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authorGravatar Drashna Jaelre <drashna@live.com>2019-03-19 12:57:40 -0700
committerGravatar MechMerlin <30334081+mechmerlin@users.noreply.github.com>2019-03-19 12:57:40 -0700
commit0072fdd799ffe61bf64f12c23335da3adeb083e5 (patch)
tree7f30d26e4542c5ff3f6da38a75c329f5d0235938 /keyboards/cospad/keymaps/default/keymap.c
parent29bfd634e16e196c86b0a5f63e179af1f9a52902 (diff)
downloadqmk_firmware-0072fdd799ffe61bf64f12c23335da3adeb083e5.tar.gz
Cleanup Default Keymaps (#5442)
* Cleanup Default Keymaps to conform to QMK Firmware standards * Minor fixes * Revert some changes
Diffstat (limited to 'keyboards/cospad/keymaps/default/keymap.c')
-rw-r--r--keyboards/cospad/keymaps/default/keymap.c4
1 files changed, 0 insertions, 4 deletions
diff --git a/keyboards/cospad/keymaps/default/keymap.c b/keyboards/cospad/keymaps/default/keymap.c
index f782349b0..345e96996 100644
--- a/keyboards/cospad/keymaps/default/keymap.c
+++ b/keyboards/cospad/keymaps/default/keymap.c
@@ -1,10 +1,6 @@
#include QMK_KEYBOARD_H
#include "led.h"
-#ifdef RGBLIGHT_ENABLE
-#include "rgblight.h"
-#endif
-
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them