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authorGravatar Jack Humbert <jack.humb@gmail.com>2016-03-30 00:45:48 -0400
committerGravatar Jack Humbert <jack.humb@gmail.com>2016-03-30 00:45:48 -0400
commite7377dc24b4aaf97f9c48ef7db78b7b6cbabe748 (patch)
tree7774668076bb8c8d2331028bb540510c078e60be /quantum
parentb8ac5095708b5023f5e3e375b22534f8b395741f (diff)
parent4a676746a6d8c9b47956f863ead335e995677c53 (diff)
downloadqmk_firmware-e7377dc24b4aaf97f9c48ef7db78b7b6cbabe748.tar.gz
Merge branch 'master' of https://github.com/jackhumbert/tmk_keyboard
Diffstat (limited to 'quantum')
-rw-r--r--quantum/keymap_common.c1
-rw-r--r--quantum/keymap_extras/keymap_bepo.h311
-rw-r--r--quantum/keymap_extras/keymap_german_osx.h4
-rw-r--r--quantum/led.c9
-rw-r--r--quantum/matrix.c16
-rw-r--r--quantum/template/Makefile23
-rw-r--r--quantum/template/README.md2
-rw-r--r--quantum/template/config.h92
-rw-r--r--quantum/template/template.c49
-rw-r--r--quantum/template/template.h10
10 files changed, 466 insertions, 51 deletions
diff --git a/quantum/keymap_common.c b/quantum/keymap_common.c
index 7068ca4f3..2eef4f15a 100644
--- a/quantum/keymap_common.c
+++ b/quantum/keymap_common.c
@@ -25,6 +25,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "debug.h"
#include "backlight.h"
#include "keymap_midi.h"
+#include "bootloader.h"
#include <stdio.h>
#include <inttypes.h>
diff --git a/quantum/keymap_extras/keymap_bepo.h b/quantum/keymap_extras/keymap_bepo.h
new file mode 100644
index 000000000..1ab2d63dd
--- /dev/null
+++ b/quantum/keymap_extras/keymap_bepo.h
@@ -0,0 +1,311 @@
+/* Keymap macros for the French BÉPO layout - http://bepo.fr */
+#ifndef KEYMAP_BEPO_H
+#define KEYMAP_BEPO_H
+
+#include "keymap_common.h"
+
+// Alt gr
+#ifndef ALTGR
+#define ALTGR(kc) RALT(kc)
+#endif
+#ifndef ALGR
+#define ALGR(kc) ALTGR(kc)
+#endif
+#define BP_ALGR KC_RALT
+
+// Normal characters
+// First row (on usual keyboards)
+#define BP_DOLLAR KC_GRAVE // $
+#define BP_DLR BP_DOLLAR
+#define BP_DOUBLE_QUOTE KC_1 // "
+#define BP_DQOT BP_DOUBLE_QUOTE
+#define BP_LEFT_GUILLEMET KC_2 // «
+#define BP_LGIL BP_LEFT_GUILLEMET
+#define BP_RIGHT_GUILLEMET KC_3 // »
+#define BP_RGIL BP_RIGHT_GUILLEMET
+#define BP_LEFT_PAREN KC_4 // (
+#define BP_LPRN BP_LEFT_PAREN
+#define BP_RIGHT_PAREN KC_5 // )
+#define BP_RPRN BP_RIGHT_PAREN
+#define BP_AT KC_6 // @
+#define BP_PLUS KC_7 // +
+#define BP_MINUS KC_8 // -
+#define BP_MINS BP_MINUS
+#define BP_SLASH KC_9 // /
+#define BP_SLSH BP_SLASH
+#define BP_ASTERISK KC_0 // *
+#define BP_ASTR BP_ASTERISK
+#define BP_EQUAL KC_MINUS // =
+#define BP_EQL BP_EQUAL
+#define BP_PERCENT KC_EQUAL // %
+#define BP_PERC BP_PERCENT
+
+// Second row
+#define BP_B KC_Q
+#define BP_E_ACUTE KC_W // é
+#define BP_ECUT BP_E_ACUTE
+#define BP_P KC_E
+#define BP_O KC_R
+#define BP_E_GRAVE KC_T // è
+#define BP_EGRV BP_E_GRAVE
+#define BP_DEAD_CIRCUMFLEX KC_Y // dead ^
+#define BP_DCRC BP_DEAD_CIRCUMFLEX
+#define BP_V KC_U
+#define BP_D KC_I
+#define BP_L KC_O
+#define BP_J KC_P
+#define BP_Z KC_LBRACKET
+#define BP_W KC_RBRACKET
+
+// Third row
+#define BP_A KC_A
+#define BP_U KC_S
+#define BP_I KC_D
+#define BP_E KC_F
+#define BP_COMMA KC_G // ,
+#define BP_COMM BP_COMMA
+#define BP_C KC_H
+#define BP_T KC_J
+#define BP_S KC_K
+#define BP_R KC_L
+#define BP_N KC_SCOLON
+#define BP_M KC_QUOTE
+#define BP_C_CEDILLA KC_BSLASH // ç
+#define BP_CCED BP_C_CEDILLA
+
+// Fourth row
+#define BP_E_CIRCUMFLEX KC_NONUS_BSLASH // ê
+#define BP_ECRC BP_E_CIRCUMFLEX
+#define BP_A_GRAVE KC_Z // à
+#define BP_AGRV BP_A_GRAVE
+#define BP_Y KC_X
+#define BP_X KC_C
+#define BP_DOT KC_V // .
