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authorGravatar That-Canadian <Poole.Chris.11@gmail.com>2018-07-17 11:54:07 -0700
committerGravatar Jack Humbert <jack.humb@gmail.com>2018-07-17 14:54:07 -0400
commita012113d636e3f23841c23343ae3f1d5b7452701 (patch)
treef8fc1cf08b796ff5c3a263788277cd22c3c497cd /quantum/split_common/matrix.c
parentc691396ae5bb48753b93fb22f74e4b70b82182eb (diff)
downloadqmk_firmware-a012113d636e3f23841c23343ae3f1d5b7452701.tar.gz
Split common (#3429)
* Line ending stuff again * Added Let's Split Eh? Files and updated #USE_IC2 checks to also include th EH revision (can only be used in I2C) * Added personal keymap, updated some of the EH files * Created new keyboard file for testing "lets_split_eh" will merge into lets_split once fully functional * Added split code from lets_split, removed pro micro imports and LED code THIS IS WORKING CODE, WITHOUT RGB AND BACKLIGHT * Took back original Lets Slit files for the lets_split keyboard, working in the lets_split_eh folder for now * Updated eh.c * More rework of the I2C code, added global flags for split boards. * Introduced RGB over I2C, having weird edge case issues at the moment though * Fixed weird I2C edgecase with RGB, although still would like to track down route cause.. * Changed RGB keycodes (static ones) to activate on key-up instead of key-down to elimate weird ghosting issue over I2C * Lots of changes, mainly externalized the Split keyboard code and added logic for only including when needed. - Added makefile option "SPLIT_KEYBOARD" that when = yes will include the split keyboard files and custom matrix - Split keyboard files placed into quantum/split_common/ - Added define option for config files "SPLIT_HAND_PIN" FOr using high/low pin to determine handedness, low = right hand, high = left hand - Cleaned up split logic for RGB and Backlight so it is only exectuted / included when needed * Updated documentation for the new makefile options and #defines specific to split keyboards * Added a bit more info to docs, so people aren't confused * Modifed Let's Split to use externalized code, also added left and right hand eeprom files to the split_common folder * Removed some debugging from eh.c * Small changes to keyboard configs. Also added a default keymap (just a copy of my that_canadian keymap). * Added a README file to the Let's Split Eh? * Changed it so RGB static updates are done on key-up ONLY for split boards rather than all boards. Also fixed leftover un-used variable in rgblight.c * Updated default keymap and my keymap for Let's Split Eh? Updated the comments so it reflects RGB control, and removed audio functions. * Fixed lets_split_eh not having a default version * Removed "eh" references from lets_split folder for now * Took lets_split folder from master to fix travis build errors, weird my local was overriding. * Changed LAYOUT_ortho_4x12_kc -> LAYOUT_kc_ortho_4x12 to match bakingpy and others * Removed rules.mk from my lets_split keymap, not needed * Updated the config_options doc to better explain the usage of "#define SPLIT_HAND_PIN" * Fixed split_common assuming I2C for RGB and Backlight. Added serial backlight support (stole from bakingpy's Levinson code ;) ) Serial RGB not implemented yet. Also Added "USE_IC2" to the lets_split_eh/eh as that was looked over. * Fixed stupid mistake, forgot to set BACKLIT_DIRTY to false after setting slave backlit settings for serial * Updated backlight data block to be cleaner (thanks drashna ;) )
Diffstat (limited to 'quantum/split_common/matrix.c')
-rw-r--r--quantum/split_common/matrix.c10
1 files changed, 10 insertions, 0 deletions
diff --git a/quantum/split_common/matrix.c b/quantum/split_common/matrix.c
index 071f0481a..5e5475f44 100644
--- a/quantum/split_common/matrix.c
+++ b/quantum/split_common/matrix.c
@@ -286,6 +286,16 @@ int serial_transaction(void) {
for (int i = 0; i < ROWS_PER_HAND; ++i) {
matrix[slaveOffset+i] = serial_slave_buffer[i];
}
+
+ #ifdef RGBLIGHT_ENABLE
+ // Code to send RGB over serial goes here (not implemented yet)
+ #endif
+
+ #ifdef BACKLIGHT_ENABLE
+ // Write backlight level for slave to read
+ serial_master_buffer[SERIAL_BACKLIT_START] = backlight_config.enable ? backlight_config.level : 0;
+ #endif
+
return 0;
}
#endif