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authorGravatar IBNobody <ibnobody@gmail.com>2016-09-13 22:05:10 -0500
committerGravatar IBNobody <ibnobody@gmail.com>2016-09-13 22:05:10 -0500
commit9c574b493c3d098d2c4f2475dfc1564a182acce0 (patch)
tree7d7084462fb64c5294c78bbb584db27ac1197166 /keyboards/handwired/retro_refit/readme.md
parentcb1ac2a3edf637a3e2ecb53f0627212d1f5abb08 (diff)
downloadqmk_firmware-9c574b493c3d098d2c4f2475dfc1564a182acce0.tar.gz
Changed Docs, Moved RetroRefit to Handwired
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+retro_refit keyboard firmware
+======================
+
+## Keyboard Info
+
+The retro refit keyboard used a Teensy to replace the original controller on a 386 "laptop".
+
+http://imgur.com/a/08Fyj
+
+This keyboard uses a KEYMAP macro that is a great example of using a non-standard row-column matrix. The keyboard in question had 11 rows and 8 columns, but the rows were not all horizontal, and the columns were not all vertical. For example, row 2 contained "Print Screen", "N", "M", ",", ".", "/", "Right Shift", and"Left Alt". Column 0 contained "F6", "7", "O", "'", "Q", "D", "B", "Left Alt", "Up Arrow", and "Down Arrow".
+
+The macro makes programming the keys easier and in a more straight-forward manner because it realigns the keys into a 6x15 sensible keyboard layout instead of the obtuse 11x8 matrix. Each Kxy corrisponds to a key in row x column y.
+
+```
+#define KEYMAP( \
+ K77, K05, K04, K03, K02, K01, K00, KA7, KA6, KA5, KA4, KA3, KA2, K11, K94, \
+ K27, K76, K75, K74, K73, K72, K71, K70, K67, K66, K65, K64, K63, K62, KA1, \
+ K61, K60, K57, K56, K55, K54, K53, K52, K51, K50, K47, K46, K45, K97, \
+ K43, K42, K41, K40, K37, K36, K35, K34, K33, K32, K31, K30, K44, K87, \
+ K26, K24, K23, K22, K21, K20, K17, K16, K15, K14, K13, K12, KA0, K91, \
+ K10, K06, K25, K07, K86, K85, K95, K90, K93 \
+) { \
+{ KC_##K00, KC_##K01, KC_##K02, KC_##K03, KC_##K04, KC_##K05, KC_##K06, KC_##K07, }, \
+{ KC_##K10, KC_##K11, KC_##K12, KC_##K13, KC_##K14, KC_##K15, KC_##K16, KC_##K17, }, \
+{ KC_##K20, KC_##K21, KC_##K22, KC_##K23, KC_##K24, KC_##K25, KC_##K26, KC_##K27, }, \
+{ KC_##K30, KC_##K31, KC_##K32, KC_##K33, KC_##K34, KC_##K35, KC_##K36, KC_##K37, }, \
+{ KC_##K40, KC_##K41, KC_##K42, KC_##K43, KC_##K44, KC_##K45, KC_##K46, KC_##K47, }, \
+{ KC_##K50, KC_##K51, KC_##K52, KC_##K53, KC_##K54, KC_##K55, KC_##K56, KC_##K57, }, \
+{ KC_##K60, KC_##K61, KC_##K62, KC_##K63, KC_##K64, KC_##K65, KC_##K66, KC_##K67, }, \
+{ KC_##K70, KC_##K71, KC_##K72, KC_##K73, KC_##K74, KC_##K75, KC_##K76, KC_##K77, }, \
+{ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_##K85, KC_##K86, KC_##K87, }, \
+{ KC_##K90, KC_##K91, KC_NO, KC_##K93, KC_##K94, KC_##K95, KC_NO, KC_##K97, }, \
+{ KC_##KA0, KC_##KA1, KC_##KA2, KC_##KA3, KC_##KA4, KC_##KA5, KC_##KA6, KC_##KA7, } \
+}
+```
+
+
+## Quantum MK Firmware
+
+For the full Quantum feature list, see [the parent readme.md](/readme.md).
+
+## Building
+
+Download or clone the whole firmware and navigate to the keyboards/retro_refit folder. Once your dev env is setup, you'll be able to type `make` to generate your .hex - you can then use the Teensy Loader to program your .hex file.
+
+Depending on which keymap you would like to use, you will have to compile slightly differently.
+
+### Default
+To build with the default keymap, simply run `make default`.
+
+### Other Keymaps
+Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create file named `<name>.c` and see keymap document (you can find in top readme.md) and existent keymap files.
+
+To build the firmware binary hex file with a keymap just do `make` with a keymap like this:
+
+```
+$ make [default|jack|<name>]
+```
+
+Keymaps follow the format **__\<name\>.c__** and are stored in the `keymaps` folder. \ No newline at end of file