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author | Ryan Caltabiano <rcalt2vt@gmail.com> | 2019-04-15 22:32:57 -0500 |
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committer | skullydazed <skullydazed@users.noreply.github.com> | 2019-04-20 08:05:10 -0700 |
commit | 0a645225b9c863a106921185a6c2e0c340f10694 (patch) | |
tree | 2bf8c295650e54fb4548a7ac4d348ccfc8caa307 /keyboards/sol/keymaps/danielhklein/keymap.c | |
parent | b5cb5ec6ddb15cfe336b835055f546f72d440a66 (diff) | |
download | qmk_firmware-0a645225b9c863a106921185a6c2e0c340f10694.tar.gz |
OLED Driver Feature
Diffstat (limited to 'keyboards/sol/keymaps/danielhklein/keymap.c')
-rw-r--r-- | keyboards/sol/keymaps/danielhklein/keymap.c | 145 |
1 files changed, 54 insertions, 91 deletions
diff --git a/keyboards/sol/keymaps/danielhklein/keymap.c b/keyboards/sol/keymaps/danielhklein/keymap.c index 883b41826..cfc295323 100644 --- a/keyboards/sol/keymaps/danielhklein/keymap.c +++ b/keyboards/sol/keymaps/danielhklein/keymap.c @@ -3,9 +3,6 @@ #include "lufa.h" #include "split_util.h" #endif -#ifdef SSD1306OLED - #include "common/ssd1306.h" -#endif extern keymap_config_t keymap_config; @@ -240,115 +237,81 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) { } void matrix_init_user(void) { - #ifdef RGBLIGHT_ENABLE - RGB_current_mode = rgblight_config.mode; - #endif - //SSD1306 OLED init, make sure to add #define SSD1306OLED in config.h - #ifdef SSD1306OLED - iota_gfx_init(!has_usb()); // turns on the display - #endif +#ifdef RGBLIGHT_ENABLE + RGB_current_mode = rgblight_config.mode; +#endif } -//SSD1306 OLED update loop, make sure to add #define SSD1306OLED in config.h -#ifdef SSD1306OLED +// OLED Driver Logic +#ifdef OLED_DRIVER_ENABLE -// hook point for 'led_test' keymap -// 'default' keymap's led_test_init() is empty function, do nothing -// 'led_test' keymap's led_test_init() force rgblight_mode_noeeprom(35); -__attribute__ ((weak)) -void led_test_init(void) {} - -void matrix_scan_user(void) { - led_test_init(); - iota_gfx_task(); // this is what updates the display continuously +uint8_t oled_init_user(uint8_t rotation) { + if (!has_usb()) + return OLED_ROTATION_180; // flip 180 for offhand + return rotation; } -void matrix_update(struct CharacterMatrix *dest, - const struct CharacterMatrix *source) { - if (memcmp(dest->display, source->display, sizeof(dest->display))) { - memcpy(dest->display, source->display, sizeof(dest->display)); - dest->dirty = true; - } +static void render_logo(void) { + static const char PROGMEM sol_logo[] = { + 0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94, + 0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4, + 0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4,0}; + + oled_write_P(sol_logo, false); } //assign the right code to your layers for OLED display #define L_BASE 0 #define L_FN (1<<_FN) #define L_ADJ (1<<_ADJ) +#define L_ADJ_TRI (L_ADJ|L_FN) -static void render_logo(struct CharacterMatrix *matrix) { - - static char logo[]={ - 0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94, - 0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4, - 0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4, - 0}; - matrix_write(matrix, logo); - //matrix_write_P(&matrix, PSTR(" Split keyboard kit")); -} - - - -void render_status(struct CharacterMatrix *matrix) { - +static void render_status(void) { // Render to mode icon - static char logo[][2][3]={{{0x95,0x96,0},{0xb5,0xb6,0}},{{0x97,0x98,0},{0xb7,0xb8,0}}}; - if(keymap_config.swap_lalt_lgui==false){ - matrix_write(matrix, logo[0][0]); - matrix_write_P(matrix, PSTR("\n")); - matrix_write(matrix, logo[0][1]); - }else{ - matrix_write(matrix, logo[1][0]); - matrix_write_P(matrix, PSTR("\n")); - matrix_write(matrix, logo[1][1]); + static const char PROGMEM mode_logo[4][4] = { + {0x95,0x96,0x0a,0}, + {0xb5,0xb6,0x0a,0}, + {0x97,0x98,0x0a,0}, + {0xb7,0xb8,0x0a,0} }; + + if (keymap_config.swap_lalt_lgui != false) { + oled_write_P(mode_logo[0], false); + oled_write_P(mode_logo[1], false); + } else { + oled_write_P(mode_logo[2], false); + oled_write_P(mode_logo[3], false); } // Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below - char buf[40]; - snprintf(buf,sizeof(buf), "Undef-%ld", layer_state); - matrix_write_P(matrix, PSTR("\nLayer: ")); - switch (layer_state) { - case L_BASE: - matrix_write_P(matrix, PSTR("Default")); - break; - case L_FN: - matrix_write_P(matrix, PSTR("FN")); - break; - case L_ADJ: - case L_ADJ_TRI: - matrix_write_P(matrix, PSTR("ADJ")); - break; - default: - matrix_write(matrix, buf); - } + oled_write_P(PSTR("Layer: "), false); + switch (layer_state) { + case L_BASE: + oled_write_P(PSTR("Default\n"), false); + break; + case L_FN: + oled_write_P(PSTR("FN \n"), false); + break; + case L_ADJ: + case L_ADJ_TRI: + oled_write_P(PSTR("ADJ \n"), false); + break; + default: + oled_write_P(PSTR("UNDEF \n"), false); + } // Host Keyboard LED Status - char led[40]; - snprintf(led, sizeof(led), "\n%s %s %s", - (host_keyboard_leds() & (1<<USB_LED_NUM_LOCK)) ? "NUMLOCK" : " ", - (host_keyboard_leds() & (1<<USB_LED_CAPS_LOCK)) ? "CAPS" : " ", - (host_keyboard_leds() & (1<<USB_LED_SCROLL_LOCK)) ? "SCLK" : " "); - matrix_write(matrix, led); + uint8_t led_usb_state = host_keyboard_leds(); + oled_write_P(led_usb_state & (1<<USB_LED_NUM_LOCK) ? PSTR("NUMLOCK ") : PSTR(" "), false); + oled_write_P(led_usb_state & (1<<USB_LED_CAPS_LOCK) ? PSTR("CAPS ") : PSTR(" "), false); + oled_write_P(led_usb_state & (1<<USB_LED_SCROLL_LOCK) ? PSTR("SCLK ") : PSTR(" "), false); } - -void iota_gfx_task_user(void) { - struct CharacterMatrix matrix; - -#if DEBUG_TO_SCREEN - if (debug_enable) { - return; - } -#endif - - matrix_clear(&matrix); - if(is_master){ - render_status(&matrix); - }else{ - render_logo(&matrix); - } - matrix_update(&display, &matrix); +void oled_task_user(void) { + if (is_master) + render_status(); + else + render_logo(); } #endif |