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authorGravatar Erez Zukerman <ezuk@madmimi.com>2016-05-24 23:55:29 -0400
committerGravatar Erez Zukerman <ezuk@madmimi.com>2016-05-24 23:55:29 -0400
commitd06e940a179b2e81563cf6123461cfcad35f9045 (patch)
tree58f4bbc22f51cba0c22a6a1ab09a499681f1f89e /keyboard/lightsaber/keymap_winkey.h
parent8bc69afc633d3e199e3ac0a5bf39e4d255f2ce4a (diff)
downloadqmk_firmware-d06e940a179b2e81563cf6123461cfcad35f9045.tar.gz
[Erez & Jack] Removes keyboards which are not active on qmk
Diffstat (limited to 'keyboard/lightsaber/keymap_winkey.h')
-rw-r--r--keyboard/lightsaber/keymap_winkey.h29
1 files changed, 0 insertions, 29 deletions
diff --git a/keyboard/lightsaber/keymap_winkey.h b/keyboard/lightsaber/keymap_winkey.h
deleted file mode 100644
index 3e8367083..000000000
--- a/keyboard/lightsaber/keymap_winkey.h
+++ /dev/null
@@ -1,29 +0,0 @@
-#include "backlight.h"
-
-static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
- KEYMAP(\
- ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, DEL, INS, PSCR, SLCK, BRK, \
- GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, NUMLOCK,KP_SLASH,KP_ASTERISK,KP_MINUS, \
- TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, KP_7, KP_8, KP_9, KP_PLUS, \
- CAPS,A, S, D, F, G, H, J, K, L, SCLN,QUOT,FN0, ENT, KP_4, KP_5, KP_6, NO, \
- LSFT, Z, X, C, V, B, N, M, COMM,DOT, SLSH,NO, RSFT, KP_1, KP_2, KP_3, KP_ENTER, \
- LCTL,LGUI,LALT, SPC, NO, RALT,RGUI,RCTL, KP_0, NO, KP_DOT, NO), \
- KEYMAP(\
- CALC,MYCM,WSCH,WHOM,MAIL,MUTE,VOLD,VOLU,MSEL,MSTP,MPLY,MPRV,MNXT,TRNS, TRNS, WAKE, PWR, SLEP, \
- FN1, FN2, FN3, FN4, FN5, FN6, FN7, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, TRNS, TRNS, TRNS, \
- TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, TRNS, TRNS, TRNS, \
- TRNS,TRNS,TRNS,TRNS,PGDN,TRNS,LEFT,DOWN,UP ,RGHT,TRNS,TRNS,TRNS,TRNS, TRNS, TRNS, TRNS, TRNS, \
- TRNS, TRNS,TRNS,TRNS,TRNS,PGUP,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, TRNS, TRNS, TRNS, \
- TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS, TRNS, TRNS, TRNS, TRNS)
-};
-
-static const uint16_t PROGMEM fn_actions[] = {
- [0] = ACTION_LAYER_MOMENTARY(1),
- [1] = ACTION_BACKLIGHT_TOGGLE(),
- [2] = ACTION_BACKLIGHT_LEVEL(BACKLIGHT_ALPHA),
- [3] = ACTION_BACKLIGHT_LEVEL(BACKLIGHT_MODNUM),
- [4] = ACTION_BACKLIGHT_LEVEL(BACKLIGHT_NUMERIC),
- [5] = ACTION_BACKLIGHT_LEVEL(BACKLIGHT_FROW),
- [6] = ACTION_BACKLIGHT_LEVEL(BACKLIGHT_BACKSIDE),
- [7] = ACTION_BACKLIGHT_LEVEL(BACKLIGHT_TOPRIGHT)
-};