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author | xyverz <xyverz@gmail.com> | 2016-09-30 23:16:50 -0700 |
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committer | xyverz <xyverz@gmail.com> | 2016-09-30 23:16:50 -0700 |
commit | e69e4c1ef2cd553597e10d1ae5b0384d29f2c16f (patch) | |
tree | 957641d33f60e75b8fd747da11ed3bca06f0cfab /keyboards/atreus | |
parent | e3c3170610561042df3d67f358c15553878a2012 (diff) | |
parent | 35e6870e5c8943c044187256e01c96ef400ca067 (diff) | |
download | qmk_firmware-e69e4c1ef2cd553597e10d1ae5b0384d29f2c16f.tar.gz |
Merge remote-tracking branch 'jackhumbert/master'
Diffstat (limited to 'keyboards/atreus')
-rw-r--r-- | keyboards/atreus/keymaps/erlandsona/config.h | 96 | ||||
-rw-r--r-- | keyboards/atreus/keymaps/erlandsona/keymap.c | 61 | ||||
-rw-r--r-- | keyboards/atreus/keymaps/jeremy/keymap.c | 66 | ||||
-rw-r--r-- | keyboards/atreus/keymaps/jeremy/readme.md | 45 |
4 files changed, 268 insertions, 0 deletions
diff --git a/keyboards/atreus/keymaps/erlandsona/config.h b/keyboards/atreus/keymaps/erlandsona/config.h new file mode 100644 index 000000000..d9eb1903e --- /dev/null +++ b/keyboards/atreus/keymaps/erlandsona/config.h @@ -0,0 +1,96 @@ +/* +Copyright 2012 Jun Wako <wakojun@gmail.com> + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see <http://www.gnu.org/licenses/>. +*/ + +#ifndef CONFIG_H +#define CONFIG_H + +#include "config_common.h" + + +/* Make Overloaded Keys switch faster */ +#define TAPPING_TERM 150 + +/* USB Device descriptor parameter */ + +#define VENDOR_ID 0xFEED +#define PRODUCT_ID 0x6060 +#define DEVICE_VER 0x0001 +#define MANUFACTURER Technomancy +#define PRODUCT Atreus +#define DESCRIPTION q.m.k. keyboard firmware for Atreus + +/* key matrix size */ +#define MATRIX_ROWS 4 +#define MATRIX_COLS 11 + +// Change this to how you wired your keyboard +// COLS: Left to right, ROWS: Top to bottom +#if defined(ATREUS_ASTAR) +# define MATRIX_ROW_PINS { D0, D1, D3, D2 } +#if defined(PCBDOWN) +# define MATRIX_COL_PINS { B7, D6, F7, F6, B6, D4, E6, B4, B5, C6, D7 } +#else +# define MATRIX_COL_PINS { D7, C6, B5, B4, E6, D4, B6, F6, F7, D6, B7 } +#endif +# define UNUSED_PINS +#elif defined(ATREUS_TEENSY2) +# define MATRIX_ROW_PINS { D0, D1, D2, D3 } +# define MATRIX_COL_PINS { F6, F5, F4, B7, B6, B5, B4, B3, B2, B1, B0 } +# define UNUSED_PINS +#endif + +/* COL2ROW or ROW2COL */ +#define DIODE_DIRECTION COL2ROW + +/* define if matrix has ghost */ +//#define MATRIX_HAS_GHOST + +/* number of backlight levels */ +//#define BACKLIGHT_LEVELS 3 + +/* Set 0 if debouncing isn't needed */ +#define DEBOUNCING_DELAY 5 + +/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */ +#define LOCKING_SUPPORT_ENABLE +/* Locking resynchronize hack */ +#define LOCKING_RESYNC_ENABLE + +/* key combination for command */ +#define IS_COMMAND() ( \ + keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \ +) + +/* + * Feature disable options + * These options are also useful to firmware size reduction. + */ + +/* disable debug print */ +//#define NO_DEBUG + +/* disable print */ +//#define NO_PRINT + +/* disable action features */ +//#define NO_ACTION_LAYER +//#define NO_ACTION_TAPPING +//#define