diff options
author | Legonut <legonut3@gmail.com> | 2018-12-04 21:15:52 -0500 |
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committer | Drashna Jaelre <drashna@live.com> | 2018-12-04 18:15:52 -0800 |
commit | 8a330b33ff41ffc1ec3f8fa39722e93115ea3f0f (patch) | |
tree | 3ef91766a6063422fb7cd884c377959fa6b2ab39 /keyboards/sol/keymaps/kageurufu/keymap.c | |
parent | 6d0dc910d92bc381d3cce9ea712aa47ae40ddf15 (diff) | |
download | qmk_firmware-8a330b33ff41ffc1ec3f8fa39722e93115ea3f0f.tar.gz |
Keyboard: Add new keyboard "Sol" from RGBKB (#4497)
* Add final RGBKB Sol firmware
* Apply suggestions from code review
Apply most of the changes noroadsleft has suggested
Co-Authored-By: Legonut <legonut3@gmail.com>
* Cleanup readme
* Cleanup keymaps per @noroadslefts suggestions
* Remove eeproms, use set_single_persistent_default_layer
* Suggestions from @noroadsleft and @drashna
some small cleanup
* Change RGB_SMOD to RGB_RMOD
* fix RGB_SMOD
* Apply suggestions from code review
Remove redundant lines
Co-Authored-By: Legonut <legonut3@gmail.com>
Diffstat (limited to 'keyboards/sol/keymaps/kageurufu/keymap.c')
-rw-r--r-- | keyboards/sol/keymaps/kageurufu/keymap.c | 335 |
1 files changed, 335 insertions, 0 deletions
diff --git a/keyboards/sol/keymaps/kageurufu/keymap.c b/keyboards/sol/keymaps/kageurufu/keymap.c new file mode 100644 index 000000000..822256d85 --- /dev/null +++ b/keyboards/sol/keymaps/kageurufu/keymap.c @@ -0,0 +1,335 @@ +#include QMK_KEYBOARD_H +#ifdef PROTOCOL_LUFA +#include "lufa.h" +#include "split_util.h" +#endif +#ifdef SSD1306OLED + #include "common/ssd1306.h" +#endif + +extern keymap_config_t keymap_config; + +#ifdef RGBLIGHT_ENABLE +//Following line allows macro to read current RGB settings +extern rgblight_config_t rgblight_config; +#endif + +extern uint8_t is_master; + +// Each layer gets a name for readability, which is then used in the keymap matrix below. +// The underscores don't mean anything - you can have a layer called STUFF or any other name. +// Layer names don't all need to be of the same length, obviously, and you can also skip them +// entirely and just use numbers. +enum layer_number { + _QWERTY = 0, + _COLEMAK, + _FN, + _ADJ +}; + +enum custom_keycodes { + QWERTY = SAFE_RANGE, + COLEMAK, + FN, + ADJ, + BACKLIT, + RGBRST +}; + +enum macro_keycodes { + KC_SAMPLEMACRO, +}; + +#define FN_ESC LT(_FN, KC_ESC) + +// Define your non-alpha grouping in this define's LAYOUT, and all your BASE_LAYERS will share the same mod/macro columns + /* Base Layout + * ,------------------------------------------------. ,------------------------------------------------. + * | ` | | | | | | | | | | | | | | BkSp | + * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------| + * | Tab | | | | | | | | | | | | | | \ | + * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------| + * | Esc | | | | | | | | | | | | | | ' | + * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| + * | Sft( | | | | | | | | | | | | | | Sft) | + * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| + * | Ctrl | Win | Win | Alt | FN | Space| RGB | | FN | FN | - | = | Down | PgUp | PgDn | + * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| + * | Space| Bksp | | Enter| Space| + * `-------------' `--------=----' + */ +#define BASE_LAYOUT( \ + _00, _01, _02, _03, _04, _05, _06, _07, _08, _09, \ + _10, _11, _12, _13, _14, _15, _16, _17, _18, _19, \ + _20, _21, _22, _23, _24, _25, _26, _27, _28, _29 \ +) \ +LAYOUT( \ + KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, RGB_MOD, KC_EQL, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, \ + KC_TAB, _00, _01, _02, _03, _04, KC_LBRC, KC_RBRC, _05, _06, _07, _08, _09, KC_BSLS, \ + FN_ESC, _10, _11, _12, _13, _14, RGB_SAI, RGB_VAI, _15, _16, _17, _18, _19, KC_QUOT, \ + KC_LSPO, _20, _21, _22, _23, _24, RGB_SAD, RGB_VAD, _25, _26, _27, _28, _29, KC_RSPC, \ + KC_LCTL, KC_LGUI, KC_LGUI, KC_LALT, FN, KC_SPC, FN, FN, KC_SPC, KC_MINS, KC_EQL, KC_DOWN, KC_PGUP, KC_PGDN, \ + KC_VOLD, KC_VOLU, KC_SPC, KC_BSPC, KC_ENT, KC_SPC, KC_VOLD, KC_VOLU \ +) + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + /* Qwerty + * ,------------------------------------------------. ,------------------------------------------------. + * | | | | | | | | | | | | | | | | + * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------| + * | | Q | W | E | R | T | | | | Y | U | I | O | P | | + * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------| + * | | A | S | D | F | G | | | | H | J | K | L | ; | | + * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| + * | | Z | X | C | V | B | | | | N | M | , | . | / | | + * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| + * | | | | | | | | | | | | | | | | + * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| + * | | | | | | + * `-------------' `--------=----' + */ + [_QWERTY] = BASE_LAYOUT( \ + KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, \ + KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, \ + KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH \ + ), + + /* Colemak + * ,------------------------------------------------. ,------------------------------------------------. + * | | | | | | | | | | | | | | | | + * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------| + * | | Q | W | F | P | B | | | | J | L | U | Y | ; | | + * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------| + * | | A | R | S | T | G | | | | K | N | E | I | O | | + * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| + * | | Z | X | C | D | V | [ | | ] | M | H | , | . | / | | + * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| + * | | | | | | | | | | | | | | | | + * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| + * | | | | | | + * `-------------' `--------=----' + */ + [_COLEMAK] = BASE_LAYOUT( \ + KC_Q, KC_W, KC_F, KC_P, KC_B, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, \ + KC_A, KC_R, KC_S, KC_T, KC_G, KC_K, KC_N, KC_E, KC_I, KC_O, \ + KC_Z, KC_X, KC_C, KC_D, KC_V, KC_M, KC_H, KC_COMM, KC_DOT, KC_SLSH + ), + + + /* FN + * ,------------------------------------------------. ,------------------------------------------------. + * | ~ | ! | @ | # | $ | % | | | | ^ | & | * | ( | ) | | + * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------| + * | ~ | ! | @ | # | $ | % | | | | ^ | & | * | ( | ) | | + * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------| + * | Ctrl | A | O | E | U | I | | | | D | H | T | N | S | / | + * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| + * | Shift| ; | Q | J | K | X | [ | | ] | B | M | W | V | Z |Enter | + * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| + * | ADJ | Esc | Alt | GUI | EISU |Lower |Space | |Space |FN | KANA | Left | Down | Up |Right | + * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| + * |Lower |Space | |Space |FN | + * `-------------' `------------' + */ + [_FN] = LAYOUT( \ + KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, _______, KC_PSCR, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, \ + _______, KC_PGDN, KC_UP, KC_PGUP, _______, KC_LBRC, _______, _______, KC_RBRC, KC_7, KC_UP, KC_9, KC_0, KC_HOME, \ + ADJ, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_RBRC, KC_END, \ + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PGDN, KC_PGUP, _______, \ + _______, _______, _______, _______, ADJ, _______, ADJ, ADJ, ADJ, KC_MPLY, KC_MNXT, KC_MUTE, KC_VOLD, KC_VOLU, \ + KC_VOLD, KC_VOLU, _______, KC_DEL, _______, _______, KC_VOLD, KC_VOLU \ + ), + + /* ADJ + * ,------------------------------------------------. ,------------------------------------------------. + * | ~ | ! | @ | # | $ | % | | | | ^ | & | * | ( | ) | | + * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------| + * | ~ | ! | @ | # | $ | % | | | | ^ | & | * | ( | ) | | + * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------| + * | Ctrl | A | O | E | U | I | | | | D | H | T | N | S | / | + * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| + * | Shift| ; | Q | J | K | X | [ | | ] | B | M | W | V | Z |Enter | + * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| + * |ADJ| Esc | Alt | GUI | EISU |Lower |Space | |Space |FN | KANA | Left | Down | Up |Right | + * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| + * |Lower |Space | |Space |FN | + * `-------------' `------------' + */ + + [_ADJ] = LAYOUT( \ + KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, _______, _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, \ + _______, RGB_SAD, RGB_VAI, RGB_SAI, RESET, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL, \ + _______, RGB_HUD, RGB_VAD, RGB_HUI, RGBRST, _______, _______, _______, _______, QWERTY, COLEMAK, _______, _______, _______, \ + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_TOG, RGB_HUI, RGB_SAI, RGB_VAI, \ + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_RMOD,RGB_HUD, RGB_SAD, RGB_VAD, \ + KC_VOLD, KC_VOLU, _______, _______, _______, _______, KC_VOLD, KC_VOLU \ + ) +}; + + +// define variables for reactive RGB +bool TOG_STATUS = false; +int RGB_current_mode; + +bool process_record_user(uint16_t keycode, keyrecord_t *record) { + //uint8_t shifted = get_mods() & (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)); + + switch (keycode) { + case QWERTY: + if (record->event.pressed) { + set_single_persistent_default_layer(_QWERTY); + } + return false; + break; + case COLEMAK: + if(record->event.pressed) { + set_single_persistent_default_layer(_COLEMAK); + } + return false; + break; + case FN: + if (record->event.pressed) { + layer_on(_FN); + } else { + layer_off(_FN); + } + return false; + break; + case ADJ: + if (record->event.pressed) { + layer_on(_ADJ); + } else { + layer_off(_ADJ); + } + return false; + break; + //led operations - RGB mode change now updates the RGB_current_mode to allow the right RGB mode to be set after reactive keys are released + case RGBRST: + #ifdef RGBLIGHT_ENABLE + if (record->event.pressed) { + eeconfig_update_rgblight_default(); + rgblight_enable(); + RGB_current_mode = rgblight_config.mode; + } + #endif + break; + } + return true; +} + +void matrix_init_user(void) { + #ifdef RGBLIGHT_ENABLE + RGB_current_mode = rgblight_config.mode; + #endif + //SSD1306 OLED init, make sure to add #define SSD1306OLED in config.h + #ifdef SSD1306OLED + iota_gfx_init(!has_usb()); // turns on the display + #endif +} + +void matrix_scan_user(void) { + #ifdef SSD1306OLED + led_test_init(); + iota_gfx_task(); // this is what updates the display continuously + #endif +} + + +//SSD1306 OLED update loop, make sure to add #define SSD1306OLED in config.h +#ifdef SSD1306OLED + +// hook point for 'led_test' keymap +// 'default' keymap's led_test_init() is empty function, do nothing +// 'led_test' keymap's led_test_init() force rgblight_mode_noeeprom(35); +__attribute__ ((weak)) +void led_test_init(void) {} + +void matrix_update(struct CharacterMatrix *dest, + const struct CharacterMatrix *source) { + if (memcmp(dest->display, source->display, sizeof(dest->display))) { + memcpy(dest->display, source->display, sizeof(dest->display)); + dest->dirty = true; + } +} + +//assign the right code to your layers for OLED display +#define L_BASE 0 +#define L_FN (1<<_FN) +#define L_ADJ (1<<_ADJ) +#define L_ADJ_TRI (L_ADJ|L_FN) + +static void render_logo(struct CharacterMatrix *matrix) { + + static char logo[]={ + 0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94, + 0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4, + 0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4, + 0}; + matrix_write(matrix, logo); + //matrix_write_P(&matrix, PSTR(" Split keyboard kit")); +} + + + +void render_status(struct CharacterMatrix *matrix) { + + // Render to mode icon + static char logo[][2][3]={{{0x95,0x96,0},{0xb5,0xb6,0}},{{0x97,0x98,0},{0xb7,0xb8,0}}}; + if(keymap_config.swap_lalt_lgui==false){ + matrix_write(matrix, logo[0][0]); + matrix_write_P(matrix, PSTR("\n")); + matrix_write(matrix, logo[0][1]); + }else{ + matrix_write(matrix, logo[1][0]); + matrix_write_P(matrix, PSTR("\n")); + matrix_write(matrix, logo[1][1]); + } + + // Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below + char buf[40]; + snprintf(buf,sizeof(buf), "Undef-%ld", layer_state); + matrix_write_P(matrix, PSTR("\nLayer: ")); + switch (layer_state) { + case L_BASE: + matrix_write_P(matrix, PSTR("Default")); + break; + case L_FN: + matrix_write_P(matrix, PSTR("FN")); + break; + case L_ADJ: + case L_ADJ_TRI: + matrix_write_P(matrix, PSTR("ADJ")); + break; + default: + matrix_write(matrix, buf); + } + + // Host Keyboard LED Status + char led[40]; + snprintf(led, sizeof(led), "\n%s %s %s", + (host_keyboard_leds() & (1<<USB_LED_NUM_LOCK)) ? "NUMLOCK" : " ", + (host_keyboard_leds() & (1<<USB_LED_CAPS_LOCK)) ? "CAPS" : " ", + (host_keyboard_leds() & (1<<USB_LED_SCROLL_LOCK)) ? "SCLK" : " "); + matrix_write(matrix, led); +} + + +void iota_gfx_task_user(void) { + struct CharacterMatrix matrix; + +#if DEBUG_TO_SCREEN + if (debug_enable) { + return; + } +#endif + + matrix_clear(&matrix); + if(is_master){ + render_status(&matrix); + }else{ + render_logo(&matrix); + } + matrix_update(&display, &matrix); +} + +#endif |