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authorGravatar ai03 <sarcaphx510@gmail.com>2019-03-10 19:57:36 -0700
committerGravatar Drashna Jaelre <drashna@live.com>2019-03-10 19:57:36 -0700
commit9bea41c9b239916ae8786e7df02c29fad79ef459 (patch)
treeb9b4b3cdacd87156ebc29e70a79e846cb32e8679 /keyboards/ai03/orbit/matrix.c
parentad12acd3c049e1eef02ac21bb749eda375e09cec (diff)
downloadqmk_firmware-9bea41c9b239916ae8786e7df02c29fad79ef459.tar.gz
[Keyboard] Add Orbit keyboard (#5306)
* Get things working except indicators * Attempt to get things working * hmm * Compiles but doesn't run * Make data transfer work * Get all indicators working * Remove old transport * Prepare for pullreq * Revert keymap from testing to production * Final error checking for pull request * Remove autogenerated is_command from config.h * Rewrite pin toggles using qmk functions
Diffstat (limited to 'keyboards/ai03/orbit/matrix.c')
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diff --git a/keyboards/ai03/orbit/matrix.c b/keyboards/ai03/orbit/matrix.c
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+/*
+Copyright 2012 Jun Wako <wakojun@gmail.com>
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+/*
+ * scan matrix
+ */
+#include <stdint.h>
+#include <stdbool.h>
+#include "wait.h"
+#include "util.h"
+#include "matrix.h"
+#include "split_util.h"
+#include "config.h"
+#include "split_flags.h"
+#include "quantum.h"
+#include "debounce.h"
+#include "transport.h"
+
+#if (MATRIX_COLS <= 8)
+# define print_matrix_header() print("\nr/c 01234567\n")
+# define print_matrix_row(row) print_bin_reverse8(matrix_get_row(row))
+# define matrix_bitpop(i) bitpop(matrix[i])
+# define ROW_SHIFTER ((uint8_t)1)
+#elif (MATRIX_COLS <= 16)
+# define print_matrix_header() print("\nr/c 0123456789ABCDEF\n")
+# define print_matrix_row(row) print_bin_reverse16(matrix_get_row(row))
+# define matrix_bitpop(i) bitpop16(matrix[i])
+# define ROW_SHIFTER ((uint16_t)1)
+#elif (MATRIX_COLS <= 32)
+# define print_matrix_header() print("\nr/c 0123456789ABCDEF0123456789ABCDEF\n")
+# define print_matrix_row(row) print_bin_reverse32(matrix_get_row(row))
+# define matrix_bitpop(i) bitpop32(matrix[i])
+# define ROW_SHIFTER ((uint32_t)1)
+#endif
+
+#define ERROR_DISCONNECT_COUNT 5
+
+//#define ROWS_PER_HAND (MATRIX_ROWS / 2)
+
+#ifdef DIRECT_PINS
+static pin_t direct_pins[MATRIX_ROWS][MATRIX_COLS] = DIRECT_PINS;
+#else
+static pin_t row_pins[MATRIX_ROWS] = MATRIX_ROW_PINS;
+static pin_t col_pins[MATRIX_COLS] = MATRIX_COL_PINS;
+#endif
+
+/* matrix state(1:on, 0:off) */
+static matrix_row_t matrix[MATRIX_ROWS];
+static matrix_row_t raw_matrix[ROWS_PER_HAND];
+
+// row offsets for each hand
+uint8_t thisHand, thatHand;
+
+// user-defined overridable functions
+
+__attribute__((weak)) void matrix_init_kb(void) { matrix_init_user(); }
+
+__attribute__((weak)) void matrix_scan_kb(void) { matrix_scan_user(); }
+
+__attribute__((weak)) void matrix_init_user(void) {}
+
+__attribute__((weak)) void matrix_scan_user(void) {}
+
+__attribute__((weak)) void matrix_slave_scan_user(void) {}
+
+// helper functions
+
+inline uint8_t matrix_rows(void) { return MATRIX_ROWS; }
+
+inline uint8_t matrix_cols(void) { return MATRIX_COLS; }
+
+bool matrix_is_modified(void) {