NO_ACTION_ONESHOT +//#define NO_ACTION_MACRO +//#define NO_ACTION_FUNCTION + +#endif diff --git a/keyboards/atreus/keymaps/erlandsona/keymap.c b/keyboards/atreus/keymaps/erlandsona/keymap.c new file mode 100644 index 000000000..32c8826e0 --- /dev/null +++ b/keyboards/atreus/keymaps/erlandsona/keymap.c @@ -0,0 +1,61 @@ +// this is the style you want to emulate. +// This is the canonical layout file for the Quantum project. If you want to add another keyboard, + +#include "atreus.h" + +// Each layer gets a name for readability, which is then used in the keymap matrix below. +// The underscores don't mean anything - you can have a layer called STUFF or any other name. +// Layer names don't all need to be of the same length, obviously, and you can also skip them +// entirely and just use numbers. +#define BASE 0 +#define NUMS 1 +#define MOUS 2 + +// Some quick aliases, just to make it look pretty +#define _______ KC_TRNS +#define XXXXXXX KC_NO + + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { +[BASE] = KEYMAP( /* Qwerty */ + KC_Q , KC_W , KC_E , KC_R , KC_T , KC_Y , KC_U , KC_I , KC_O , KC_P , + KC_A , KC_S , KC_D , KC_F , KC_G , KC_H , KC_J , KC_K , KC_L , KC_SCLN , + SFT_T(KC_Z), KC_X , KC_C , KC_V , KC_B , KC_N , KC_M , KC_COMM, KC_DOT , SFT_T(KC_QUOT), + KC_LCTL , KC_LALT, KC_LALT, KC_LGUI, KC_BSPC, KC_ESC, KC_ENT, KC_SPC, F(NUMS), KC_RALT, KC_SLSH, KC_BSLS ), + +[NUMS] = KEYMAP( /* Numbers / Arrows / Symbols */ + KC_GRV , KC_1 , KC_2 , KC_3 , KC_4 , KC_LPRN, KC_RPRN, KC_MINS, KC_EQL , KC_LBRC, + KC_TAB , KC_5 , KC_6 , KC_7 , KC_8 , KC_LEFT, KC_DOWN, KC_UP , KC_RGHT, KC_RBRC, + _______, KC_9 , KC_0 , KC_DOT , KC_COMM, KC_HOME, KC_PGDN, KC_PGUP, KC_END , _______, + _______, _______, _______, _______, KC_DEL , F(MOUS), _______, _______, _______, _______, _______, _______), + +[MOUS] = KEYMAP( /* Mouse and Media Keys */ + KC_SLCK, KC_PAUSE, KC_F11 , KC_F10 , KC_F9 , KC_F8 , KC_F7 , KC_F6 , KC_F5 , KC_F4, + KC_VOLD, KC_ACL0 , KC_ACL1, KC_ACL2, KC_VOLU, KC_MS_L, KC_MS_D, KC_MS_U, KC_MS_R, KC_F3, + KC_MUTE, KC_MPRV , KC_MPLY, KC_MNXT, KC_MUTE, KC_WH_R, KC_WH_U, KC_WH_D, KC_WH_L, KC_F2, + _______, _______ , _______, _______, _______, _______, _______, KC_BTN1, F(BASE), RESET , KC_F12 , KC_F1) +}; + + +// I prefer this layer switching strategy to the TG and MO functions. +// so that I can get out of mouse mode just by tapping/holding my base layer FN key. +const uint16_t PROGMEM fn_actions[] = { + [BASE] = ACTION_LAYER_OFF(2, 1), // switch back to layer 0 + [NUMS] = ACTION_LAYER_MOMENTARY(1), // to Fn overlay + [MOUS] = ACTION_LAYER_ON(2, 1) // switch to layer 2 +}; + +const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) +{ + // MACRODOWN only works in this function + switch(id) { + case 0: + if (record->event.pressed) { + register_code(KC_RSFT); + } else { + unregister_code(KC_RSFT); + } + break; + } + return MACRO_NONE; +}; diff --git a/keyboards/atreus/keymaps/jeremy/keymap.c b/keyboards/atreus/keymaps/jeremy/keymap.c new file mode 100644 index 000000000..90ec6f904 --- /dev/null +++ b/keyboards/atreus/keymaps/jeremy/keymap.c @@ -0,0 +1,66 @@ +// This is the personal keymap of Jeremy Cowgar (@jcowgar). It is written for the