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-rw-r--r--keyboards/clueboard/60/keymaps/yanfali/keymap.c134
-rw-r--r--keyboards/clueboard/60/keymaps/yanfali/readme.md14
2 files changed, 148 insertions, 0 deletions
diff --git a/keyboards/clueboard/60/keymaps/yanfali/keymap.c b/keyboards/clueboard/60/keymaps/yanfali/keymap.c
new file mode 100644
index 000000000..eec17720a
--- /dev/null
+++ b/keyboards/clueboard/60/keymaps/yanfali/keymap.c
@@ -0,0 +1,134 @@
+#include "60.h"
+
+#define _______ KC_TRNS
+
+enum keyboard_layers {
+ _BL,
+ _FL,
+ _CL,
+ _YF
+};
+
+enum custom_keycodes {
+ S_BSKTC = SAFE_RANGE,
+ S_ODEJY,
+ S_RCKBY,
+ S_DOEDR,
+ S_SCALE,
+ S_ONEUP,
+ S_COIN,
+ S_SONIC,
+ S_ZELDA
+};
+
+#ifdef AUDIO_ENABLE
+ float song_basketcase[][2] = SONG(BASKET_CASE);
+ float song_ode_to_joy[][2] = SONG(ODE_TO_JOY);
+ float song_rock_a_bye_baby[][2] = SONG(ROCK_A_BYE_BABY);
+ float song_doe_a_deer[][2] = SONG(DOE_A_DEER);
+ float song_scale[][2] = SONG(MUSIC_SCALE_SOUND);
+ float song_coin[][2] = SONG(COIN_SOUND);
+ float song_one_up[][2] = SONG(ONE_UP_SOUND);
+ float song_sonic_ring[][2] = SONG(SONIC_RING);
+ float song_zelda_puzzle[][2] = SONG(ZELDA_PUZZLE);
+#endif
+
+const uint16_t keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ /* Layer 0: Default Layer
+ * ,-----------------------------------------------------------------.
+ * |Esc | 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =| `|BSp|
+ * |-----------------------------------------------------------------|
+ * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \|
+ * |-----------------------------------------------------------------|
+ * |MT(CTL, ESC)| A| S| D| F| G| H| J| K| L| ;| '|Enter |
+ * |-----------------------------------------------------------------|
+ * |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift |Fn0|
+ * |-----------------------------------------------------------------'
+ * |Ctrl |Alt|Gui | Space |Alt |Gui|Fn |Ctrl |
+ * `-----------------------------------------------------------------'
+ */
+ [_BL] = KEYMAP(
+ KC_GESC,KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,KC_EQL, KC_GRV, KC_BSPC,\
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC,KC_RBRC,KC_BSLS, \
+ MT(MOD_LCTL, KC_ESC), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN,KC_QUOT,KC_NUHS, KC_ENT, \
+ KC_LSFT, KC_NUBS,KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH, KC_RSFT, MO(_YF), \
+ KC_LCTL, KC_LALT, KC_LGUI, KC_SPC, KC_RALT, KC_RGUI, MO(_FL), KC_RCTL),
+ [_FL] = KEYMAP(
+ KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______,_______,\
+ _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \
+ _______, _______,MO(_CL),_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, \
+ _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, MO(_YF), \
+ _______,_______,_______, _______, _______, _______, MO(_FL), _______),
+ [_CL] = KEYMAP(
+ BL_STEP,S_BSKTC,S_ODEJY,S_RCKBY,S_DOEDR,S_SCALE,S_ONEUP,S_COIN, S_SONIC,S_ZELDA,_______,_______,_______,_______,_______,\
+ _______, _______,_______,_______,RESET, _______,_______,_______,_______,_______,_______,_______,_______,_______, \
+ _______, _______,MO(_CL),_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, \
+ _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, MO(_YF), \
+ _______, _______, _______, _______, _______, _______, MO(_FL), _______),
+ [_YF] = KEYMAP(
+ _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,\
+ _______,_______,KC_UP ,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \
+ _______,KC_LEFT,KC_DOWN,KC_RIGHT,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, \
+ _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, MO(_YF), \
+ _______, _______, _______, _______, _______, _______, MO(_FL), _______)
+};
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ switch (keycode) {
+ case S_BSKTC:
+ if (record->event.pressed) {
+ stop_all_notes();
+ PLAY_SONG(song_basketcase);
+ }
+ return false;
+ case S_ODEJY:
+ if (record->event.pressed) {
+ stop_all_notes();
+ PLAY_SONG(song_ode_to_joy);
+ }
+ return false;
+ case S_RCKBY:
+ if (record->event.pressed) {
+ stop_all_notes();
+ PLAY_SONG(song_rock_a_bye_baby);
+ }
+ return false;
+ case S_DOEDR:
+ if (record->event.pressed) {
+ stop_all_notes();
+ PLAY_SONG(song_doe_a_deer);
+ }
+ return false;
+ case S_SCALE:
+ if (record->event.pressed) {
+ stop_all_notes();
+ PLAY_SONG(song_scale);
+ }
+ return false;
+ case S_ONEUP:
+ if (record->event.pressed) {
+ stop_all_notes();
+ PLAY_SONG(song_one_up);
+ }
+ return false;
+ case S_COIN:
+ if (record->event.pressed) {
+ stop_all_notes();
+ PLAY_SONG(song_coin);
+ }
+ return false;
+ case S_SONIC:
+ if (record->event.pressed) {
+ stop_all_notes();
+ PLAY_SONG(song_sonic_ring);
+ }
+ return false;
+ case S_ZELDA:
+ if (record->event.pressed) {
+ stop_all_notes();
+ PLAY_SONG(song_zelda_puzzle);
+ }
+ return false;
+ }
+ return true;
+}
diff --git a/keyboards/clueboard/60/keymaps/yanfali/readme.md b/keyboards/clueboard/60/keymaps/yanfali/readme.md
new file mode 100644
index 000000000..8b8705176
--- /dev/null
+++ b/keyboards/clueboard/60/keymaps/yanfali/readme.md
@@ -0,0 +1,14 @@
+# /u/yanfali keymap for clueboard 60%
+
+Almost the same as default but differs in the following ways
+
+ 1. `Caps Lock` -> `MT(KC_LCTL, KC_ESC)`.
+ I'm a heavy vim user and I prefer escape to be closer than default. I also move `Control` to this key if you hold it.
+ 1. Switch Alt and GUI.
+ I spend most of my time on OSX, so I reverse Alt and GUI to be
+ more comfortable on OSX.
+ 1. Added a custom layer.
+ I use this to map the cursor keys to WASD, the familiar directional
+ gaming keys. As I use a split right shift, this naturally leads
+ to the left hand being used for navigation. This is also the
+ best place to add custom mappings, macros and combo keys.