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authorGravatar skullydazed <skullydazed@users.noreply.github.com>2018-02-10 17:08:37 -0800
committerGravatar GitHub <noreply@github.com>2018-02-10 17:08:37 -0800
commitfa72d4aa5ad278bd830fdea6da4e6d1311bba96d (patch)
treeac5654154b17c6f02b9d354d9e4d350b3bf53915 /keyboards/clueboard/66/keymaps/mac_optimized
parent88a7fa762f0b6b696b15334dde4851fdc601b558 (diff)
downloadqmk_firmware-fa72d4aa5ad278bd830fdea6da4e6d1311bba96d.tar.gz
Modernize clueboard, add 66_ansi and 66_iso layouts (#2377)
Diffstat (limited to 'keyboards/clueboard/66/keymaps/mac_optimized')
-rw-r--r--keyboards/clueboard/66/keymaps/mac_optimized/keymap.c33
1 files changed, 15 insertions, 18 deletions
diff --git a/keyboards/clueboard/66/keymaps/mac_optimized/keymap.c b/keyboards/clueboard/66/keymaps/mac_optimized/keymap.c
index 8f54a7bea..29d968429 100644
--- a/keyboards/clueboard/66/keymaps/mac_optimized/keymap.c
+++ b/keyboards/clueboard/66/keymaps/mac_optimized/keymap.c
@@ -1,8 +1,5 @@
#include "66.h"
-// Helpful defines
-#define _______ KC_TRNS
-
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
@@ -14,28 +11,28 @@
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap _BL: Base Layer (Default Layer)
*/
-[_BL] = KEYMAP(
- KC_GESC,KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,KC_EQL, KC_GRV, KC_BSPC, KC_PGUP, \
- KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC,KC_RBRC,KC_BSLS, KC_PGDN, \
- KC_CAPS,KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN,KC_QUOT,KC_NUHS,KC_ENT, \
- KC_LSFT,KC_NUBS,KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH,KC_RO, KC_RSFT, KC_UP, \
+[_BL] = LAYOUT(
+ KC_GESC,KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,KC_EQL, KC_GRV, KC_BSPC, KC_PGUP,
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC,KC_RBRC,KC_BSLS, KC_PGDN,
+ KC_CAPS,KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN,KC_QUOT,KC_NUHS,KC_ENT,
+ KC_LSFT,KC_NUBS,KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH,KC_RO, KC_RSFT, KC_UP,
KC_LCTL,KC_LALT,KC_LGUI,KC_MHEN, KC_SPC, KC_SPC, KC_HENK,KC_RGUI,MO(_FL),KC_RCTL,KC_LEFT,KC_DOWN,KC_RGHT),
/* Keymap _FL: Function Layer
*/
-[_FL] = KEYMAP(
- KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______,KC_DEL, KC_VOLU, \
- _______,_______,_______,_______,_______,_______,_______,_______,_______,KC_MRWD,KC_MPLY,KC_MFFD,_______,KC_MUTE, KC_VOLD, \
- _______,_______,MO(_CL),_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \
- _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, KC_PGUP, \
+[_FL] = LAYOUT(
+ KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______,KC_DEL, KC_VOLU,
+ _______,_______,_______,_______,_______,_______,_______,_______,_______,KC_MRWD,KC_MPLY,KC_MFFD,_______,KC_MUTE, KC_VOLD,
+ _______,_______,MO(_CL),_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,
+ _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, KC_PGUP,
_______,_______,_______,_______, _______,_______, _______,_______,MO(_FL),_______,KC_HOME,KC_PGDN,KC_END),
/* Keymap _CL: Control layer
*/
-[_CL] = KEYMAP(
- BL_STEP,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,RGB_TOG, RGB_VAI, \
- _______,_______,_______,_______,RESET, _______,_______,_______,_______,_______,_______,_______,_______,_______, RGB_VAD, \
- _______,_______,MO(_CL),_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \
- MO(_FL),_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, RGB_SAI, \
+[_CL] = LAYOUT(
+ BL_STEP,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,RGB_TOG, RGB_VAI,
+ _______,_______,_______,_______,RESET, _______,_______,_______,_______,_______,_______,_______,_______,_______, RGB_VAD,
+ _______,_______,MO(_CL),_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,
+ MO(_FL),_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, RGB_SAI,
_______,_______,_______,_______, RGB_MOD, RGB_MOD, _______,_______,MO(_FL),_______,RGB_HUD,RGB_SAD,RGB_HUI),
};