+#define BP_K KC_B
+#define BP_APOSTROPHE KC_N
+#define BP_APOS BP_APOSTROPHE // '
+#define BP_Q KC_M
+#define BP_G KC_COMMA
+#define BP_H KC_DOT
+#define BP_F KC_SLASH
+
+// Shifted characters
+// First row
+#define BP_HASH LSFT(BP_DOLLAR) // #
+#define BP_1 LSFT(KC_1)
+#define BP_2 LSFT(KC_2)
+#define BP_3 LSFT(KC_3)
+#define BP_4 LSFT(KC_4)
+#define BP_5 LSFT(KC_5)
+#define BP_6 LSFT(KC_6)
+#define BP_7 LSFT(KC_7)
+#define BP_8 LSFT(KC_8)
+#define BP_9 LSFT(KC_9)
+#define BP_0 LSFT(KC_0)
+#define BP_DEGREE LSFT(BP_EQUAL) // °
+#define BP_DEGR BP_DEGREE
+#define BP_GRAVE LSFT(BP_PERCENT) // `
+#define BP_GRV BP_GRAVE
+
+// Second row
+#define BP_EXCLAIM LSFT(BP_DEAD_CIRCUMFLEX) // !
+#define BP_EXLM BP_EXCLAIM
+
+// Third row
+#define BP_SCOLON LSFT(BP_COMMA) // ;
+#define BP_SCLN BP_SCOLON
+
+// Fourth row
+#define BP_COLON LSFT(BP_DOT) // :
+#define BP_COLN BP_COLON
+#define BP_QUESTION LSFT(BP_QUOTE) // ?
+#define BP_QEST BP_QUESTION
+
+// Space bar
+#define BP_NON_BREAKING_SPACE LSFT(KC_SPACE)
+#define BP_NBSP BP_NON_BREAKING_SPACE
+
+// AltGr-ed characters
+// First row
+#define BP_EN_DASH ALTGR(BP_DOLLAR) // –
+#define BP_NDSH BP_EN_DASH
+#define BP_EM_DASH ALTGR(KC_1) // —
+#define BP_MDSH BP_EM_DASH
+#define BP_LESS ALTGR(KC_2) // <
+#define BP_GREATER ALTGR(KC_3) // >
+#define BP_GRTR BP_GREATER
+#define BP_LBRACKET ALTGR(KC_4) // [
+#define BP_LBRC BP_LBRACKET
+#define BP_RBRACKET ALTGR(KC_5) // ]
+#define BP_RBRC BP_RBRACKET
+#define BP_CIRCUMFLEX ALTGR(KC_6) // ^
+#define BP_CIRC BP_CIRCUMFLEX
+#define BP_PLUS_MINUS ALTGR(KC_7) // ±
+#define BP_PSMS BP_PLUS_MINUS
+#define BP_MATH_MINUS ALTGR(KC_8) // −
+#define BP_MMNS BP_MATH_MINUS
+#define BP_OBELUS ALTGR(KC_9) // ÷
+#define BP_OBEL BP_OBELUS
+// more conventional name of the symbol
+#define BP_DIVISION_SIGN BP_OBELUS
+#define BP_DVSN BP_DIVISION_SIGN
+#define BP_TIMES ALTGR(KC_0) // ×
+#define BP_TIMS BP_TIMES
+#define BP_DIFFERENT ALTGR(BP_EQUAL) // ≠
+#define BP_DIFF BP_DIFFERENT
+#define BP_PERMILLE ALTGR(BP_PERCENT) // ‰
+#define BP_PMIL BP_PERMILLE
+
+// Second row
+#define BP_PIPE ALTGR(BP_B) // |
+#define BP_DEAD_ACUTE ALTGR(BP_E_ACUTE) // dead ´
+#define BP_DACT BP_DEAD_ACUTE
+#define BP_AMPERSAND ALTGR(BP_P) // &
+#define BP_AMPR BP_AMPERSAND
+#define BP_OE_LIGATURE ALTGR(BP_O) // œ
+#define BP_OE BP_OE_LIGATURE
+#define BP_DEAD_GRAVE ALTGR(BP_E_GRAVE) // `
+#define BP_DGRV BP_DEAD_GRAVE