+ if (debounce_active()) return false;
+ return true;
+}
+
+inline bool matrix_is_on(uint8_t row, uint8_t col) { return (matrix[row] & ((matrix_row_t)1 << col)); }
+
+inline matrix_row_t matrix_get_row(uint8_t row) { return matrix[row]; }
+
+void matrix_print(void) {
+ print_matrix_header();
+
+ for (uint8_t row = 0; row < MATRIX_ROWS; row++) {
+ phex(row);
+ print(": ");
+ print_matrix_row(row);
+ print("\n");
+ }
+}
+
+uint8_t matrix_key_count(void) {
+ uint8_t count = 0;
+ for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
+ count += matrix_bitpop(i);
+ }
+ return count;
+}
+
+// matrix code
+
+#ifdef DIRECT_PINS
+
+static void init_pins(void) {
+ for (int row = 0; row < MATRIX_ROWS; row++) {
+ for (int col = 0; col < MATRIX_COLS; col++) {
+ pin_t pin = direct_pins[row][col];
+ if (pin != NO_PIN) {
+ setPinInputHigh(pin);
+ }
+ }
+ }
+}
+
+static bool read_cols_on_row(matrix_row_t current_matrix[], uint8_t current_row) {
+ matrix_row_t last_row_value = current_matrix[current_row];
+ current_matrix[current_row] = 0;
+
+ for (uint8_t col_index = 0; col_index < MATRIX_COLS; col_index++) {
+ pin_t pin = direct_pins[current_row][col_index];
+ if (pin != NO_PIN) {
+ current_matrix[current_row] |= readPin(pin) ? 0 : (ROW_SHIFTER << col_index);
+ }
+ }
+
+ return (last_row_value != current_matrix[current_row]);
+}
+
+#elif (DIODE_DIRECTION == COL2ROW)
+
+static void select_row(uint8_t row) {
+ setPinOutput(row_pins[row]);
+ writePinLow(row_pins[row]);
+}
+
+static void unselect_row(uint8_t row) { setPinInputHigh(row_pins[row]); }
+
+static void unselect_rows(void) {
+ for (uint8_t x = 0; x < ROWS_PER_HAND; x++) {
+ setPinInputHigh(row_pins[x]);
+ }
+}
+
+static void init_pins(void) {
+ unselect_rows();
+ for (uint8_t x = 0; x < MATRIX_COLS; x++) {
+ setPinInputHigh(col_pins[x]);
+ }
+}
+
+static bool read_cols_on_row(matrix_row_t current_matrix[], uint8_t current_row) {
+ // Store last value of row prior to reading
+ matrix_row_t last_row_value = current_matrix[current_row];
+
+ // Clear data in matrix row
+ current_matrix[current_row] = 0;
+
+ // Select row and wait for row selecton to stabilize
+ select_row(current_row);
+ wait_us(30);
+
+ // For each col...
+ for (uint8_t col_index = 0; col_index < MATRIX_COLS; col_index++) {
+ // Populate the matrix row with the state of the col pin
+ current_matrix[current_row] |= readPin(col_pins[col_index]) ? 0 : (ROW_SHIFTER << col_index);
+ }
+
+ // Unselect row
+ unselect_row(current_row);
+
+ return (last_row_value != current_matrix[current_row]);
+}
+
+#elif (DIODE_DIRECTION == ROW2COL)
+
+static void select_col(uint8_t col) {
+ setPinOutput(col_pins[col]);
+ writePinLow(col_pins[col]);
+}
+
+static void unselect_col(uint8_t col) { setPinInputHigh(col_pins[col]); }
+
+static void unselect_cols(void) {
+ for (uint8_t x = 0; x < MATRIX_COLS; x++) {
+ setPinInputHigh(col_pins[x]);
+ }
+}
+
+static void init_pins(void) {
+ unselect_cols();
+ for (uint8_t x = 0; x < ROWS_PER_HAND; x++) {
+ setPinInputHigh(row_pins[x]);
+ }
+}
+
+static bool read_rows_on_col(matrix_row_t current_matrix[], uint8_t current_col) {
+ bool matrix_changed = false;
+
+ // Select col and wait for col selecton to stabilize
+ select_col(current_col);
+ wait_us(30);
+
+ // For each row...
