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authorGravatar Alex Ong <the.onga@gmail.com>2019-01-04 19:43:45 +1100
committerGravatar Alex Ong <the.onga@gmail.com>2019-01-04 19:43:45 +1100
commit2bb2977c133646c4e056960e72029270d77cc1eb (patch)
tree235d491f992121ac1716c5bf2fafb80983748576 /users/drashna/process_records.h
parenta55c838961c89097ab849ed6cb1f261791e6b9b4 (diff)
parent47c91fc7f75ae0a477e55b687aa0fc30da0a283c (diff)
downloadqmk_firmware-2bb2977c133646c4e056960e72029270d77cc1eb.tar.gz
Merge branch 'master' into debounce_refactor
# Conflicts: # tmk_core/common/keyboard.c
Diffstat (limited to 'users/drashna/process_records.h')
-rw-r--r--users/drashna/process_records.h101
1 files changed, 101 insertions, 0 deletions
diff --git a/users/drashna/process_records.h b/users/drashna/process_records.h
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+++ b/users/drashna/process_records.h
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+#pragma once
+#include "drashna.h"
+
+#if defined(KEYMAP_SAFE_RANGE)
+ #define PLACEHOLDER_SAFE_RANGE KEYMAP_SAFE_RANGE
+#else
+ #define PLACEHOLDER_SAFE_RANGE SAFE_RANGE
+#endif
+
+enum userspace_custom_keycodes {
+ VRSN = PLACEHOLDER_SAFE_RANGE, // Prints QMK Firmware and board info
+ KC_QWERTY, // Sets default layer to QWERTY
+ KC_COLEMAK, // Sets default layer to COLEMAK
+ KC_DVORAK, // Sets default layer to DVORAK
+ KC_WORKMAN, // Sets default layer to WORKMAN
+ KC_DIABLO_CLEAR, // Clears all Diablo Timers
+ KC_OVERWATCH, // Toggles game macro input mode (so in OW, it defaults to game chat)
+ KC_SALT, // See drashna.c for details
+ KC_MORESALT,
+ KC_SALTHARD,
+ KC_GOODGAME,
+ KC_SYMM,
+ KC_JUSTGAME,
+ KC_GLHF,
+ KC_TORB,
+ KC_AIM,
+ KC_C9,
+ KC_GGEZ,
+ KC_MAKE, // Run keyboard's customized make command
+ KC_RGB_T, // Toggles RGB Layer Indication mode
+ KC_SECRET_1, // test1
+ KC_SECRET_2, // test2
+ KC_SECRET_3, // test3
+ KC_SECRET_4, // test4
+ KC_SECRET_5, // test5
+ KC_CCCV, // Hold to copy, tap to paste
+ KC_NUKE, // NUCLEAR LAUNCH DETECTED!!!
+ UC_FLIP, // (ಠ痊ಠ)┻━┻
+ UC_TABL, // ┬─┬ノ( º _ ºノ)
+ UC_SHRG, // ¯\_(ツ)_/¯
+ UC_DISA, // ಠ_ಠ
+ NEW_SAFE_RANGE //use "NEWPLACEHOLDER for keymap specific codes
+};
+
+bool process_record_secrets(uint16_t keycode, keyrecord_t *record);
+bool process_record_keymap(uint16_t keycode, keyrecord_t *record);
+
+
+
+#define LOWER MO(_LOWER)
+#define RAISE MO(_RAISE)
+#define ADJUST MO(_ADJUST)
+#define TG_MODS TG(_MODS)
+#define TG_GAME TG(_GAMEPAD)
+
+#define KC_SEC1 KC_SECRET_1
+#define KC_SEC2 KC_SECRET_2
+#define KC_SEC3 KC_SECRET_3
+#define KC_SEC4 KC_SECRET_4
+#define KC_SEC5 KC_SECRET_5
+
+#define QWERTY KC_QWERTY
+#define DVORAK KC_DVORAK
+#define COLEMAK KC_COLEMAK
+#define WORKMAN KC_WORKMAN
+
+#define KC_RESET RESET
+#define KC_RST KC_RESET
+
+#ifdef SWAP_HANDS_ENABLE
+#define KC_C1R3 SH_TT
+#else // SWAP_HANDS_ENABLE
+#define KC_C1R3 KC_BSPC
+#endif // SWAP_HANDS_ENABLE
+
+#define BK_LWER LT(_LOWER, KC_BSPC)
+#define SP_LWER LT(_LOWER, KC_SPC)
+#define DL_RAIS LT(_RAISE, KC_DEL)
+#define ET_RAIS LT(_RAISE, KC_ENTER)
+
+/* OSM keycodes, to keep things clean and easy to change */
+#define KC_MLSF OSM(MOD_LSFT)
+#define KC_MRSF OSM(MOD_RSFT)
+
+#define OS_LGUI OSM(MOD_LGUI)
+#define OS_RGUI OSM(MOD_RGUI)
+#define OS_LSFT OSM(MOD_LSFT)
+#define OS_RSFT OSM(MOD_RSFT)
+#define OS_LCTL OSM(MOD_LCTL)
+#define OS_RCTL OSM(MOD_RCTL)
+#define OS_LALT OSM(MOD_LALT)
+#define OS_RALT OSM(MOD_RALT)
+#define OS_MEH OSM(MOD_MEH)
+#define OS_HYPR OSM(MOD_HYPR)
+
+#define ALT_APP ALT_T(KC_APP)
+
+#define MG_NKRO MAGIC_TOGGLE_NKRO
+
+#define UC_IRNY UC(0x2E2E)
+#define UC_CLUE UC(0x203D)