programmer. + +#include "atreus.h" +#include "action_layer.h" +#include "keymap_colemak.h" + +#define PREVENT_STUCK_MODIFIERS + +// Each layer gets a name for readability, which is then used in the keymap matrix below. +#define ALPH 0 +#define NUMS 1 +#define CURS 2 +#define SYMB 3 +#define FKEY 4 + +// Some handy macros to keep the keymaps clean and easier to maintain +#define KM_SAVE LGUI(CM_S) +#define KM_CLSE LGUI(CM_W) +#define KM_OPEN LGUI(CM_O) + +#define KM_COPY LGUI(KC_C) +#define KM_CUT LGUI(KC_X) +#define KM_PAST LGUI(KC_V) +#define KM_UNDO LGUI(KC_Z) +#define KM_REDO LGUI(LSFT(KC_Z)) + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { +[ALPH] = { + {KC_Q, KC_W, KC_E, KC_R, KC_T, KC_TRNS, KC_Y, KC_U, KC_I, KC_O, KC_P}, + {KC_A, LT(NUMS, KC_S), LT(FKEY, KC_D), KC_F, KC_G, KC_TRNS, KC_H, KC_J, LT(CURS, KC_K), LT(SYMB, KC_L), KC_SCLN}, + {KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LALT, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH}, + {KC_LCTL, KC_ESC, KC_NO, KC_LSFT, KC_SPC, KC_LGUI, KC_ENT, KC_RSFT, KC_NO, KC_ESC, KC_RCTL} +}, +[NUMS] = { + {KC_TRNS, KC_TRNS, KC_TRNS, KC_ASTR, KC_SLSH, KC_TRNS, KC_TRNS, KC_7, KC_8, KC_9, KC_SLSH}, + {KC_TRNS, KC_TRNS, KC_EQL, KC_PLUS, KC_MINS, KC_TRNS, KC_LPRN, KC_4, KC_5, KC_6, KC_ASTR}, + {KC_TRNS, KC_TRNS, KC_DOT, KC_COMM, CM_SCLN, KC_TRNS, KC_RPRN, KC_1, KC_2, KC_3, KC_MINS}, + {KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_0, KC_DOT, KC_EQL, KC_PLUS} +}, +[CURS] = { + {KC_TRNS, KC_BSPC, KC_UP, KC_DELT, KC_PGUP, KC_TRNS, KC_TRNS, KM_SAVE, KC_TRNS, KM_OPEN, KC_TRNS}, + {KC_TRNS, KC_LEFT, KC_DOWN, KC_RGHT, KC_PGDN, KC_TRNS, KM_UNDO, KC_LALT, KC_TRNS, KC_LGUI, KC_TRNS}, + {KC_TRNS, KC_VOLD, KC_MUTE, KC_VOLU, KC_MPLY, KM_COPY, KM_REDO, KM_CLSE, KC_TRNS, KC_TRNS, KC_TRNS}, + {KC_TRNS, KC_TRNS, RESET, KC_TRNS, KC_TAB, KM_CUT, KM_PAST, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS} +}, +[SYMB] = { + {KC_BSLS, KC_EXLM, KC_LABK, KC_RABK, CM_COLN, KC_TRNS, KC_UNDS, KC_DLR, KC_QUES, KC_TRNS, KC_PERC}, + {KC_AT, KC_AMPR, KC_LPRN, KC_RPRN, CM_SCLN, KC_TRNS, KC_COMM, KC_DOT, KC_QUOT, KC_TRNS, KC_TILD}, + {KC_HASH, KC_PIPE, KC_LCBR, KC_RCBR, KC_SLSH, KC_TRNS, KC_TRNS, KC_GRV, KC_DQT, KC_TRNS, KC_CIRC}, + {KC_TRNS, KC_TRNS, KC_LBRC, KC_RBRC, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS} +}, +[FKEY] = { + {KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_F9, KC_F10, KC_F11, KC_F12}, + {KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_F5, KC_F6, KC_F7, KC_F8}, + {KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F4}, + {KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS} +}}; + +const uint16_t PROGMEM fn_actions[] = {}; + +const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) +{ + switch(id) {} + + return MACRO_NONE; +}; diff --git a/keyboards/atreus/keymaps/jeremy/readme.md b/keyboards/atreus/keymaps/jeremy/readme.md new file mode 100644 index 000000000..df0179a8e --- /dev/null +++ b/keyboards/atreus/keymaps/jeremy/readme.md @@ -0,0 +1,45 @@ +Jeremy's Atreus Key Mapping +=========================== + +I am a programmer by trade that suffers from the beginning stages of RSI. As a programmer I use letters, symbols and cursor navigation