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author | Jack Humbert <jack.humb@gmail.com> | 2016-05-18 23:47:16 -0400 |
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committer | Jack Humbert <jack.humb@gmail.com> | 2016-05-18 23:47:16 -0400 |
commit | b732b79b49b098dba8e14493c745075f336747d8 (patch) | |
tree | 069f529df73ba8bfbcf7003f5ddd3987ecaadc57 /quantum/quantum.h | |
parent | bf545061f2a71b054ccdca6f6261bb7c2ffa4957 (diff) | |
download | qmk_firmware-b732b79b49b098dba8e14493c745075f336747d8.tar.gz |
adapts unicode to quantum.c (#333)
* Unicode
to have unicode input you need to:
- set your OS input method to UNICODE if needed
- enable unicode in your makefile
- copy the action_function from
keyboard/planck/keymaps/unicode/unicode.c to your keymap.c
set the target OS method in your keymap.c: void matrix_init_user() {
set_unicode_mode(UC_OSX); } you can then switch when you want with:
set_unicode_mode(UC_OSX); set_unicode_mode(UC_LNX);
set_unicode_mode(UC_WIN);
put some unicode codes in your keymap like so: UC(0x0061)
I did change the bit mask in quantum/keymap_common.c and .h
I’m afraid we will need uint32 to get a total support for all unicode
tables or relocate the handler as @mbarkhau did.
* rearranges keycode values, hooks-up unicode
* removes extra lalt ref
* adds unicode shortcuts and example
Diffstat (limited to 'quantum/quantum.h')
-rw-r--r-- | quantum/quantum.h | 44 |
1 files changed, 30 insertions, 14 deletions
diff --git a/quantum/quantum.h b/quantum/quantum.h index f4d8f09d4..d4da77289 100644 --- a/quantum/quantum.h +++ b/quantum/quantum.h @@ -13,9 +13,12 @@ #include "audio.h" #endif #ifdef MIDI_ENABLE - // #include <keymap_midi.h> #include <lufa.h> #endif +#ifdef UNICODE_ENABLE + #include "unicode.h" +#endif + #include "action_layer.h" #include "eeconfig.h" #include <stddef.h> @@ -27,24 +30,37 @@ extern uint32_t default_layer_state; extern uint32_t layer_state; #endif -bool music_activated; +#ifdef AUDIO_ENABLE + bool music_activated; +#endif -void matrix_init_kb(void); -void matrix_scan_kb(void); -bool process_action_kb(keyrecord_t *record); +#ifdef UNICODE_ENABLE + #define UC_OSX 0 + #define UC_LNX 1 + #define UC_WIN 2 + #define UC_BSD 3 -void leader_start(void); -void leader_end(void); + void set_unicode_input_mode(uint8_t os_target); +#endif + +#ifndef DISABLE_LEADER + void leader_start(void); + void leader_end(void); + + #ifndef LEADER_TIMEOUT + #define LEADER_TIMEOUT 200 + #endif + #define SEQ_ONE_KEY(key) if (leader_sequence[0] == (key) && leader_sequence[1] == 0 && leader_sequence[2] == 0) + #define SEQ_TWO_KEYS(key1, key2) if (leader_sequence[0] == (key1) && leader_sequence[1] == (key2) && leader_sequence[2] == 0) + #define SEQ_THREE_KEYS(key1, key2, key3) if (leader_sequence[0] == (key1) && leader_sequence[1] == (key2) && leader_sequence[2] == (key3)) -#ifndef LEADER_TIMEOUT - #define LEADER_TIMEOUT 200 + #define LEADER_EXTERNS() extern bool leading; extern uint16_t leader_time; extern uint16_t leader_sequence[3]; extern uint8_t leader_sequence_size + #define LEADER_DICTIONARY() if (leading && timer_elapsed(leader_time) > LEADER_TIMEOUT) #endif -#define SEQ_ONE_KEY(key) if (leader_sequence[0] == (key) && leader_sequence[1] == 0 && leader_sequence[2] == 0) -#define SEQ_TWO_KEYS(key1, key2) if (leader_sequence[0] == (key1) && leader_sequence[1] == (key2) && leader_sequence[2] == 0) -#define SEQ_THREE_KEYS(key1, key2, key3) if (leader_sequence[0] == (key1) && leader_sequence[1] == (key2) && leader_sequence[2] == (key3)) -#define LEADER_EXTERNS() extern bool leading; extern uint16_t leader_time; extern uint16_t leader_sequence[3]; extern uint8_t leader_sequence_size -#define LEADER_DICTIONARY() if (leading && timer_elapsed(leader_time) > LEADER_TIMEOUT) +void matrix_init_kb(void); +void matrix_scan_kb(void); +bool process_action_kb(keyrecord_t *record); bool is_music_on(void); void music_toggle(void); |