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author | Jack Humbert <jack.humb@gmail.com> | 2016-06-23 22:18:20 -0400 |
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committer | GitHub <noreply@github.com> | 2016-06-23 22:18:20 -0400 |
commit | 13bb6b4b7fdd2b3e419d0f89c93fb980b00eeb9b (patch) | |
tree | 2777e5c95bad3f5a9773fc58524a6ad99df63738 /quantum/template/readme.md | |
parent | ba116ceb496011bb35ce074a3ba8c2448f059260 (diff) | |
download | qmk_firmware-13bb6b4b7fdd2b3e419d0f89c93fb980b00eeb9b.tar.gz |
Backlight abstraction and other changes (#439)
* redoes matrix pins, abstracts backlight code for B5,6,7
* slimming down keyboard stuff, backlight breathing implemented
* don't call backlight init when no pin
* cleans up user/kb/quantum calls, keyboard files
* fix pvc atomic
* replaces CHANNEL with correct var in breathing
* removes .hexs, updates readmes, updates template
* cleans-up clueboards, readmes to lowercase
* updates readme
Diffstat (limited to 'quantum/template/readme.md')
-rw-r--r-- | quantum/template/readme.md | 28 |
1 files changed, 28 insertions, 0 deletions
diff --git a/quantum/template/readme.md b/quantum/template/readme.md new file mode 100644 index 000000000..b2fb4dd98 --- /dev/null +++ b/quantum/template/readme.md @@ -0,0 +1,28 @@ +%KEYBOARD% keyboard firmware +====================== + +## Quantum MK Firmware + +For the full Quantum feature list, see [the parent readme.md](/doc/readme.md). + +## Building + +Download or clone the whole firmware and navigate to the keyboards/%KEYBOARD% folder. Once your dev env is setup, you'll be able to type `make` to generate your .hex - you can then use the Teensy Loader to program your .hex file. + +Depending on which keymap you would like to use, you will have to compile slightly differently. + +### Default + +To build with the default keymap, simply run `make`. + +### Other Keymaps + +Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create a folder with the name of your keymap in the keymaps folder, and see keymap documentation (you can find in top readme.md) and existant keymap files. + +To build the firmware binary hex file with a keymap just do `make` with `keymap` option like: + +``` +$ make keymap=[default|jack|<name>] +``` + +Keymaps follow the format **__keymap.c__** and are stored in folders in the `keymaps` folder, eg `keymaps/my_keymap/`
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