diff options
Diffstat (limited to 'keyboards/drakon/keymaps/wkl/keymap.c')
-rw-r--r-- | keyboards/drakon/keymaps/wkl/keymap.c | 248 |
1 files changed, 248 insertions, 0 deletions
diff --git a/keyboards/drakon/keymaps/wkl/keymap.c b/keyboards/drakon/keymaps/wkl/keymap.c new file mode 100644 index 000000000..ca261f35b --- /dev/null +++ b/keyboards/drakon/keymaps/wkl/keymap.c @@ -0,0 +1,248 @@ +/* Copyright 2020 jagdpietr + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ +#include QMK_KEYBOARD_H + +char wpm_str[10]; + +// Defines names for use in layer keycodes and the keymap +enum Layer_names { +_Base, +_FN, +_Lyr2 +}; + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + [_Base] = LAYOUT_wkl( + KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_DEL, KC_MUTE, + KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_MPRV, KC_MPLY, KC_MNXT, + KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_MSTP, + KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, + KC_LCTL, KC_LALT, KC_SPC, KC_APP, MO(_FN), KC_LEFT, KC_DOWN, KC_RIGHT + ), + + [_FN] = LAYOUT_wkl( + KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_TRNS, KC_TRNS, + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_PGUP, + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_HOME, KC_PGDN, KC_END + ), + + [_Lyr2] = LAYOUT_wkl( + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_DEL, KC_TRNS, KC_TRNS, + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_PGUP, + KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_HOME, KC_PGDN, KC_END + ) + +}; + +void encoder_update_user(uint8_t index, bool clockwise) { + if (clockwise) { + tap_code(KC_VOLU); + } else { + tap_code(KC_VOLD); + } +} + +#ifdef OLED_DRIVER_ENABLE + +oled_rotation_t oled_init_user(oled_rotation_t rotation) { + return OLED_ROTATION_90; // flips the display 90 degrees if offhand + +} + +void render_status(void) { + //Host Keyboard Layer Status + oled_set_cursor(0,10); + oled_write_P(PSTR("Lyr: "), false); + + switch (get_highest_layer(layer_state)) { + case _Base: + oled_write_P(PSTR("Base\n"), false); + break; + case _FN: + oled_write_P(PSTR("FN\n"), false); + break; + case _Lyr2: + oled_write_P(PSTR("Lyr2\n"), false); + break; + default: + // Or use the write_ln shortcut over adding '\n' to the end of your string + oled_write_ln_P(PSTR("Undefined"), false); + } + // Host Keyboard LED Status + led_t led_state = host_keyboard_led_state(); + oled_set_cursor(0,12); + oled_write_P(led_state.caps_lock ? PSTR("CAP ") : PSTR(" "), false); + +} + +// WPM-responsive animation stuff here +#define IDLE_FRAMES 5 +#define IDLE_SPEED 40 // below this wpm value your animation will idle + +// #define PREP_FRAMES 1 // uncomment if >1 + +#define TAP_FRAMES 2 +#define TAP_SPEED 60 // above this wpm value typing animation to triggere + +#define ANIM_FRAME_DURATION 200 // how long each frame lasts in ms +// #define SLEEP_TIMER 60000 // should sleep after this period of 0 wpm, needs fixing +#define ANIM_SIZE 128 // number of bytes in array, minimize for adequate firmware size, max is 1024 + +uint32_t anim_timer = 0; +uint32_t anim_sleep = 0; +uint8_t current_idle_frame = 0; +// uint8_t current_prep_frame = 0; // uncomment if PREP_FRAMES >1 +uint8_t current_tap_frame = 0; + +// Images credit j-inc(/James Incandenza) and pixelbenny. Credit to obosob for initial animation approach. +static void render_anim(void) { + static const char PROGMEM