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-rw-r--r--keyboards/handwired/unk/keymaps/default/config.h25
-rw-r--r--keyboards/handwired/unk/keymaps/default/keymap.c83
2 files changed, 108 insertions, 0 deletions
diff --git a/keyboards/handwired/unk/keymaps/default/config.h b/keyboards/handwired/unk/keymaps/default/config.h
new file mode 100644
index 000000000..3d2b4c7be
--- /dev/null
+++ b/keyboards/handwired/unk/keymaps/default/config.h
@@ -0,0 +1,25 @@
+/*
+Copyright 2020 Herpiko Dwi Aguno <herpiko@gmail.com>
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+
+#pragma once
+
+#define USE_SERIAL
+
+#define MASTER_LEFT
+// #define MASTER_RIGHT
+// #define EE_HANDS
diff --git a/keyboards/handwired/unk/keymaps/default/keymap.c b/keyboards/handwired/unk/keymaps/default/keymap.c
new file mode 100644
index 000000000..a38b1f92d
--- /dev/null
+++ b/keyboards/handwired/unk/keymaps/default/keymap.c
@@ -0,0 +1,83 @@
+#include QMK_KEYBOARD_H
+
+enum layer_names {
+ _QWERTY = 0,
+ _COLEMAK,
+ _LOWER,
+ _RAISE,
+ _ADJUST,
+};
+
+enum custom_keycodes {
+ QWERTY = SAFE_RANGE,
+ COLEMAK,
+};
+
+#define LOWER MO(_LOWER)
+#define RAISE MO(_RAISE)
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ [_QWERTY] = LAYOUT(
+ KC_ESC, KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPACE,
+ KC_HOME, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLASH,
+ KC_END, KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
+ KC_PSCREEN, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_LSFT, KC_PGUP,
+ LOWER, KC_LCTL, KC_LALT, KC_LGUI, RAISE, KC_SPACE, KC_SPACE, RAISE, KC_RALT, KC_RCTL, KC_DELETE, KC_PGDOWN
+ ),
+ [_COLEMAK] = LAYOUT(
+ KC_ESC, KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPACE,
+ KC_HOME, KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_LBRC, KC_RBRC, KC_BSLASH,
+ KC_END, KC_BSPACE, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, KC_ENT,
+ KC_PSCREEN, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_LSFT, KC_PGUP,
+ LOWER, KC_LCTL, KC_LALT, KC_LGUI, RAISE, KC_SPACE, KC_SPACE, RAISE, KC_RALT, KC_RCTL, KC_DELETE, KC_PGDOWN
+ ),
+
+ [_LOWER] = LAYOUT(
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ QWERTY, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ COLEMAK, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
+ ),
+
+ [_RAISE] = LAYOUT(
+ _______, _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F9, KC_F10, KC_F11, KC_F12,
+ _______, _______, _______, KC_UP, _______, _______, _______, _______, _______, KC_UP, _______, _______, _______, _______, _______,
+ _______, _______, KC_LEFT, KC_DOWN, KC_RIGHT, _______, _______, _______, KC_LEFT, KC_DOWN, KC_RIGHT, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
+ ),
+
+ [_ADJUST] = LAYOUT(
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
+ )
+};
+
+layer_state_t layer_state_set_user(layer_state_t state) {
+ return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
+}
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ switch (keycode) {
+ case QWERTY:
+ if (record->event.pressed) {
+ set_single_persistent_default_layer(_QWERTY);
+ }
+ return false;
+ case COLEMAK:
+ if (record->event.pressed) {
+ set_single_persistent_default_layer(_COLEMAK);
+ }
+ return false;
+ }
+ return true;
+}