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author | noroadsleft <18669334+noroadsleft@users.noreply.github.com> | 2018-08-22 08:58:12 -0700 |
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committer | Drashna Jaelre <drashna@live.com> | 2018-08-22 08:58:12 -0700 |
commit | 356fe590e60ce2a6799788ba9155da0516abcec3 (patch) | |
tree | e8b2738a9e6dac9cf528cb781a11e2f9a0ccc12a /keyboards/amj96/readme.md | |
parent | c8cd1ebc4570acbf3f3a56e5dcc74d3f19b92979 (diff) | |
download | qmk_firmware-356fe590e60ce2a6799788ba9155da0516abcec3.tar.gz |
Keyboard: AMJ96 Refactor and Configurator update (#3707)
* AMJ96 Refactor
LAYOUT matrix and default keymap refactored to use full-length keycodes (instead of shorthand).
* Configurator update
Minor physical layout update and made the labels more sensible.
* Readme update
White space correction.
* Default keymap update: #include QMK_KEYBOARD_H
* rules.mk update
Disabled the following options as my local test compile's .hex ended up too big to fit in the available flash space:
MOUSEKEY_ENABLE
EXTRAKEY_ENABLE
BACKLIGHT_ENABLE
RGBLIGHT_ENABLE
If this is undesirable, suggestions are welcome.
* Config/rules update
Re-enabled MOUSEKEY_ENABLE, EXTRAKEY_ENABLE, BACKLIGHT_ENABLE, and RGBLIGHT_ENABLE and disabled COMMAND_ENABLE in rules.mk; enabled NO_ACTION_MACRO and NO_ACTION_FUNCTION per @drashna
* Swapped `___` for `XXX` in amj96.h per @mechmerlin
Diffstat (limited to 'keyboards/amj96/readme.md')
-rw-r--r-- | keyboards/amj96/readme.md | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/keyboards/amj96/readme.md b/keyboards/amj96/readme.md index 96bbb4a71..7c1b61c76 100644 --- a/keyboards/amj96/readme.md +++ b/keyboards/amj96/readme.md @@ -3,7 +3,7 @@ The AMD96 is a 96 key custom keyboard with anodized aluminum case, twin usb ports, and support for backlight LEDs and RGB underglow via SMD LEDs. Keyboard Maintainer: [MechMerlin](https://github.com/mechmerlin) -Hardware Supported: AMJ96 +Hardware Supported: AMJ96 Hardware Availability: Was previously available on a GB via [Flashquark](https://flashquark.com/product/amj96/) Make example for this keyboard (after setting up your build environment): |