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Diffstat (limited to 'docs/hand_wire.md')
-rw-r--r-- | docs/hand_wire.md | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/docs/hand_wire.md b/docs/hand_wire.md index 263cd5994..8f329daf8 100644 --- a/docs/hand_wire.md +++ b/docs/hand_wire.md @@ -271,9 +271,9 @@ This would require our `KEYMAP` definition to look like this: Notice how the `k11` and `KC_NO` switched places to represent the wiring, and the unused final column on the bottom row. Sometimes it'll make more sense to put a keyswitch on a particular column, but in the end, it won't matter, as long as all of them are accounted for. You can use this process to write out the `KEYMAP` for your entire keyboard - be sure to remember that your keyboard is actually backwards when looking at the underside of it. -### keymaps/default.c +### keymaps/<variant>/default.c -This is the actual keymap for your keyboard, and the main place you'll make changes as you perfect your layout. `default.c` is the file that gets pull by default when typing `make`, but you can make other files as well, and specify them by typing `make KEYMAP=<variant>`, which will pull `keymaps/<variant>.c`. +This is the actual keymap for your keyboard, and the main place you'll make changes as you perfect your layout. `default.c` is the file that gets pull by default when typing `make`, but you can make other files as well, and specify them by typing `make handwired-<keyboard>-<variant>`, which will pull `keymaps/<variant>/keymap.c`. The basis of a keymap is its layers - by default, layer 0 is active. You can activate other layers, the highest of which will be referenced first. Let's start with our base layer. |