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-rw-r--r--keyboards/gboards/engine/keymap_engine.h121
1 files changed, 121 insertions, 0 deletions
diff --git a/keyboards/gboards/engine/keymap_engine.h b/keyboards/gboards/engine/keymap_engine.h
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--- /dev/null
+++ b/keyboards/gboards/engine/keymap_engine.h
@@ -0,0 +1,121 @@
+/* If for some reason you're still here, maybe due to horror, shock or
+ * some other godforsaken reason. Meet X Macros.
+ *
+ * The we abuse the include system to generate data structures that are
+ * used by the internal chording engine. The alternative to this is
+ * using a external generator (Like is done for the ASETNIOP base keymaps)
+ * With this disgusting bodge, you can just edit your .defs and compile!
+ */
+
+// Clear all X Macros
+#define PRES BLANK
+#define KEYS BLANK
+#define SUBS BLANK
+#define EXEC BLANK
+#define SPEC BLANK
+
+// Process single key pushes
+#undef PRES
+#define PRES P_KEYMAP
+const struct keyEntry keyDict[] = {
+#include "dicts.def"
+};
+#undef PRES
+#define PRES BLANK
+
+// Process Combos
+#undef KEYS
+#define KEYS K_ACTION
+#include "dicts.def"
+#undef KEYS
+#define KEYS BLANK
+
+#undef KEYS
+#define KEYS K_KEYMAP
+const struct comboEntry PROGMEM cmbDict[] = {
+#include "dicts.def"
+};
+#undef KEYS
+#define KEYS BLANK
+
+// Process String stubs
+#undef SUBS
+#define SUBS S_ACTION
+#include "dicts.def"
+#undef SUBS
+#define SUBS BLANK
+
+// Generate dict for strings
+#undef SUBS
+#define SUBS S_KEYMAP
+const struct stringEntry PROGMEM strDict[] = {
+#include "dicts.def"
+};
+#undef SUBS
+#define SUBS BLANK
+
+// Generate function stubs
+#undef EXEC
+#define EXEC X_ACTION
+#include "dicts.def"
+#undef EXEC
+#define EXEC BLANK
+
+// Process the function structure
+#undef EXEC
+#define EXEC X_KEYMAP
+const struct funcEntry funDict[] = {
+#include "dicts.def"
+};
+#undef EXEC
+#define EXEC BLANK
+
+// Handle Special calls
+#undef SPEC
+#define SPEC Z_KEYMAP
+const struct specialEntry spcDict[] = {
+#include "dicts.def"
+};
+#undef SPEC
+#define SPEC BLANK
+
+// Test for collisions!
+// Switch statement will explode on duplicate
+// chords. This will be optimized out
+#undef PRES
+#undef KEYS
+#undef SUBS
+#undef EXEC
+#undef SPEC
+#define PRES TEST_COLLISION
+#define KEYS TEST_COLLISION
+#define SUBS TEST_COLLISION
+#define EXEC TEST_COLLISION
+#define SPEC TEST_COLLISION
+void testCollisions(void) {
+ C_SIZE bomb = 0;
+ switch (bomb) {
+#include "dicts.def"
+ }
+}
+
+// Test for unexpected input
+// Should return blank lines for all valid input
+#undef PRES
+#undef KEYS
+#undef SUBS
+#undef EXEC
+#undef SPEC
+#define PRES BLANK
+#define KEYS BLANK
+#define SUBS BLANK
+#define EXEC BLANK
+#define SPEC BLANK
+#include "dicts.def"
+
+// Get size data back into the engine
+size_t funcsLen = sizeof(funDict) / sizeof(funDict[0]);
+size_t stringLen = sizeof(strDict) / sizeof(strDict[0]);
+size_t keyLen = sizeof(keyDict) / sizeof(keyDict[0]);
+size_t comboLen = sizeof(cmbDict) / sizeof(cmbDict[0]);
+size_t specialLen = sizeof(spcDict) / sizeof(spcDict[0]);