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authorGravatar drashna <drashna@live.com>2017-11-06 21:11:08 -0800
committerGravatar Jack Humbert <jack.humb@gmail.com>2017-11-07 00:11:08 -0500
commit363aa8aa2eeedaded6fe9fd35ba5c02329d83959 (patch)
tree189433181f4ee93c3bfbb194c090b7530e0e83cd /keyboards/viterbi/keymaps
parentef2961798cddb43dbcbac9d72ca9d84d71ad565e (diff)
downloadqmk_firmware-363aa8aa2eeedaded6fe9fd35ba5c02329d83959.tar.gz
Migrated most code from keymaps to userspace (#1980)
* Add woodpad * Cleanup * Remove misc layouts for woodpad * Move woodpad to handwired * Updated RGB Underglow info * Cleanup macros * Tweaked RGB lighting stuff * Start to merge orthodox/ergodox keymaps (persistant layers) * Add woodpad * Add forced NKRO * Added default layer (qwerty/colemak/dvorak) detection to RGB Underglow * Updated macros and added workman keymaps * Fixed RGB lighting for Workman layout * Add leader keys * Remove force NKRO * Add Viterbi one handed layout and minor tweaks to others * Finishing up Viterbi keyboard layout, and NKRO tweaks to other layouts * Made "make" keystroke universal * Clean up and updates of drashna keymaps * Add workman layer to planck * Update to keymaps * Fix makefile toggle code in ez keymap Finish adding RGB code to orthodox * Updated RGB Underglow layer indication code due to discovery of the layer_state_set_kb function * Remove unnecessary planck layout * Fixed Workman song * update make command and added lit reset * Fixed formatting to fall in line with official standards * Minor tweaks * Removed Leader Keys from Ergodox EZ Keymap Added KC_RESET that resets board and sets underglow to red * Tweak reset code * Cleanup * Remove misc layouts for woodpad * Move woodpad to handwired * Updated RGB Underglow info * Cleanup macros * Tweaked RGB lighting stuff * Start to merge orthodox/ergodox keymaps (persistant layers) * Add forced NKRO * Added default layer (qwerty/colemak/dvorak) detection to RGB Underglow * Updated macros and added workman keymaps * Fixed RGB lighting for Workman layout * Add leader keys * Remove force NKRO * Add Viterbi one handed layout and minor tweaks to others * Finishing up Viterbi keyboard layout, and NKRO tweaks to other layouts * Made "make" keystroke universal * Clean up and updates of drashna keymaps * Add workman layer to planck * Update to keymaps * Fix makefile toggle code in ez keymap Finish adding RGB code to orthodox * Updated RGB Underglow layer indication code due to discovery of the layer_state_set_kb function * Remove unnecessary planck layout * Fixed Workman song * update make command and added lit reset * Fixed formatting to fall in line with official standards * Minor tweaks * Removed Leader Keys from Ergodox EZ Keymap Added KC_RESET that resets board and sets underglow to red * Tweak reset code * Fix rebasing issues * remove head files * Fix "macro" issue * Rename ez keymaps for userspace * Revert "Rename ez keymaps for userspace" This reverts commit c25425911852e41711a5f0273b5741adb16e5bd4. * Renamed Ergodox EZ layouts so that all of my personal layouts are on the same name, in prep for using userspaces * Fix ergodox code * Remove "drashna-ez" keymap as it's no longer needed * Migrate majority of code to Userspace
Diffstat (limited to 'keyboards/viterbi/keymaps')
-rw-r--r--keyboards/viterbi/keymaps/drashna/keymap.c237
1 files changed, 14 insertions, 223 deletions
diff --git a/keyboards/viterbi/keymaps/drashna/keymap.c b/keyboards/viterbi/keymaps/drashna/keymap.c
index 0722746ff..b33f05027 100644
--- a/keyboards/viterbi/keymaps/drashna/keymap.c
+++ b/keyboards/viterbi/keymaps/drashna/keymap.c
@@ -1,6 +1,7 @@
#include "viterbi.h"
#include "action_layer.h"
#include "eeconfig.h"
+#include "drashna.h"
extern keymap_config_t keymap_config;
@@ -8,56 +9,21 @@ extern keymap_config_t keymap_config;
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
-#define _NUMNAV 0
-#define _DIABLO 1
-#define _GAMEPAD 2
-#define _GMACRO 3
-#define _MEDIA 4
-#define _COVECUBE 5
-
-
-enum custom_keycodes {
- KC_DIABLO_CLEAR = SAFE_RANGE,
- KC_P00,
