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Diffstat (limited to 'docs/feature_audio.md')
-rw-r--r-- | docs/feature_audio.md | 33 |
1 files changed, 21 insertions, 12 deletions
diff --git a/docs/feature_audio.md b/docs/feature_audio.md index 039c62cdf..38861e8c1 100644 --- a/docs/feature_audio.md +++ b/docs/feature_audio.md @@ -61,10 +61,19 @@ It's advised that you wrap all audio features in `#ifdef AUDIO_ENABLE` / `#endif The available keycodes for audio are: -* `AU_ON` - Turn audio mode on -* `AU_OFF` - Turn audio mode off -* `AU_TOG` - Toggle audio mode +* `AU_ON` - Turn Audio Feature on +* `AU_OFF` - Turn Audio Feature off +* `AU_TOG` - Toggle Audio Feature state +!> These keycodes turn all of the audio functionality on and off. Turning it off means that audio feedback, audio clicky, music mode, etc. are disabled, completely. + +## ARM Audio Volume + +For ARM devices, you can adjust the DAC sample values. If your board is too loud for you or your coworkers, you can set the max using `DAC_SAMPLE_MAX` in your `config.h`: + +```c +#define DAC_SAMPLE_MAX 65535U +``` ## Music Mode @@ -119,22 +128,22 @@ You can completely disable Music Mode as well. This is useful, if you're pressed #define NO_MUSIC_MODE -## Faux Click +## Audio Click This adds a click sound each time you hit a button, to simulate click sounds from the keyboard. And the sounds are slightly different for each keypress, so it doesn't sound like a single long note, if you type rapidly. * `CK_TOGG` - Toggles the status (will play sound if enabled) -* `CK_RST` - Resets the frequency to the default state -* `CK_UP` - Increases the frequency of the clicks -* `CK_DOWN` - Decreases the frequency of the clicks +* `CK_ON` - Turns on Audio Click (plays sound) +* `CK_OFF` - Turns off Audio Click (doesn't play sound) +* `CK_RST` - Resets the frequency to the default state (plays sound at default frequency) +* `CK_UP` - Increases the frequency of the clicks (plays sound at new frequency) +* `CK_DOWN` - Decreases the frequency of the clicks (plays sound at new frequency) + The feature is disabled by default, to save space. To enable it, add this to your `config.h`: #define AUDIO_CLICKY -Additionally, even when enabled, the feature is not enabled by default, so you would need to turn it on first. And since we don't use EEPROM to store the setting (yet), you can default this to on by adding this to your `config.h`: - - #define AUDIO_CLICKY_ON You can configure the default, min and max frequencies, the stepping and built in randomness by defining these values: @@ -144,14 +153,14 @@ You can configure the default, min and max frequencies, the stepping and built i | `AUDIO_CLICKY_FREQ_MIN` | 65.0f | Sets the lowest frequency (under 60f are a bit buggy). | | `AUDIO_CLICKY_FREQ_MAX` | 1500.0f | Sets the the highest frequency. Too high may result in coworkers attacking you. | | `AUDIO_CLICKY_FREQ_FACTOR` | 1.18921f| Sets the stepping of UP/DOWN key codes. | -| `AUDIO_CLICKY_FREQ_RANDOMNESS` | 0.05f | Sets a factor of randomness for the clicks, Setting this to `0f` will make each click identical. | +| `AUDIO_CLICKY_FREQ_RANDOMNESS` | 0.05f | Sets a factor of randomness for the clicks, Setting this to `0f` will make each click identical, and `1.0f` will make this sound much like the 90's computer screen scrolling/typing effect. | ## MIDI Functionality -This is still a WIP, but check out `quantum/keymap_midi.c` to see what's happening. Enable from the Makefile. +This is still a WIP, but check out `quantum/process_keycode/process_midi.c` to see what's happening. Enable from the Makefile. ## Audio Keycodes |