diff options
Diffstat (limited to 'keyboards/kc60/keymaps/noroadsleft/readme_ch3.md')
-rw-r--r-- | keyboards/kc60/keymaps/noroadsleft/readme_ch3.md | 39 |
1 files changed, 39 insertions, 0 deletions
diff --git a/keyboards/kc60/keymaps/noroadsleft/readme_ch3.md b/keyboards/kc60/keymaps/noroadsleft/readme_ch3.md new file mode 100644 index 000000000..80549ba5c --- /dev/null +++ b/keyboards/kc60/keymaps/noroadsleft/readme_ch3.md @@ -0,0 +1,39 @@ +# @noroadsleft's KC60 keymap + +- [Table of Contents](./readme.md) + 1. [Base Layers](./readme_ch1.md) + 2. [OS Overlays](./readme_ch2.md) + 3. **Quake 2 Overlays** + 4. [Function Layers](./readme_ch4.md) + 5. [Other Layers](./readme_ch5.md) + +### Last updated: September 2, 2018, 1:03 PM UTC-0700 + + +---- + +## Layers 4, 5 and 6: Quake 2 `_Q2`, Quake 2 Dvorak `_QD`, and Quake 2 Console `_QC` + +### Accessed by holding either `Fn` key and tapping the `/?` key, then tapping `4$` + +These layers were born out of the confusion I have had trying to use the in-game chat and the console in [Quake 2](https://en.wikipedia.org/wiki/Quake_II). When Quake 2 came out, alternate keyboard layouts weren't really a thing. As a result, all in-game text input is hard-locked to US QWERTY, regardless of what the operating system is using for its input method. + +I'm attempting to solve this by some creative use of QMK's macro feature. The keycode in the System layer that enables these layers, [`GO_Q2`](./keymap.c#L386), is a [macro](./keymap.c#L175-183) that sets the default layer to the QWERTY layer, then turns the Quake 2 layer `_Q2` on. The result is a partially-overwritten QWERTY layer, that has some keycodes with some creative layer switching. + +When I hit the `Enter` key (bound in-game to text chat), the [macro keycode](./keymap.c#L184-L191) I've created sends the keycode for `Enter`, then follows with enabling the Hardware Dvorak layer and its corresponding overlay. Now the game is in text chat mode, and my keyboard is in Dvorak. When I hit `Enter` again, another `Enter` [keycode macro](./keymap.c#L192-L199) is sent, which sends the message, then the macro brings me back to the standard QWERTY+Quake 2 setup. Hitting `Escape` instead runs a [macro](./keymap.c#L200-L207) that cancels the sending of the message, and undoes the layers. + +I have been testing this configuration for a few months. Sometimes I end up still in Dvorak mode without any text input systems (in-game chat or the console) running, but it pretty much always happens when I'm focused on the game, so I don't know the cause yet. + +### Layer 4: Quake 2 +![Quake 2](https://i.imgur.com/WEZ9p2u.png) + +### Layer 5: Quake 2 Dvorak +![Quake 2 Dvorak](https://i.imgur.com/rhugHN4.png) + +### Layer 6: Quake 2 Console +![Quake 2 Console](https://i.imgur.com/dRTAjcy.png) + + +---- + +Next Chapter: [Function Layers](./readme_ch4.md) |