- KC_MAKE,
- KC_RESET,
- KC_OVERWATCH,
- KC_SALT,
- KC_MORESALT,
- KC_SALTHARD,
- KC_GOODGAME,
- KC_SYMM,
- KC_DOOMFIST,
- KC_JUSTGAME,
- KC_GLHF,
- KC_TORB,
- KC_AIM
-};
+
// Fillers to make layering more clear
#define _______ KC_TRNS
#define XXXXXXX KC_NO
-#define GMACRO TG(_GMACRO)
+
+#define LMACRO TG(_MACROS)
#define DIABLO TG(_DIABLO)
-#define GAMEPAD TG(_GAMEPAD)
+#define GAMEPAD TG(_OVERWATCH)
#define MEDIA TG(_MEDIA)
#define COVECUBE TG(_COVECUBE)
-bool is_overwatch = false;
-#ifdef RGBLIGHT_ENABLE
-#define rgblight_set_blue rgblight_sethsv (0xFF, 0xFF, 0xFF);
-#define rgblight_set_red rgblight_sethsv (0x00, 0xFF, 0xFF);
-#define rgblight_set_green rgblight_sethsv (0x78, 0xFF, 0xFF);
-#define rgblight_set_orange rgblight_sethsv (0x1E, 0xFF, 0xFF);
-#define rgblight_set_teal rgblight_sethsv (0xC3, 0xFF, 0xFF);
-#define rgblight_set_magenta rgblight_sethsv (0x12C, 0xFF, 0xFF);
-#define rgblight_set_yellow rgblight_sethsv (0x3C, 0xFF, 0xFF);
-#define rgblight_set_purple rgblight_sethsv (0x10E, 0xFF, 0xFF);
-#endif
-
#ifdef TAP_DANCE_ENABLE
//define diablo macro timer variables
static uint16_t diablo_timer[4];
@@ -125,8 +91,8 @@ qk_tap_dance_action_t tap_dance_actions[] = {
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
- [_NUMNAV] = KEYMAP(
- GMACRO, DIABLO, GAMEPAD, KC_NLCK, KC_SLCK, KC_COLN, KC_PSLS, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
+ [_NUMLOCK] = KEYMAP(
+ LMACRO, DIABLO, GAMEPAD, KC_NLCK, KC_SLCK, KC_COLN, KC_PSLS, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
MEDIA, KC_CALC, COVECUBE,KC_P7, KC_P8, KC_P9, KC_PAST, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
KC_HOME, KC_DEL, KC_PGUP, KC_P4, KC_P5, KC_P6, KC_PMNS, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
KC_END, KC_UP, KC_PGDN, KC_P1, KC_P2, KC_P3, KC_PPLS, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
@@ -137,20 +103,20 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_ESC, DIABLO, KC_V, KC_D, XXXXXXX, XXXXXXX, KC_L, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
KC_TAB, KC_S, KC_F, KC_I, KC_M, KC_T, KC_J, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
KC_Q, KC_1, KC_2, KC_3, KC_4, KC_G, KC_F, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
- KC_LCTL, (TD_DIABLO_1), TD(TD_DIABLO_2), TD(TD_DIABLO_3), TD(TD_DIABLO_4), KC_Z, KC_DIABLO_CLEAR, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
+ KC_LCTL, TD(TD_DIABLO_1), TD(TD_DIABLO_2), TD(TD_DIABLO_3), TD(TD_DIABLO_4), KC_Z, KC_DIABLO_CLEAR, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
KC_LALT, KC_F4, KC_F5, KC_F8, KC_F9, KC_F10, SFT_T(KC_SPACE), XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \
),
- [_GAMEPAD] = KEYMAP( // Game pad layout designed primarily for Overwatch
- GMACRO, KC_ESC, GAMEPAD, KC_1, KC_2, KC_3, KC_4, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
+ [_OVERWATCH] = KEYMAP( // Game pad layout designed primarily for Overwatch
+ LMACRO, KC_ESC, GAMEPAD, KC_1, KC_2, KC_3, KC_4, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
MEDIA, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
KC_Z, KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
KC_Y, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
KC_F1, KC_U, KC_I, KC_Y, KC_V, KC_SPC, KC_V, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \
),
- [_GMACRO] = KEYMAP(
- GMACRO, XXXXXXX, GAMEPAD, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
+ [_MACROS] = KEYMAP(
+ LMACRO, XXXXXXX, GAMEPAD, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
KC_SYMM, KC_TORB, KC_DOOMFIST, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
KC_GLHF, KC_GOODGAME, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
@@ -178,18 +144,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
-bool process_record_user(uint16_t keycode, keyrecord_t *record) {
- uint16_t kc;
- if (is_overwatch) {
- kc = KC_BSPC;
- }
- else {
- kc = KC_ENTER;
- }
- // Once a delay command is added to "SEND_STRING",
- // replace these with X_BSPC and X_ENTER instead.
- // and add "SS_TAP(kc) SS_DELAY(50)" to all of the
- // SEND_STRING commands, to compress things.
+bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
#ifdef TAP_DANCE_ENABLE
case KC_DIABLO_CLEAR: // reset all Diable timers, disabling them
@@ -203,130 +158,6 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
return false;
break;
#endif
- case KC_P00:
- if (!record->event.pressed) {
- register_code(KC_P0);
- unregister_code(KC_P0);
- register_code(KC_P0);
- unregister_code(KC_P0);
- }
- return false;
- break;
- case KC_MAKE:
- if (!record->event.pressed) {
- SEND_STRING("make " QMK_KEYBOARD ":" QMK_KEYMAP SS_TAP(X_ENTER));
- }
- return false;
- break;
- case KC_RESET:
- if (!record->event.pressed) {
-#ifdef RGBLIGHT_ENABLE
- rgblight_enable();
- rgblight_mode(1);
- rgblight_setrgb(0xff, 0x00, 0x00);
-#endif
- reset_keyboard();
- }
- return false;
- break;
-
- case KC_OVERWATCH: // reset all Diable timers, disabling them
- if (record->event.pressed) {
- is_overwatch = !is_overwatch;
- }
-#ifdef RGBLIGHT_ENABLE
- is_overwatch ? rgblight_mode(17) : rgblight_mode(18);
-#endif
- return false;
- break;
- case KC_SALT:
- if (!record->event.pressed) {
- register_code(kc);
- unregister_code(kc);
- _delay_ms(50);
- SEND_STRING("Salt, salt, salt..." SS_TAP(X_ENTER));
- }
- return false;
- break;
- case KC_MORESALT:
- if (!record->event.pressed) {
- register_code(kc);
- unregister_code(kc);
- _delay_ms(50);
- SEND_STRING("Please sir, can I have some more salt?!" SS_TAP(X_ENTER));
- }
- return false;
- break;
- case KC_SALTHARD:
- if (!record->event.pressed) {
- register_code(kc);
- unregister_code(kc);
- _delay_ms(50);
- SEND_STRING("Your salt only makes my penis that much harder, and even more aggressive!" SS_TAP(X_ENTER));
- }
- return false;
- break;
- case KC_GOODGAME:
- if (!record->event.pressed) {
- register_code(kc);
- unregister_code(kc);
- _delay_ms(50);
- SEND_STRING("Good game, everyone!" SS_TAP(X_ENTER));
- }
- return false;
- break;
- case KC_GLHF:
- if (!record->event.pressed) {
- register_code(kc);
- unregister_code(kc);
- _delay_ms(50);
- SEND_STRING("Good luck, have fun!!!" SS_TAP(X_ENTER));
- }
- return false;
- break;
- case KC_SYMM:
- if (!record->event.pressed) {
- register_code(kc);
- unregister_code(kc);
- _delay_ms(50);
- SEND_STRING("Left click to win!" SS_TAP(X_ENTER));
- }
- return false;
- break;
- case KC_JUSTGAME:
-
- if (!record->event.pressed) {
- register_code(kc);
- unregister_code(kc);
- _delay_ms(50);
- SEND_STRING("It may be a game, but if you don't want to actually try, please go play AI, so that people that actually want to take the game seriously and \"get good\" have a place to do so without trolls like you throwing games." SS_TAP(X_ENTER));
- }
- return false;
- break;
- case KC_TORB:
-
- if (!record->event.pressed) {
- register_code(kc);
- unregister_code(kc);
- _delay_ms(50);
- SEND_STRING("That was positively riveting! SS_TAP(X_ENTER)");
- }
- return false;
- break;
- case KC_AIM:
-
- if (!record->event.pressed) {
- register_code(kc);
- unregister_code(kc);
- _delay_ms(50);
- SEND_STRING("That aim is absolutely amazing. It's almost like you're a machine!" SS_TAP(X_ENTER));
- _delay_ms(50);
- SEND_STRING("Wait! That aim is TOO good! You're clearly using an aim hack! CHEATER!" SS_TAP(X_ENTER));
- }
- return false;
- break;
-
-
}
return true;
}
@@ -369,51 +200,11 @@ void run_diablo_macro_check(void) {
#endif
-void matrix_init_user(void) { // Runs boot tasks for keyboard
-#ifdef RGBLIGHT_ENABLE
- rgblight_enable();
- rgblight_set_teal;
- rgblight_mode(1);
-#endif
-};
-
-void matrix_scan_user(void) { // runs frequently to update info
+void matrix_scan_keymap(void) { // runs frequently to update info
#ifdef TAP_DANCE_ENABLE
// Run Diablo 3 macro checking code.
run_diablo_macro_check();
#endif
};
-
-uint32_t layer_state_set_kb(uint32_t state) {
-#ifdef RGBLIGHT_ENABLE
- rgblight_enable();
- switch (biton32(state)) {
- case _NUMNAV:
- rgblight_set_teal;
- rgblight_mode(2);
- break;
- case _GMACRO:
- rgblight_set_orange;
- is_overwatch ? rgblight_mode(17) : rgblight_mode(18);
- break;
- case _DIABLO:
- rgblight_set_red;
- rgblight_mode(5);
- break;
- case _GAMEPAD:
- rgblight_set_yellow;
- rgblight_mode(1);
- break;
- case _MEDIA:
- rgblight_set_blue;
- rgblight_mode(1);
- break;
- case _COVECUBE:
- rgblight_set_green;
- rgblight_mode(2);
- }
-#endif
- return state;
-}