+#define BP_INVERTED_EXCLAIM ALTGR(BP_DEAD_CIRCUMFLEX) // ¡
+#define BP_IXLM BP_INVERTED_EXCLAIM
+#define BP_DEAD_CARON ALTGR(BP_V) // dead ˇ
+#define BP_DCAR BP_DEAD_CARON
+#define BP_ETH ALTGR(BP_D) // ð
+#define BP_DEAD_SLASH ALTGR(BP_L) // dead /
+#define BP_DSLH BP_DEAD_SLASH
+#define BP_IJ_LIGATURE ALTGR(BP_J) // ij
+#define BP_IJ BP_IJ_LIGATURE
+#define BP_SCHWA ALTGR(BP_Z) // ə
+#define BP_SCWA BP_SCHWA
+#define BP_DEAD_BREVE ALTGR(BP_W) // dead ˘
+#define BP_DBRV BP_DEAD_BREVE
+
+// Third row
+#define BP_AE_LIGATURE ALTGR(BP_A) // æ
+#define BP_AE BP_AE_LIGATURE
+#define BP_U_GRAVE AGR(BP_U) // ù
+#define BP_UGRV BP_U_GRAVE
+#define BP_DEAD_TREMA ALTGR(BP_I) // dead ¨ (trema/umlaut/diaresis)
+#define BP_DTRM BP_DEAD_TREMA
+#define BP_EURO ALTGR(BP_E) // €
+#define BP_TYPOGRAPHICAL_APOSTROPHE ALTGR(BP_COMMMA) // ’
+#define BP_TAPO BP_TYPOGRAPHICAL_APOSTROPHE
+#define BP_COPYRIGHT ALTGR(BP_C) // ©
+#define BP_CPRT BP_COPYRIGHT
+#define BP_THORN ALTGR(BP_T) // þ
+#define BP_THRN BP_THORN
+#define BP_SHARP_S ALTGR(BP_S) // ß
+#define BP_SRPS BP_SHARP_S
+#define BP_REGISTERED_TRADEMARK ALTGR(BP_R) // ®
+#define BP_RTM BP_REGISTERED_TRADEMARK
+#define BP_DEAD_TILDE ALTGR(BP_N) // dead ~
+#define BP_DTLD BP_DEAD_TILDE
+#define BP_DEAD_MACRON ALTGR(BP_M) // dead ¯
+#define BP_DMCR BP_DEAD_MACRON
+#define BP_DEAD_CEDILLA ALTGR(BP_C_CEDILLA) // dead ¸
+#define BP_DCED BP_DEAD_CEDILLA
+
+// Fourth row
+#define BP_NONUS_SLASH ALTGR(BP_E_CIRCUMFLEX) // / on non-us backslash key (102nd key, ê in bépo)
+#define BP_NUSL BP_NONUS_SLASH
+#define BP_BACKSLASH ALTGR(BP_A_GRAVE) /* \ */
+#define BP_BSLS BP_BACKSLASH
+#define BP_LEFT_CURLY_BRACE ALTGR(BP_Y) // {
+#define BP_LCBR BP_LEFT_CURLY_BRACE
+#define BP_RIGHT_CURLY_BRACE ALTGR(BP_X) // }
+#define BP_RCBR BP_RIGHT_CURLY_BRACE
+#define BP_ELLIPSIS ALTGR(BP_DOT) // …
+#define BP_ELPS BP_ELLIPSIS
+#define BP_TILDE ALTGR(BP_K) // ~
+#define BP_TILD BP_TILDE
+#define BP_INVERTED_QUESTION ALTGR(BP_QUESTION) // ¿
+#define BP_IQST BP_INVERTED_QUESTION
+#define BP_DEAD_RING ALTGR(BP_Q) // dead °
+#define BP_DRNG BP_DEAD_RING
+#define BP_DEAD_GREEK ALTGR(BP_G) // dead Greek key (following key will make a Greek letter)
+#define BP_DGRK BP_DEAD_GREEK
+#define BP_DAGGER ALTGR(BP_H) // †
+#define BP_DAGR BP_DAGGER
+#define BP_DEAD_OGONEK ALTGR(BP_F) // dead ˛
+#define BP_DOGO BP_DEAD_OGONEK
+
+// Space bar