idle[IDLE_FRAMES][ANIM_SIZE] = { + { + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0xc0, 0x60, 0x30, 0x18, 0x60, + 0xc0, 0x80, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0xc0, 0x20, 0x10, 0x0c, 0x06, 0x03, 0x81, 0xc0, 0x80, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x01, 0x01, 0x03, 0x06, 0x04, 0x0c, 0x18, 0x10, 0x18, 0x08, 0xf8, 0x00, 0x00, 0x00, + 0x00, 0x3e, 0x23, 0x20, 0x20, 0x20, 0x30, 0x10, 0x10, 0x10, 0x30, 0x21, 0x21, 0x63, 0x43, 0x42, + 0xc0, 0x80, 0x88, 0x8c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0c, 0x73, 0xc0, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x05, 0x08, 0x08, 0x08, 0x08, 0x04, 0x04, 0x06, 0x04, 0x0c, 0x08, 0x0b, 0x08, 0x00 + }, + { + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0x60, 0x30, 0x10, 0x08, 0x04, 0x04, 0x06, 0x01, 0x01, 0x06, + 0x04, 0x0c, 0x08, 0x18, 0x10, 0x30, 0x20, 0x40, 0xc0, 0x80, 0x80, 0x80, 0xc0, 0xc0, 0x00, 0x00, + 0xe0, 0x98, 0x04, 0x03, 0x01, 0x80, 0x80, 0x80, 0x80, 0x84, 0x86, 0x80, 0x08, 0x18, 0x10, 0x00, + 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x78, 0x87, 0x00, 0x00, + 0x00, 0x01, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x01, 0x01, 0x02, + 0x02, 0x02, 0x0e, 0x3e, 0x20, 0x20, 0x20, 0x10, 0x10, 0x18, 0x18, 0x10, 0x10, 0x33, 0x3e, 0x00 + }, + { + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0xc0, 0x60, 0x30, 0x18, 0x60, + 0xc0, 0x80, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0xc0, 0x20, 0x10, 0x0c, 0x06, 0x03, 0x81, 0xc0, 0x80, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x01, 0x01, 0x03, 0x06, 0x04, 0x0c, 0x18, 0x10, 0x18, 0x08, 0xf8, 0x00, 0x00, 0x00, + 0x00, 0x3e, 0x23, 0x20, 0x20, 0x20, 0x30, 0x10, 0x10, 0x10, 0x30, 0x21, 0x21, 0x63, 0x43, 0x42, + 0xc0, 0x80, 0x88, 0x8c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0c, 0x73, 0xc0, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x05, 0x08, 0x08, 0x08, 0x08, 0x04, 0x04, 0x06, 0x04, 0x0c, 0x08, 0x0b, 0x08, 0x00 + }, + { + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0x60, 0x30, 0x10, 0x08, 0x04, 0x04, 0x06, 0x01, 0x01, 0x06, + 0x04, 0x0c, 0x08, 0x18, 0x10, 0x30, 0x20, 0x40, 0xc0, 0x80, 0x80, 0x80, 0xc0, 0xc0, 0x00, 0x00, + 0xe0, 0x98, 0x04, 0x03, 0x01, 0x80, 0x80, 0x80, 0x80, 0x84, 0x86, 0x80, 0x08, 0x18, 0x10, 0x00, + 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x78, 0x87, 0x00, 0x00, + 0x00, 0x01, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x01, 0x01, 0x02, + 0x02, 0x02, 0x0e, 0x3e, 0x20, 0x20, 0x20, 0x10, 0x10, 0x18, 0x18, 0x10, 0x10, 0x33, 0x3e, 0x00 + }, + { + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0xc0, 0x60, 0x30, 0x18, 0x60, + 0xc0, 0x80, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0xc0, 0x20, 0x10, 0x0c, 0x06, 0x03, 0x81, 0xc0, 0x80, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x01, 0x01, 0x03, 0x06, 0x04, 0x0c, 0x18, 0x10, 0x18, 0x08, 0xf8, 0x00, 0x00, 0x00, + 0x00, 0x3e, 0x23, 0x20, 0x20, 0x20, 0x30, 0x10, 0x10, 0x10, 0x30, 0x21, 0x21, 0x63, 0x43, 0x42, + 0xc0, 0x80, 0x88, 0x8c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0c, 0x73, 0xc0, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x05, 0x08, 0x08, 0x08, 0x08, 0x04, 0x04, 0x06, 0x04, 0x0c, 0x08, 0x0b, 0x08, 0x00 + } + }; + static const char PROGMEM prep[][ANIM_SIZE] = { + { + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0xc0, 0x40, 0x30, 0x18, 0x0c, 0x38, + 0x60, 0xc0, 0xc0, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0xf8, 0x18, 0x0c, 0x0c, 0x38, 0x0c, 