diff options
-rw-r--r-- | keyboards/clueboard/60/keymaps/yanfali/keymap.c | 134 | ||||
-rw-r--r-- | keyboards/clueboard/60/keymaps/yanfali/readme.md | 14 |
2 files changed, 148 insertions, 0 deletions
diff --git a/keyboards/clueboard/60/keymaps/yanfali/keymap.c b/keyboards/clueboard/60/keymaps/yanfali/keymap.c new file mode 100644 index 000000000..eec17720a --- /dev/null +++ b/keyboards/clueboard/60/keymaps/yanfali/keymap.c @@ -0,0 +1,134 @@ +#include "60.h" + +#define _______ KC_TRNS + +enum keyboard_layers { + _BL, + _FL, + _CL, + _YF +}; + +enum custom_keycodes { + S_BSKTC = SAFE_RANGE, + S_ODEJY, + S_RCKBY, + S_DOEDR, + S_SCALE, + S_ONEUP, + S_COIN, + S_SONIC, + S_ZELDA +}; + +#ifdef AUDIO_ENABLE + float song_basketcase[][2] = SONG(BASKET_CASE); + float song_ode_to_joy[][2] = SONG(ODE_TO_JOY); + float song_rock_a_bye_baby[][2] = SONG(ROCK_A_BYE_BABY); + float song_doe_a_deer[][2] = SONG(DOE_A_DEER); + float song_scale[][2] = SONG(MUSIC_SCALE_SOUND); + float song_coin[][2] = SONG(COIN_SOUND); + float song_one_up[][2] = SONG(ONE_UP_SOUND); + float song_sonic_ring[][2] = SONG(SONIC_RING); + float song_zelda_puzzle[][2] = SONG(ZELDA_PUZZLE); +#endif + +const uint16_t keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + /* Layer 0: Default Layer + * ,-----------------------------------------------------------------. + * |Esc | 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =| `|BSp| + * |-----------------------------------------------------------------| + * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| + * |-----------------------------------------------------------------| + * |MT(CTL, ESC)| A| S| D| F| G| H| J| K| L| ;| '|Enter | + * |-----------------------------------------------------------------| + * |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift |Fn0| + * |-----------------------------------------------------------------' + * |Ctrl |Alt|Gui | Space |Alt |Gui|Fn |Ctrl | + * `-----------------------------------------------------------------' + */ + [_BL] = KEYMAP( + KC_GESC,KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,KC_EQL, KC_GRV, KC_BSPC,\ + KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC,KC_RBRC,KC_BSLS, \ + MT(MOD_LCTL, KC_ESC), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN,KC_QUOT,KC_NUHS, KC_ENT, \ + KC_LSFT, KC_NUBS,KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH, KC_RSFT, MO(_YF), \ + KC_LCTL, KC_LALT, KC_LGUI, KC_SPC, KC_RALT, KC_RGUI, MO(_FL), KC_RCTL), + [_FL] = KEYMAP( + KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______,_______,\ + _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \ + _______, _______,MO(_CL),_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, \ + _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, MO(_YF), \ + _______,_______,_______, _______, _______, _______, MO(_FL), _______), + [_CL] = KEYMAP( + BL_STEP,S_BSKTC,S_ODEJY,S_RCKBY,S_DOEDR,S_SCALE,S_ONEUP,S_COIN, S_SONIC,S_ZELDA,_______,_______,_______,_______,_______,\ + _______, _______,_______,_______,RESET, _______,_______,_______,_______,_______,_______,_______,_______,_______, \ + _______, _______,MO(_CL),_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, \ + _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, MO(_YF), \ + _______, _______, _______, _______, _______, _______, MO(_FL), _______), + [_YF] = KEYMAP( + _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,\ + _______,_______,KC_UP ,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \ + _______,KC_LEFT,KC_DOWN,KC_RIGHT,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, \ + _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, MO(_YF), \ + _______, _______, _______, _______, _______, _______, MO(_FL), _______) +}; + +bool process_record_user(uint16_t keycode, keyrecord_t *record) { + switch (keycode) { + case S_BSKTC: + if (record->event.pressed) { + stop_all_notes(); + PLAY_SONG(song_basketcase); + } + return false; + case S_ODEJY: + if (record->event.pressed) { + stop_all_notes(); + PLAY_SONG(song_ode_to_joy); + } + return false; + case S_RCKBY: + if (record->event.pressed) { + stop_all_notes(); + PLAY_SONG(song_rock_a_bye_baby); + } + return false; + case S_DOEDR: + if (record->event.pressed) { + stop_all_notes(); + PLAY_SONG(song_doe_a_deer); + } + return false; + case S_SCALE: + if (record->event.pressed) { + stop_all_notes(); + PLAY_SONG(song_scale); + } + return false; + case S_ONEUP: + if (record->event.pressed) { + stop_all_notes(); + PLAY_SONG(song_one_up); + } + return false; + case S_COIN: + if (record->event.pressed) { + stop_all_notes(); + PLAY_SONG(song_coin); + } + return false; + case S_SONIC: + if (record->event.pressed) { + stop_all_notes(); + PLAY_SONG(song_sonic_ring); + } + return false; + case S_ZELDA: + if (record->event.pressed) { + stop_all_notes(); + PLAY_SONG(song_zelda_puzzle); + } + return false; + } + return true; +} diff --git a/keyboards/clueboard/60/keymaps/yanfali/readme.md b/keyboards/clueboard/60/keymaps/yanfali/readme.md new file mode 100644 index 000000000..8b8705176 --- /dev/null +++ b/keyboards/clueboard/60/keymaps/yanfali/readme.md @@ -0,0 +1,14 @@ +# /u/yanfali keymap for clueboard 60% + +Almost the same as default but differs in the following ways + + 1. `Caps Lock` -> `MT(KC_LCTL, KC_ESC)`. + I'm a heavy vim user and I prefer escape to be closer than default. I also move `Control` to this key if you hold it. + 1. Switch Alt and GUI. + I spend most of my time on OSX, so I reverse Alt and GUI to be + more comfortable on OSX. + 1. Added a custom layer. + I use this to map the cursor keys to WASD, the familiar directional + gaming keys. As I use a split right shift, this naturally leads + to the left hand being used for navigation. This is also the + best place to add custom mappings, macros and combo keys. |