+#define BP_UNDERSCORE ALTGR(KC_SPACE) // _
+#define BP_UNDS BP_UNDERSCORE
+
+// AltGr-Shifted characters (different from capitalised AltGr-ed characters)
+// First row
+#define BP_PARAGRAPH ALTGR(BP_HASH) // ¶
+#define BP_PARG BP_PARAGRAPH
+#define BP_LOW_DOUBLE_QUOTE ALTGR(BP_1) // „
+#define BP_LWQT BP_LOW_DOUBLE_QUOTE
+#define BP_LEFT_DOUBLE_QUOTE ALTGR(BP_2) // “
+#define BP_LDQT BP_LEFT_DOUBLE_QUOTE
+#define BP_RIGHT_DOUBLE_QUOTE ALTGR(BP_3) // ”
+#define BP_RDQT BP_RIGHT_DOUBLE_QUOTE
+#define BP_LESS_OR_EQUAL ALTGR(BP_4) // ≤
+#define BP_LEQL BP_LESS_OR_EQUAL
+#define BP_GREATER_OR_EQUAL ALTGR(BP_5) // ≥
+#define BP_GEQL BP_GREATER_OR_EQUAL
+// nothing on ALTGR(BP_6)
+#define BP_NEGATION ALTGR(BP_7) // ¬
+#define BP_NEGT BP_NEGATION
+#define BP_ONE_QUARTER ALTGR(BP_8) // ¼
+#define BP_1QRT BP_ONE_QUARTER
+#define BP_ONE_HALF ALTGR(BP_9) // ½
+#define BP_1HLF BP_ONE_HALF
+#define BP_THREE_QUARTERS ALTGR(BP_0) // ¾
+#define BP_3QRT BP_THREE_QUARTERS
+#define BP_MINUTES ALTGR(BP_DEGREE) // ′
+#define BP_MNUT BP_MINUTES
+#define BP_SECONDS ALTGR(BP_GRAVE) // ″
+#define BP_SCND BP_SECONDS
+
+// Second row
+#define BP_BROKEN_PIPE LSFT(BP_PIPE) // ¦
+#define BP_BPIP BP_BROKEN_PIPE
+#define BP_DEAD_DOUBLE_ACUTE LSFT(BP_DEAD_ACUTE) // ˝
+#define BP_DDCT BP_DEAD_DOUBLE_ACUTE
+#define BP_SECTION ALTGR(LSFT(BP_P)) // §
+#define BP_SECT BP_SECTION
+// LSFT(BP_DEAD_GRAVE) is actually the same character as LSFT(BP_PERCENT)
+#define BP_GRAVE_BIS LSFT(BP_DEAD_GRAVE) // `
+#define BP_GRVB BP_GRAVE_BIS
+
+// Third row
+#define BP_DEAD_DOT_ABOVE LSFT(BP_DEAD_TREMA) // dead ˙
+#define BP_DDTA BP_DEAD_DOT_ABOVE
+#define BP_DEAD_CURRENCY LSFT(BP_EURO) // dead ¤ (next key will generate a currency code like ¥ or £)
+#define BP_DCUR BP_DEAD_CURRENCY
+#define BP_DEAD_HORN LSFT(ALTGR(BP_COMMA)) // dead ̛
+#define BP_DHRN BP_DEAD_HORN
+#define BP_LONG_S LSFT(ALTGR(BP_C)) // ſ
+#define BP_LNGS BP_LONG_S
+#define BP_TRADEMARK LSFT(BP_REGISTERED_TRADEMARK) // ™
+#define BP_TM BP_TRADEMARK
+#define BP_ORDINAL_INDICATOR_O LSFT(ALTGR(BP_M)) // º
+#define BP_ORDO BP_ORDINAL_INDICATOR_O
+#define BP_DEAD_COMMA LSFT(BP_DEAD_CEDILLA) // dead ˛
+#define BP_DCOM BP_DEAD_COMMA
+
+// Fourth row
+#define BP_LEFT_QUOTE LSFT(ALTGR(BP_Y)) // ‘
+#define BP_LQOT BP_LEFT_QUOTE
+#define BP_RIGHT_QUOTE LSFT(ALTGR(BP_X)) // ’
+#define BP_RQOT BP_RIGHT_QUOTE
+#define BP_INTERPUNCT LSFT(ALTGR(BP_DOT)) // ·
+#define BP_IPCT BP_INTERPUNCT
