diff options
author | jpetermans <tibcmhhm@gmail.com> | 2017-04-10 17:36:47 -0700 |
---|---|---|
committer | jpetermans <tibcmhhm@gmail.com> | 2017-04-10 17:36:47 -0700 |
commit | dda858c437e2fd0336f070ccb5d1f6e412815d9a (patch) | |
tree | fb94cde2ebfd5cef5b90520efc84aab94ec75f03 /keyboards/infinity60/keymaps/jpetermans | |
parent | a2ac8837790030b771744402aac8d8ab0e1967aa (diff) | |
download | qmk_firmware-dda858c437e2fd0336f070ccb5d1f6e412815d9a.tar.gz |
revised led controller code to allow for more options
unable to switch picture displays
Diffstat (limited to 'keyboards/infinity60/keymaps/jpetermans')
-rw-r--r-- | keyboards/infinity60/keymaps/jpetermans/keymap.c | 103 |
1 files changed, 57 insertions, 46 deletions
diff --git a/keyboards/infinity60/keymaps/jpetermans/keymap.c b/keyboards/infinity60/keymaps/jpetermans/keymap.c index c7145ed78..cfc288916 100644 --- a/keyboards/infinity60/keymaps/jpetermans/keymap.c +++ b/keyboards/infinity60/keymaps/jpetermans/keymap.c @@ -98,8 +98,6 @@ enum macro_id { * LED MAPPING * ==================================*/ -//TODO: ACTION_LED_LAYER which reads current layer and turns on appropriate LED - /* Configuring led control can be done as 1. full keyboard at a time - define led array, or @@ -121,43 +119,50 @@ enum macro_id { array translates to row and column positions */ -//"WASD" -const uint8_t led_game[72] = { - 0x24, - 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x34, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x44, - 0x00, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x54, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, - 0x64, - 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x74, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x84, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x94, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, +//LED Layer indicator (1 per layer 3-7) +const uint8_t led_single_layer[5] = { + 12,13,14,15,16 }; - -const uint8_t led_all[72] = { - 0x24, - 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, - 0x34, - 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, - 0x44, - 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, - 0x54, - 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, - 0x64, - 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, - 0x74, - 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, - 0x84, - 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, - 0x94, - 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, +//LED Page 1 - All off +//LED Page 2 - All on +//LED Page 3 - _Nav +const uint8_t led_nav[33] = { + 11,12,13,14,15,16,17,18,21,22,23,24,25, + 28, 37,38,41,42,45, + 46,47,48, 54,55,56,57,58, + 64,65,66, 71, + 84,85 +}; +//LED Page 4 - _Numpad +const uint8_t led_numpad[17] = { + 18,21,22,23, + 37,38,41,42, + 55,56,57,58, + 72,73,74,75, + 85 +}; +//LED Page 5 - _Media +const uint8_t led_media[12] = { + 23,24,25, + 38, + 55,56,57, + 73,74,75, + 83, 86 +}; +//LED Page 6 - _Game +const uint8_t led_game[5] = { + //row 1 + 11, + //row 2 + //row 3 + 32, + //row 4 + 47, 48, + //row 5 + 51 + //row 6 + //row 7 + //row 8 }; const uint16_t fn_actions[] = { @@ -172,17 +177,20 @@ const uint16_t fn_actions[] = { /* custom action function */ void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) { (void)opt; + msg_t msg; switch(id) { case ACTION_LEDS_ALL: if(record->event.pressed) { // signal the LED controller thread - chMBPost(&led_mailbox, 1, TIME_IMMEDIATE); + msg=(TOGGLE_LED << 8) | 12; + chMBPost(&led_mailbox, msg, TIME_IMMEDIATE); } break; case ACTION_LEDS_GAME: if(record->event.pressed) { // signal the LED controller thread - chMBPost(&led_mailbox, 2, TIME_IMMEDIATE); + msg=(TOGGLE_LAYER_LEDS << 8) | 5; + chMBPost(&led_mailbox, msg, TIME_IMMEDIATE); } break; case ACTION_LED_1: @@ -212,19 +220,22 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) // Runs just one time when the keyboard initializes. void matrix_init_user(void) { - uint8_t j; led_controller_init(); //TODO: do pages need to be written at init or ok on demand? - /* Write pages */ - for(j=0; j<8; j++) { - is31_write_data(1,(uint8_t *)(led_game+(9*j)),9); +/* Write pages */ + write_led_page(3, led_nav, 33); chThdSleepMilliseconds(5); - is31_write_data(2,(uint8_t *)(led_all+(9*j)),9); + + write_led_page(4, led_numpad, 17); chThdSleepMilliseconds(5); - } + write_led_page(5, led_media, 12); + chThdSleepMilliseconds(5); + + write_led_page(6, led_game, 5); + chThdSleepMilliseconds(5); }; // Runs constantly in the background, in a loop. |