0x06, 0x03, 0x01, 0xc0, 0x80, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x01, 0x03, 0x02, 0x06, 0x04, 0x08, 0x18, 0x30, 0x18, 0x18, 0xf8, 0x00, 0x00, + 0x00, 0x07, 0x0c, 0x18, 0x18, 0x10, 0x10, 0x10, 0x20, 0x60, 0x61, 0x41, 0x42, 0xc2, 0x86, 0x84, + 0x80, 0x00, 0x00, 0x18, 0x10, 0xfc, 0x02, 0x02, 0x04, 0x1c, 0x00, 0x00, 0x3e, 0xe1, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, + 0x01, 0x03, 0x03, 0x02, 0x06, 0x07, 0x06, 0x0c, 0x0c, 0x0c, 0x10, 0x10, 0x30, 0x20, 0x3f, 0x00 + } + }; + static const char PROGMEM tap[TAP_FRAMES][ANIM_SIZE] = { + { + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0xc0, 0x40, 0x30, 0x18, 0x0c, 0x38, + 0x60, 0xc0, 0x80, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0xfe, 0xfe, 0x80, 0xc0, 0x60, 0x18, 0x0c, 0x02, 0x01, 0x00, 0xc0, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x01, 0x01, 0x03, 0x06, 0x04, 0x08, 0x10, 0x10, 0x18, 0x08, 0xfc, 0x00, 0x00, + 0xf9, 0xff, 0xe3, 0xe0, 0xc0, 0x40, 0x60, 0x20, 0x20, 0x60, 0x41, 0x40, 0xc3, 0x82, 0x86, 0x04, + 0x00, 0x00, 0x00, 0x18, 0x18, 0xfc, 0x06, 0x06, 0x04, 0x38, 0x00, 0x00, 0x1c, 0xe7, 0x00, 0x00, + 0xf0, 0xfc, 0x03, 0x00, 0x01, 0x07, 0x7c, 0x78, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, + 0x01, 0x03, 0x02, 0x02, 0x06, 0x07, 0x04, 0x0c, 0x08, 0x08, 0x18, 0x10, 0x30, 0x21, 0x3f, 0x38 + }, + { + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0x40, 0x60, 0x30, 0x18, 0x0c, 0x38, + 0x60, 0x40, 0x80, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0xe0, 0xf8, 0x04, 0x04, 0x0c, 0x3c, 0x06, 0x03, 0x01, 0xc0, 0xc0, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x01, 0x01, 0x03, 0x02, 0x06, 0x0c, 0x18, 0x98, 0x08, 0x0c, 0xfc, 0x00, 0x00, + 0x03, 0x07, 0x04, 0x0c, 0x08, 0x08, 0x18, 0x10, 0x10, 0x30, 0x20, 0x20, 0x61, 0x43, 0x43, 0xc2, + 0x80, 0x80, 0x80, 0x8c, 0x80, 0x00, 0x00, 0xe0, 0xf8, 0x7e, 0x3f, 0x1f, 0x1f, 0x7d, 0x80, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0xe0, 0xe0, 0xe0, 0xf0, 0xf0, 0x70, + 0x30, 0x38, 0x19, 0x0f, 0x1e, 0x1c, 0x79, 0xf8, 0xe8, 0xc4, 0x84, 0x08, 0x08, 0x18, 0x1f, 0x1c + }, + }; + + //assumes 1 frame prep stage + void animation_phase(void) { + if(get_current_wpm() <=IDLE_SPEED){ + current_idle_frame = (current_idle_frame + 1) % IDLE_FRAMES; + oled_write_raw_P(idle[abs((IDLE_FRAMES-1)-current_idle_frame)], ANIM_SIZE); + } + if(get_current_wpm() >IDLE_SPEED && get_current_wpm() <TAP_SPEED){ + // oled_write_raw_P(prep[abs((PREP_FRAMES-1)-current_prep_frame)], ANIM_SIZE); // uncomment if IDLE_FRAMES >1 + oled_write_raw_P(prep[0], ANIM_SIZE); // remove if IDLE_FRAMES >1 + } + if(get_current_wpm() >=TAP_SPEED){ + current_tap_frame = (current_tap_frame + 1) % TAP_FRAMES; + oled_write_raw_P(tap[abs((TAP_FRAMES-1)-current_tap_frame)], ANIM_SIZE); + } + } + if(get_current_wpm() != 000) { + oled_on(); // not essential but turns on animation OLED with any alpha keypress + if(timer_elapsed32(anim_timer) > ANIM_FRAME_DURATION) { + anim_timer = timer_read32(); + animation_phase(); + } + anim_sleep = timer_read32(); + } else { + if(timer_elapsed32(anim_sleep) > OLED_TIMEOUT) { + oled_off(); + } else { + if(timer_elapsed32(anim_timer) > ANIM_FRAME_DURATION) { + anim_timer = timer_read32(); + animation_phase(); + } + } + } +} +void oled_task_user(void) { + + render_anim(); + oled_set_cursor(0,6); + sprintf(wpm_str, " WPM: %03d", get_current_wpm()); + oled_set_cursor(0,5); + oled_write(wpm_str, false); + + render_status(); + + } + +#endif |