+#define BP_DEAD_HOOK_ABOVE LSFT(ALTGR(BP_QUESTION)) // dead ̉
+#define BP_DHKA BP_DEAD_HOOK_ABOVE
+#define BP_DEAD_UNDERDOT LSFT(BP_DEAD_RING) // dead ̣
+#define BP_DUDT BP_DEAD_UNDERDOT
+#define BP_DOUBLE_DAGGER LSFT(BP_DAGGER) // ‡
+#define BP_DDGR BP_DOUBLE_DAGGER
+#define BP_ORDINAL_INDICATOR_A LSFT(ALTGR(BP_F)) // ª
+#define BP_ORDA BP_ORDINAL_INDICATOR_A
+
+// Space bar
+#define BP_NARROW_NON_BREAKING_SPACE ALTGR(BP_NON_BREAKING_SPACE)
+#define BP_NNBS BP_NARROW_NON_BREAKING_SPACE
+
+#endif
diff --git a/quantum/keymap_extras/keymap_german_osx.h b/quantum/keymap_extras/keymap_german_osx.h
index b011561e2..da91b4bf4 100644
--- a/quantum/keymap_extras/keymap_german_osx.h
+++ b/quantum/keymap_extras/keymap_german_osx.h
@@ -12,7 +12,7 @@
#define DE_Z KC_Y
#define DE_Y KC_Z
-#define DE_A KC_A
+#define DE_A KC_A
#define DE_B KC_B
#define DE_C KC_C
#define DE_D KC_D
@@ -87,7 +87,7 @@
// Alt-ed characters
#define DE_SQ2 LALT(KC_2) // ²
#define DE_SQ3 LALT(KC_3) // ³
-#define DE_LCBR LALT(KC_7) // {
+#define DE_LCBR LALT(KC_8) // {
#define DE_LBRC LALT(KC_5) // [
#define DE_RBRC LALT(KC_6) // ]
#define DE_RCBR LALT(KC_9) // }
diff --git a/quantum/led.c b/quantum/led.c
index 2c0574660..9cdb8a5c2 100644
--- a/quantum/led.c
+++ b/quantum/led.c
@@ -19,9 +19,16 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "stdint.h"
#include "led.h"
+__attribute__ ((weak))
+void led_set_kb(uint8_t usb_led) {
+
+}
void led_set(uint8_t usb_led)
{
+
+ // Example LED Code
+ //
// // Using PE6 Caps Lock LED
// if (usb_led & (1<<USB_LED_CAPS_LOCK))
// {
@@ -35,4 +42,6 @@ void led_set(uint8_t usb_led)
// DDRE &= ~(1<<6);
// PORTE &= ~(1<<6);
// }
+
+ led_set_kb(usb_led);
}
diff --git a/quantum/matrix.c b/quantum/matrix.c
index 95bf4c097..2dab6ae94 100644
--- a/quantum/matrix.c
+++ b/quantum/matrix.c
@@ -48,14 +48,14 @@ static void unselect_rows(void);
static void select_row(uint8_t row);
__attribute__ ((weak))
-void * matrix_init_kb(void) {
+void matrix_init_kb(void) {
-};
+}
__attribute__ ((weak))
-void * matrix_scan_kb(void) {
+void matrix_scan_kb(void) {
-};
+}
inline
uint8_t matrix_rows(void)
@@ -86,9 +86,7 @@ void matrix_init(void)
matrix_debouncing[i] = 0;
}
- if (matrix_init_kb) {
- (*matrix_init_kb)();
- }
+ matrix_init_kb();
}
@@ -152,9 +150,7 @@ uint8_t matrix_scan(void)
}
#endif
- if (matrix_scan_kb) {
- (*matrix_scan_kb)();
- }
+ matrix_scan_kb();
return 1;