most often. To prevent strange finger gymnastics, I wrote a script to rank which non-letter characters occurred in my primary source projects most often and then placed these characters in the easiest to reach locations, for me. I made heavy use of momentary layer toggling. + +My layout is also geared toward a software based Colemak mapping. I would like it to be hardware, but I use my Laptop on the go frequently and thus my laptop keyboard. I have moved the keycaps to reflect the Colemak layout. My laptop is a MacBook Pro (2015). + +## Main Layers + +1. [Letters](http://www.keyboard-layout-editor.com/#/gists/6861cb9df09ce78efaddf8aa7471e3ac) +2. [Symbols](http://www.keyboard-layout-editor.com/#/gists/8956a18b508a78e93b9c38ec3fcccaa5) +3. [Navigation](http://www.keyboard-layout-editor.com/#/gists/6ed492b714a7f54eb1c5de09b87fd8c4) +4. [Numbers](http://www.keyboard-layout-editor.com/#/gists/399ceb5624e8388e48a3a5eacac8e973) +5. [Function Keys](http://www.keyboard-layout-editor.com/#/gists/7fd7dc24c7048316f3724b1893c64e89) + +## Notes + +### General + +Some characters can be accessed multiple ways. This was done because you may be in a given layer, such as numbers, where when doing math, you may need quick access to the parentheses characters for grouping. This prevents some layer switching. + +I own an ErgoDox and plan on porting this as a base layer, then using the extra keys the ErgoDox provides accordingly. My goal, though, is to be fully functional on this base setup and build everything into muscle memory. + +### Symbol Layer + +1. I placed characters that deal with an if statement close together, such as !, & and |. +2. All matching brace/bracket characters are together as well. + +### Number Layer + +1. Everything I did was a compromise when trying to mimic a ten-key. I did the best I could. +2. Operators are duplicated on the right and left. I do not find it comfortable to use my pinky much, so I tend to use my left hand for +, -, * and / but those were also placed on the right hand to mimic the ten-key. +3. Parentheses were added for typing on the calculator. + +### Cursor Layer + +1. It includes basic audio controls because they didn't really fit anywhere else +2. It contains basic file manipulation. I'm not sure that was a good idea. I do save all the time, but Cmd+S isn't exactly hard. +3. It contains the backspace and delete keys right on top of the left and right arrows. +4. Cmd and Opt keys are duplicated. This makes for very easy navigation, for example on a Mac, Opt+Left/Right moves word by word. It also backspaces or deletes word by word. + +### Function Layer + +1. Almost all other layers I saw grouped the F keys into a bunch of three. This only gives nine function keys in order if you attempt to stay as close to the home row as possible. I went with a group of four, which gives all twelve function keys to the right hand, one row below and above the home row. +2. I duplicated the Command and Option keys the same as on the cursor layer. This makes it dead easy to hit modified function keys such as Cmd+Opt+F5. It's also easy to toss in a Shift modifier in there with the right thumb since the bottom row is preserved. |