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-rw-r--r--keyboards/clueboard/66/keymaps/66_iso/keymap.c36
-rw-r--r--keyboards/clueboard/66/keymaps/66_iso/readme.md8
2 files changed, 44 insertions, 0 deletions
diff --git a/keyboards/clueboard/66/keymaps/66_iso/keymap.c b/keyboards/clueboard/66/keymaps/66_iso/keymap.c
new file mode 100644
index 000000000..577cf045b
--- /dev/null
+++ b/keyboards/clueboard/66/keymaps/66_iso/keymap.c
@@ -0,0 +1,36 @@
+#include "66.h"
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+#define _BL 0
+#define _FL 1
+#define _CL 2
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ /* Keymap _BL: Base Layer (Default Layer)
+ */
+[_BL] = LAYOUT_66_iso(
+ KC_GESC,KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,KC_EQL, KC_BSPC, KC_PGUP,
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC,KC_RBRC, KC_PGDN,
+ KC_CAPS,KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN,KC_QUOT,KC_NUHS,KC_ENT,
+ KC_LSFT,KC_NUBS,KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH, KC_RSFT, KC_UP,
+ KC_LCTL,KC_LGUI,KC_LALT, KC_SPC, KC_RALT,MO(_FL),KC_RCTL,KC_LEFT,KC_DOWN,KC_RGHT),
+
+ /* Keymap _FL: Function Layer
+ */
+[_FL] = LAYOUT_66_iso(
+ KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_VOLU,
+ _______,_______,_______,_______,_______,_______,_______,_______,_______,KC_MPRV,KC_MPLY,KC_MNXT,_______, KC_VOLD,
+ _______,_______,MO(_CL),_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,
+ _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, KC_PGUP,
+ _______,_______,_______, _______, _______,MO(_FL),_______,KC_HOME,KC_PGDN,KC_END),
+
+ /* Keymap _CL: Control layer
+ */
+[_CL] = LAYOUT_66_iso(
+ BL_STEP,RGB_M_P,RGB_M_B,RGB_M_R,RGB_M_SW,RGB_M_SN,RGB_M_K,RGB_M_X,RGB_M_G,_______,_______,_______,_______, RGB_TOG, RGB_VAI,
+ _______,_______,_______,_______,RESET, _______,_______,_______,_______,_______,_______,_______,_______, RGB_VAD,
+ _______,_______,MO(_CL),_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,
+ MO(_FL),_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, RGB_SAI,
+ _______,_______,_______, RGB_MOD, _______,MO(_FL),_______,RGB_HUD,RGB_SAD,RGB_HUI),
+};
diff --git a/keyboards/clueboard/66/keymaps/66_iso/readme.md b/keyboards/clueboard/66/keymaps/66_iso/readme.md
new file mode 100644
index 000000000..019131aeb
--- /dev/null
+++ b/keyboards/clueboard/66/keymaps/66_iso/readme.md
@@ -0,0 +1,8 @@
+![Clueboard Layout Image](http://i.imgur.com/7Capi8W.png)
+
+# Default Clueboard Layout
+
+This is the default layout that comes flashed on every Clueboard. For the most
+part it's a straightforward and easy to follow layout. The only unusual key is
+the key in the upper left, which sends Escape normally, but Grave when any of
+the Ctrl, Alt, or GUI modifiers are held down.