}
diff --git a/quantum/template/Makefile b/quantum/template/Makefile
index 2efa69138..4fa195468 100644
--- a/quantum/template/Makefile
+++ b/quantum/template/Makefile
@@ -113,18 +113,19 @@ OPT_DEFS += -DBOOTLOADER_SIZE=512
# Build Options
# comment out to disable the options.
#
-BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
-MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
-EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
-CONSOLE_ENABLE = yes # Console for debug(+400)
-COMMAND_ENABLE = yes # Commands for debug and configuration
+BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
+MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
+EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
+CONSOLE_ENABLE = yes # Console for debug(+400)
+COMMAND_ENABLE = yes # Commands for debug and configuration
+KEYBOARD_LOCK_ENABLE = yes # Allow locking of keyboard via magic key
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
-# SLEEP_LED_ENABLE = yes # Breathing sleep LED during USB suspend
-# NKRO_ENABLE = yes # USB Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
-# BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
-# MIDI_ENABLE = YES # MIDI controls
-# UNICODE_ENABLE = YES # Unicode
-# BLUETOOTH_ENABLE = yes # Enable Bluetooth with the Adafruit EZ-Key HID
+# SLEEP_LED_ENABLE = yes # Breathing sleep LED during USB suspend
+#NKRO_ENABLE = yes # USB Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
+# BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
+# MIDI_ENABLE = YES # MIDI controls
+# UNICODE_ENABLE = YES # Unicode
+# BLUETOOTH_ENABLE = yes # Enable Bluetooth with the Adafruit EZ-Key HID
# Optimize size but this may cause error "relocation truncated to fit"
diff --git a/quantum/template/README.md b/quantum/template/README.md
index dc163a2f4..39f9f59d1 100644
--- a/quantum/template/README.md
+++ b/quantum/template/README.md
@@ -15,7 +15,7 @@ Depending on which keymap you would like to use, you will have to compile slight
To build with the default keymap, simply run `make`.
### Other Keymaps
-Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create file named `<name>.c` and see keymap document (you can find in top README.md) and existent keymap files.
+Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create file named `<name>.c` in the keymaps folder, and see keymap document (you can find in top README.md) and existent keymap files.
To build the firmware binary hex file with a keymap just do `make` with `KEYMAP` option like:
```
diff --git a/quantum/template/config.h b/quantum/template/config.h
index 7d6149f43..e6fb7866c 100644
--- a/quantum/template/config.h
+++ b/quantum/template/config.h
@@ -32,34 +32,110 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define MATRIX_ROWS 2
#define MATRIX_COLS 3
-// Planck PCB default pin-out
-// Change this to how you wired your keyboard
-// COLS: Left to right, ROWS: Top to bottom
+/*
+ * Keyboard Matrix Assignments
+ *
+ * Change this to how you wired your keyboard
+ * COLS: AVR pins used for columns, left to right
+ * ROWS: AVR pins used for rows, top to bottom
+ * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
+ * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
+ *
+*/
#define COLS (int []){ F1, F0, B0 }
#define ROWS (int []){ D0, D5 }
/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW
-/* define if matrix has ghost */
+/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
+#define DEBOUNCE 5
+
+/* define if matrix has ghost (lacks anti-ghosting diodes) */
//#define MATRIX_HAS_GHOST
/* number of backlight levels */
#define BACKLIGHT_LEVELS 3
-/* Set 0 if debouncing isn't needed */
-#define DEBOUNCE 5
-
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
-/* key combination for command */
+/*
+ * Force NKRO
+ *
+ * Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
+ * state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
+ * makefile for this to work.)
+ *
+ * If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
+ * until the next keyboard reset.
+ *
+ * NKRO may prevent your keystrokes from being detected in the BIOS, but it is
+ * fully operational during normal computer usage.
+ *
+ * For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
+ * or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
+ * bootmagic, NKRO mode will always be enabled until it is toggled again during a
+ * power-up.
+ *
+ */
+//#define FORCE_NKRO
+
+/*
+ * Magic Key Options
+ *
+ * Magic keys are hotkey commands that allow control over firmware functions of
+ * the keyboard. They are best used in combination with the HID Listen program,
+ * found here: https://www.pjrc.com/teensy/hid_listen.html
+ *
+ * The options below allow the magic key functionality to be changed. This is
+ * useful if your keyboard/keypad is missing keys and you want magic key support.
