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authorGravatar Yan-Fa Li <yanfali@gmail.com>2019-05-10 09:50:53 -0700
committerGravatar Drashna Jaelre <drashna@live.com>2019-05-10 09:50:52 -0700
commitfebaf9dec42ce4d4ade316f811145a291137ee94 (patch)
tree3ad0472dde9e18b5ce875043c837709ca32eea6f /quantum/rgb_matrix_animations/rainbow_pinwheels_anim.h
parent6464dfc91d962faf9c890a373da5e3cbc5b2b743 (diff)
downloadqmk_firmware-febaf9dec42ce4d4ade316f811145a291137ee94.tar.gz
[Docs] RGB Animation documentation on reducing memory footprint (#5813)
* Improve Animation docs with example - example to reduce flash footprint of animations using RGBLIGHT_EFFECT_ defines * Re-order the effects list * Update docs/feature_rgblight.md Co-Authored-By: yanfali <yanfali@gmail.com> * Update docs/feature_rgblight.md Co-Authored-By: yanfali <yanfali@gmail.com> * Update docs/feature_rgblight.md Co-Authored-By: yanfali <yanfali@gmail.com> * Introduce line breaks * Add title for animation speed section * Organize Animation Defines Into Groups * Use the RGB EFFECT recommended by mtei in docs - has the most modes, and STATIC_LIGHT can't really be disabled. * Use more accurate titles for effects and animation - accidentally put a toggle in settings
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