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author | Yan-Fa Li <yanfali@gmail.com> | 2019-05-10 09:50:53 -0700 |
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committer | Drashna Jaelre <drashna@live.com> | 2019-05-10 09:50:52 -0700 |
commit | febaf9dec42ce4d4ade316f811145a291137ee94 (patch) | |
tree | 3ad0472dde9e18b5ce875043c837709ca32eea6f /quantum/rgb_matrix_animations/rainbow_pinwheels_anim.h | |
parent | 6464dfc91d962faf9c890a373da5e3cbc5b2b743 (diff) | |
download | qmk_firmware-febaf9dec42ce4d4ade316f811145a291137ee94.tar.gz |
[Docs] RGB Animation documentation on reducing memory footprint (#5813)
* Improve Animation docs with example
- example to reduce flash footprint of animations using RGBLIGHT_EFFECT_ defines
* Re-order the effects list
* Update docs/feature_rgblight.md
Co-Authored-By: yanfali <yanfali@gmail.com>
* Update docs/feature_rgblight.md
Co-Authored-By: yanfali <yanfali@gmail.com>
* Update docs/feature_rgblight.md
Co-Authored-By: yanfali <yanfali@gmail.com>
* Introduce line breaks
* Add title for animation speed section
* Organize Animation Defines Into Groups
* Use the RGB EFFECT recommended by mtei in docs
- has the most modes, and STATIC_LIGHT can't really be disabled.
* Use more accurate titles for effects and animation
- accidentally put a toggle in settings
Diffstat (limited to 'quantum/rgb_matrix_animations/rainbow_pinwheels_anim.h')
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