+ *
+ */
+
+/* key combination for magic key command */
#define IS_COMMAND() ( \
keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
)
+/* control how magic key switches layers */
+//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS true
+//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS true
+//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM false
+
+/* override magic key keymap */
+//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS
+//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS
+//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM
+//#define MAGIC_KEY_HELP1 H
+//#define MAGIC_KEY_HELP2 SLASH
+//#define MAGIC_KEY_DEBUG D
+//#define MAGIC_KEY_DEBUG_MATRIX X
+//#define MAGIC_KEY_DEBUG_KBD K
+//#define MAGIC_KEY_DEBUG_MOUSE M
+//#define MAGIC_KEY_VERSION V
+//#define MAGIC_KEY_STATUS S
+//#define MAGIC_KEY_CONSOLE C
+//#define MAGIC_KEY_LAYER0_ALT1 ESC
+//#define MAGIC_KEY_LAYER0_ALT2 GRAVE
+//#define MAGIC_KEY_LAYER0 0
+//#define MAGIC_KEY_LAYER1 1
+//#define MAGIC_KEY_LAYER2 2
+//#define MAGIC_KEY_LAYER3 3
+//#define MAGIC_KEY_LAYER4 4
+//#define MAGIC_KEY_LAYER5 5
+//#define MAGIC_KEY_LAYER6 6
+//#define MAGIC_KEY_LAYER7 7
+//#define MAGIC_KEY_LAYER8 8
+//#define MAGIC_KEY_LAYER9 9
+//#define MAGIC_KEY_BOOTLOADER PAUSE
+//#define MAGIC_KEY_LOCK CAPS
+//#define MAGIC_KEY_EEPROM E
+//#define MAGIC_KEY_NKRO N
+//#define MAGIC_KEY_SLEEP_LED Z
+
/*
* Feature disable options
* These options are also useful to firmware size reduction.
diff --git a/quantum/template/template.c b/quantum/template/template.c
index 7be7dfc3d..cc52e496f 100644
--- a/quantum/template/template.c
+++ b/quantum/template/template.c
@@ -1,29 +1,48 @@
#include "%KEYBOARD%.h"
__attribute__ ((weak))
-void * matrix_init_user(void) {
- // leave these blank
+void matrix_init_user(void) {
+ // leave this function blank - it can be defined in a keymap file
};
__attribute__ ((weak))
-void * matrix_scan_user(void) {
- // leave these blank
-};
+void matrix_scan_user(void) {
+ // leave this function blank - it can be defined in a keymap file
+}
+
+__attribute__ ((weak))
+void process_action_user(keyrecord_t *record) {
+ // leave this function blank - it can be defined in a keymap file
+}
+
+__attribute__ ((weak))
+void led_set_user(uint8_t usb_led) {
+ // leave this function blank - it can be defined in a keymap file
+}
-void * matrix_init_kb(void) {
+void matrix_init_kb(void) {
// put your keyboard start-up code here
// runs once when the firmware starts up
- if (matrix_init_user) {
- (*matrix_init_user)();
- }
-};
+ matrix_init_user();
+}
-void * matrix_scan_kb(void) {
+void matrix_scan_kb(void) {
// put your looping keyboard code here
// runs every cycle (a lot)
- if (matrix_scan_user) {
- (*matrix_scan_user)();
- }
-}; \ No newline at end of file
+ matrix_scan_user();
+}
+
+void process_action_kb(keyrecord_t *record) {
+ // put your per-action keyboard code here
+ // runs for every action, just before processing by the firmware
+
+ process_action_user(record);
+}
+
+void led_set_kb(uint8_t usb_led) {
+ // put your keyboard LED indicator (ex: Caps Lock LED) toggling code here
+
+ led_set_user(usb_led);
+}
diff --git a/quantum/template/template.h b/quantum/template/template.h
index a15061b26..b1c34d3cb 100644
--- a/quantum/template/template.h
+++ b/quantum/template/template.h
@@ -17,9 +17,11 @@
{ \
{ k00, k01, k02 }, \
{ k10, KC_NO, k11 }, \
-}
+}
-void * matrix_init_user(void);
-void * matrix_scan_user(void);
+void matrix_init_user(void);
+void matrix_scan_user(void);
+void process_action_user(keyrecord_t *record);
+void led_set_user(uint8_t usb_led);
-#endif \ No newline at end of file
+#endif