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author | XScorpion2 <rcalt2vt@gmail.com> | 2019-05-10 18:55:02 -0500 |
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committer | MechMerlin <30334081+mechmerlin@users.noreply.github.com> | 2019-05-10 16:55:02 -0700 |
commit | 62ba66d61821fec6a5ad3bdccdf738e15e082461 (patch) | |
tree | 4b0fb100299a7a7e9a51cbbe96da94df8a57483f /quantum/rgb_matrix_animations/digital_rain_anim.h | |
parent | febaf9dec42ce4d4ade316f811145a291137ee94 (diff) | |
download | qmk_firmware-62ba66d61821fec6a5ad3bdccdf738e15e082461.tar.gz |
Cleanup/rgb matrix (#5811)
* clean up rgb matrix extern usage
Moved rgb matrix boiler plate into macros
Rebased onto typing heatmap pr
* Fixing the reversed frame buffer access in digital rain
* Fixing digital rain & typing heatmap if keyreactive effects are not enabled
* Apply suggestions from code review
Co-Authored-By: Drashna Jaelre <drashna@live.com>
* Adding parenthesizes to DRIVER_LED_TOTAL where necessary
* Updated docs
* added notes about parentheses
Diffstat (limited to 'quantum/rgb_matrix_animations/digital_rain_anim.h')
-rw-r--r-- | quantum/rgb_matrix_animations/digital_rain_anim.h | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/quantum/rgb_matrix_animations/digital_rain_anim.h b/quantum/rgb_matrix_animations/digital_rain_anim.h index 6ccba392a..982399cbd 100644 --- a/quantum/rgb_matrix_animations/digital_rain_anim.h +++ b/quantum/rgb_matrix_animations/digital_rain_anim.h @@ -1,14 +1,13 @@ -#pragma once #if defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS) && !defined(DISABLE_RGB_MATRIX_DIGITAL_RAIN) +RGB_MATRIX_EFFECT(DIGITAL_RAIN) +#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS #ifndef RGB_DIGITAL_RAIN_DROPS // lower the number for denser effect/wider keyboard #define RGB_DIGITAL_RAIN_DROPS 24 #endif -extern uint8_t rgb_frame_buffer[MATRIX_ROWS][MATRIX_COLS]; - -bool rgb_matrix_digital_rain(effect_params_t* params) { +bool DIGITAL_RAIN(effect_params_t* params) { // algorithm ported from https://github.com/tremby/Kaleidoscope-LEDEffect-DigitalRain const uint8_t drop_ticks = 28; const uint8_t pure_green_intensity = 0xd0; @@ -19,7 +18,7 @@ bool rgb_matrix_digital_rain(effect_params_t* params) { if (params->init) { rgb_matrix_set_color_all(0, 0, 0); - memset(rgb_frame_buffer, 0, sizeof rgb_frame_buffer); + memset(rgb_frame_buffer, 0, sizeof(rgb_frame_buffer)); drop = 0; } @@ -28,11 +27,11 @@ bool rgb_matrix_digital_rain(effect_params_t* params) { if (row == 0 && drop == 0 && rand() < RAND_MAX / RGB_DIGITAL_RAIN_DROPS) { // top row, pixels have just fallen and we're // making a new rain drop in this column - rgb_frame_buffer[col][row] = max_intensity; + rgb_frame_buffer[row][col] = max_intensity; } - else if (rgb_frame_buffer[col][row] > 0 && rgb_frame_buffer[col][row] < max_intensity) { + else if (rgb_frame_buffer[row][col] > 0 && rgb_frame_buffer[row][col] < max_intensity) { // neither fully bright nor dark, decay it - rgb_frame_buffer[col][row]--; + rgb_frame_buffer[row][col]--; } // set the pixel colour uint8_t led[LED_HITS_TO_REMEMBER]; @@ -40,12 +39,12 @@ bool rgb_matrix_digital_rain(effect_params_t* params) { // TODO: multiple leds are supported mapped to the same row/column if (led_count > 0) { - if (rgb_frame_buffer[col][row] > pure_green_intensity) { - const uint8_t boost = (uint8_t) ((uint16_t) max_brightness_boost * (rgb_frame_buffer[col][row] - pure_green_intensity) / (max_intensity - pure_green_intensity)); + if (rgb_frame_buffer[row][col] > pure_green_intensity) { + const uint8_t boost = (uint8_t) ((uint16_t) max_brightness_boost * (rgb_frame_buffer[row][col] - pure_green_intensity) / (max_intensity - pure_green_intensity)); rgb_matrix_set_color(led[0], boost, max_intensity, boost); } else { - const uint8_t green = (uint8_t) ((uint16_t) max_intensity * rgb_frame_buffer[col][row] / pure_green_intensity); + const uint8_t green = (uint8_t) ((uint16_t) max_intensity * rgb_frame_buffer[row][col] / pure_green_intensity); rgb_matrix_set_color(led[0], 0, green, 0); } } @@ -58,15 +57,15 @@ bool rgb_matrix_digital_rain(effect_params_t* params) { for (uint8_t row = MATRIX_ROWS - 1; row > 0; row--) { for (uint8_t col = 0; col < MATRIX_COLS; col++) { // if ths is on the bottom row and bright allow decay - if (row == MATRIX_ROWS - 1 && rgb_frame_buffer[col][row] == max_intensity) { - rgb_frame_buffer[col][row]--; + if (row == MATRIX_ROWS - 1 && rgb_frame_buffer[row][col] == max_intensity) { + rgb_frame_buffer[row][col]--; } // check if the pixel above is bright - if (rgb_frame_buffer[col][row - 1] == max_intensity) { + if (rgb_frame_buffer[row - 1][col] == max_intensity) { // allow old bright pixel to decay - rgb_frame_buffer[col][row - 1]--; + rgb_frame_buffer[row - 1][col]--; // make this pixel bright - rgb_frame_buffer[col][row] = max_intensity; + rgb_frame_buffer[row][col] = max_intensity; } } } @@ -74,4 +73,5 @@ bool rgb_matrix_digital_rain(effect_params_t* params) { return false; } +#endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS #endif // defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS) && !defined(DISABLE_RGB_MATRIX_DIGITAL_RAIN) |