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authorGravatar Yan-Fa Li <yanfali@gmail.com>2018-04-26 13:51:19 -0700
committerGravatar Drashna Jaelre <drashna@live.com>2018-04-26 13:51:19 -0700
commit535a4d55ae27746d88f4012a6ec717e89b5cee00 (patch)
tree4154c3826a781745b8781b6f91cf3b222bcde445 /keyboards/clueboard/2x1800
parent66e40529aa9271c76d207fb8190ad76bb5cf8d6b (diff)
downloadqmk_firmware-535a4d55ae27746d88f4012a6ec717e89b5cee00.tar.gz
Keymap Fixes for 7U layout, RGB and Audio support (#2779)
- confused KC_COMM, KC_SLSH, KC_DOT order - KC_INS -> KC_DEL - Document audio on C4 and B7, set default RGB to pin C6
Diffstat (limited to 'keyboards/clueboard/2x1800')
-rw-r--r--keyboards/clueboard/2x1800/config.h7
-rw-r--r--keyboards/clueboard/2x1800/keymaps/default_7u/keymap.c25
-rw-r--r--keyboards/clueboard/2x1800/rules.mk3
3 files changed, 32 insertions, 3 deletions
diff --git a/keyboards/clueboard/2x1800/config.h b/keyboards/clueboard/2x1800/config.h
index 0aff93970..ea3c7a6e9 100644
--- a/keyboards/clueboard/2x1800/config.h
+++ b/keyboards/clueboard/2x1800/config.h
@@ -69,6 +69,13 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
+#define RGB_DI_PIN C6
+#define RGBLIGHT_ANIMATIONS
+#define RGBLED_NUM 16
+#define RGBLIGHT_HUE_STEP 8
+#define RGBLIGHT_SAT_STEP 8
+#define RGBLIGHT_VAL_STEP 8
+
/* If defined, GRAVE_ESC will always act as ESC when CTRL is held.
* This is userful for the Windows task manager shortcut (ctrl+shift+esc).
*/
diff --git a/keyboards/clueboard/2x1800/keymaps/default_7u/keymap.c b/keyboards/clueboard/2x1800/keymaps/default_7u/keymap.c
index 5df6fe0fb..74a35c27b 100644
--- a/keyboards/clueboard/2x1800/keymaps/default_7u/keymap.c
+++ b/keyboards/clueboard/2x1800/keymaps/default_7u/keymap.c
@@ -17,12 +17,33 @@
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT_7U_SPACE(
- KC_HOME, KC_END, KC_PGUP, KC_PGDN, KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS, KC_INS, \
+ KC_HOME, KC_END, KC_PGUP, KC_PGDN, KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS, KC_DEL, \
\
KC_PMNS, KC_NLCK, KC_PSLS, KC_PAST, KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS, \
KC_PPLS, KC_P7, KC_P8, KC_P9, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_P7, KC_P8, KC_P9, KC_PSLS, \
KC_P4, KC_P5, KC_P6, KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_P4, KC_P5, KC_P6, \
- KC_PENT, KC_P1, KC_P2, KC_P3, KC_UP, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_SLSH, KC_COMM, KC_DOT, KC_RSFT, KC_UP, KC_P1, KC_P2, KC_P3, KC_PENT, \
+ KC_PENT, KC_P1, KC_P2, KC_P3, KC_UP, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_P1, KC_P2, KC_P3, KC_PENT, \
KC_P0, KC_PDOT, KC_LEFT, KC_DOWN, KC_RGHT, KC_LCTL, KC_LALT, KC_SPC, KC_LGUI, KC_APP, KC_LEFT, KC_DOWN, KC_RGHT, KC_P0, KC_PDOT \
)
};
+
+
+#ifdef AUDIO_ENABLE
+ float song_one_up[][2] = SONG(ONE_UP_SOUND);
+#endif
+
+volatile uint8_t runonce = true;
+static uint16_t my_timer;
+
+void matrix_init_user(void) {
+ my_timer = timer_read();
+}
+
+void matrix_scan_user(void) {
+ if (runonce && timer_elapsed(my_timer) > 500) {
+ runonce = false;
+#ifdef AUDIO_ENABLE
+ PLAY_SONG(song_one_up);
+#endif
+ }
+}
diff --git a/keyboards/clueboard/2x1800/rules.mk b/keyboards/clueboard/2x1800/rules.mk
index 2f09f9b9c..516a536f6 100644
--- a/keyboards/clueboard/2x1800/rules.mk
+++ b/keyboards/clueboard/2x1800/rules.mk
@@ -59,5 +59,6 @@ COMMAND_ENABLE = yes # Commands for debug and configuration
NKRO_ENABLE = yes # USB Nkey Rollover
MIDI_ENABLE = no # MIDI support (+2400 to 4200, depending on config)
UNICODE_ENABLE = no # Unicode
-AUDIO_ENABLE = no # Audio output on port C6
+RGBLIGHT_ENABLE = no # RGB on port C6
+AUDIO_ENABLE = no # Audio output on port C4 and B7
FAUXCLICKY_ENABLE = no # Use buzzer to emulate clicky switches