};