diff options
author | ai03 <sarcaphx510@gmail.com> | 2020-08-08 02:39:29 +0900 |
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committer | GitHub <noreply@github.com> | 2020-08-07 10:39:29 -0700 |
commit | 99905dcfa37b7445497c0ce87b0f94ea66139f31 (patch) | |
tree | 151babb5f94460d735c9c6205f29384b8bc35261 /keyboards/ai03/vega/keymaps/via/keymap.c | |
parent | 55102ed9802b5d87d10a8c0300b12a80b73f83f2 (diff) | |
download | qmk_firmware-99905dcfa37b7445497c0ce87b0f94ea66139f31.tar.gz |
[Keyboard] Add ai03 Vega (#9850)
* Make initial set of files
* Update keymap
* Cleanup rules.mk
* Update keyboards/ai03/vega/keymaps/via/keymap.c
* Update keyboards/ai03/vega/config.h
* Update keyboards/ai03/vega/readme.md
* Update keyboards/ai03/vega/readme.md
* Update keyboards/ai03/vega/rules.mk
* Add license headers
* Apply suggestions from code review
Diffstat (limited to 'keyboards/ai03/vega/keymaps/via/keymap.c')
-rw-r--r-- | keyboards/ai03/vega/keymaps/via/keymap.c | 65 |
1 files changed, 65 insertions, 0 deletions
diff --git a/keyboards/ai03/vega/keymaps/via/keymap.c b/keyboards/ai03/vega/keymaps/via/keymap.c new file mode 100644 index 000000000..53d10127f --- /dev/null +++ b/keyboards/ai03/vega/keymaps/via/keymap.c @@ -0,0 +1,65 @@ +/* +Copyright 2012,2013 Jun Wako <wakojun@gmail.com> + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see <http://www.gnu.org/licenses/>. +*/ +#include QMK_KEYBOARD_H + + +// Each layer gets a name for readability, which is then used in the keymap matrix below. +// The underscores don't mean anything - you can have a layer called STUFF or any other name. +// Layer names don't all need to be of the same length, obviously, and you can also skip them +// entirely and just use numbers. +enum layer_names { + _BASE, + _FN1, + _FN2, + _FN3 +}; + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + + [_BASE] = LAYOUT_all( + KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_DEL, KC_HOME, + KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_END, + MO(1), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGUP, + KC_LSFT, KC_BSLS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_PGDN, + KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_SPC, KC_SPC, KC_RALT, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT + ), + + [_FN1] = LAYOUT_all( + RESET, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, _______, + _______, _______, _______, KC_PGUP, _______, _______, _______, _______, KC_UP, _______, _______, _______, _______, _______, _______, + _______, _______, KC_HOME, KC_PGDN, KC_END, _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PGUP, _______, + _______, _______, _______, _______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_END + ), + + [_FN2] = LAYOUT_all( + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ + ), + + [_FN3] = LAYOUT_all( + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ + ), + +}; |