+ for (uint8_t row_index = 0; row_index < ROWS_PER_HAND; row_index++) {
+ // Store last value of row prior to reading
+ matrix_row_t last_row_value = current_matrix[row_index];
+
+ // Check row pin state
+ if (readPin(row_pins[row_index])) {
+ // Pin HI, clear col bit
+ current_matrix[row_index] &= ~(ROW_SHIFTER << current_col);
+ } else {
+ // Pin LO, set col bit
+ current_matrix[row_index] |= (ROW_SHIFTER << current_col);
+ }
+
+ // Determine if the matrix changed state
+ if ((last_row_value != current_matrix[row_index]) && !(matrix_changed)) {
+ matrix_changed = true;
+ }
+ }
+
+ // Unselect col
+ unselect_col(current_col);
+
+ return matrix_changed;
+}
+
+#endif
+
+void matrix_init(void) {
+ debug_enable = true;
+ debug_matrix = true;
+ debug_mouse = true;
+
+ // Set pinout for right half if pinout for that half is defined
+ if (!isLeftHand) {
+#ifdef MATRIX_ROW_PINS_RIGHT
+ const uint8_t row_pins_right[MATRIX_ROWS] = MATRIX_ROW_PINS_RIGHT;
+ for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
+ row_pins[i] = row_pins_right[i];
+ }
+#endif
+#ifdef MATRIX_COL_PINS_RIGHT
+ const uint8_t col_pins_right[MATRIX_COLS] = MATRIX_COL_PINS_RIGHT;
+ for (uint8_t i = 0; i < MATRIX_COLS; i++) {
+ col_pins[i] = col_pins_right[i];
+ }
+#endif
+ }
+
+ thisHand = isLeftHand ? 0 : (ROWS_PER_HAND);
+ thatHand = ROWS_PER_HAND - thisHand;
+
+ // initialize key pins
+ init_pins();
+
+ // initialize matrix state: all keys off
+ for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
+ matrix[i] = 0;
+ }
+
+ debounce_init(ROWS_PER_HAND);
+
+ matrix_init_quantum();
+}
+
+uint8_t _matrix_scan(void) {
+ bool changed = false;
+
+#if defined(DIRECT_PINS) || (DIODE_DIRECTION == COL2ROW)
+ // Set row, read cols
+ for (uint8_t current_row = 0; current_row < ROWS_PER_HAND; current_row++) {
+ changed |= read_cols_on_row(raw_matrix, current_row);
+ }
+#elif (DIODE_DIRECTION == ROW2COL)
+ // Set col, read rows
+ for (uint8_t current_col = 0; current_col < MATRIX_COLS; current_col++) {
+ changed |= read_rows_on_col(raw_matrix, current_col);
+ }
+#endif
+
+ debounce(raw_matrix, matrix + thisHand, ROWS_PER_HAND, changed);
+
+ return 1;
+}
+
+uint8_t matrix_scan(void) {
+ uint8_t ret = _matrix_scan();
+
+ if (is_keyboard_master()) {
+ static uint8_t error_count;
+
+ if (!transport_master(matrix + thatHand)) {
+ error_count++;
+
+ if (error_count > ERROR_DISCONNECT_COUNT) {
+ // reset other half if disconnected
+ for (int i = 0; i < ROWS_PER_HAND; ++i) {
+ matrix[thatHand + i] = 0;
+ }
+ }
+ } else {
+ error_count = 0;
+ }
+
+ matrix_scan_quantum();
+ } else {
+ transport_slave(matrix + thisHand);
+ matrix_slave_scan_user();
+ }
+
+ return ret;
+}