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-rw-r--r--keyboards/keebio/iris/keymaps/dcompact/config.h21
-rw-r--r--keyboards/keebio/iris/keymaps/dcompact/keymap.c231
-rw-r--r--keyboards/keebio/iris/keymaps/dcompact/readme.md45
3 files changed, 297 insertions, 0 deletions
diff --git a/keyboards/keebio/iris/keymaps/dcompact/config.h b/keyboards/keebio/iris/keymaps/dcompact/config.h
new file mode 100644
index 000000000..149a54be7
--- /dev/null
+++ b/keyboards/keebio/iris/keymaps/dcompact/config.h
@@ -0,0 +1,21 @@
+/*
+Copyright 2017 Danny Nguyen <danny@keeb.io>
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#pragma once
+
+// #define USE_I2C
+#define EE_HANDS
diff --git a/keyboards/keebio/iris/keymaps/dcompact/keymap.c b/keyboards/keebio/iris/keymaps/dcompact/keymap.c
new file mode 100644
index 000000000..ec1ffac8c
--- /dev/null
+++ b/keyboards/keebio/iris/keymaps/dcompact/keymap.c
@@ -0,0 +1,231 @@
+#include QMK_KEYBOARD_H
+
+// Custom Keycodes and Combinations Used
+#define DEL_SHF SFT_T(KC_DEL)
+#define QUAKE LCTL(KC_GRV)
+
+#define WKSP_L LALT(LCTL(KC_LEFT))
+#define WKSP_D LALT(LCTL(KC_DOWN))
+#define WKSP_U LALT(LCTL(KC_UP))
+#define WKSP_R LALT(LCTL(KC_RGHT))
+
+enum custom_layers {
+ _BASE,
+ _LOWER,
+ _RAISE,
+ _FUNC,
+ _GAME,
+ _LNUM,
+ _LFUN,
+ _ADJUST
+};
+
+
+enum custom_keycodes {
+ BASE = SAFE_RANGE,
+ LOWER,
+ RAISE,
+ FUNC,
+ GAME,
+ EXT_GM,
+ LNUM,
+ LFUN,
+ ADJUST
+};
+
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+ [_BASE] = LAYOUT(
+ //┌────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┐
+ KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH,
+ //├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
+ KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS,
+ //├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
+ DEL_SHF, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_BSPC,
+ //├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤
+ KC_LCTL, GAME, KC_LGUI, KC_LALT, LOWER, KC_LSFT, _______, _______, KC_SPC, RAISE, KC_RALT, KC_RGUI, FUNC, KC_ENT,
+ //└────────┴────────┴────────┴───┬────┴───┬────┴───┬────┴───┬────┘ └───┬────┴───┬────┴───┬────┴───┬────┴────────┴────────┴────────┘
+ KC_LALT, LOWER, KC_LSFT, KC_SPC, RAISE, KC_RALT
+ // └────────┴────────┴────────┘ └────────┴────────┴────────┘
+ ),
+
+ [_LOWER] = LAYOUT(
+ //┌────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┐
+ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_HOME, KC_PGDN, KC_PGUP, KC_END, XXXXXXX,
+ //├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
+ XXXXXXX, KC_PSCR, KC_MENU, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, XXXXXXX,
+ //├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
+ XXXXXXX, KC_CAPS, KC_LNUM, KC_INS, XXXXXXX, XXXXXXX, XXXXXXX, WKSP_L, WKSP_D, WKSP_U, WKSP_R, XXXXXXX,
+ //├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤
+ _______, XXXXXXX, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
+ //└────────┴────────┴────────┴───┬────┴───┬────┴───┬────┴───┬────┘ └───┬────┴───┬────┴───┬────┴───┬────┴────────┴────────┴────────┘
+ _______, _______, _______, XXXXXXX, _______, XXXXXXX
+ // └────────┴────────┴────────┘ └────────┴────────┴────────┘
+ ),
+
+ [_RAISE] = LAYOUT(
+ //┌────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┐
+ QUAKE, KC_GRV, KC_TILD, KC_BSLS, KC_PIPE, KC_LPRN, KC_RPRN, KC_7, KC_8, KC_9, KC_SLSH, KC_EQL,
+ //├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
+ XXXXXXX, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_LCBR, KC_RCBR, KC_4, KC_5, KC_6, KC_ASTR, KC_PLUS,
+ //├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
+ XXXXXXX, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LBRC, KC_RBRC, KC_1, KC_2, KC_3, KC_MINS, KC_BSPC,
+ //├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤
+ _______, XXXXXXX, _______, _______, _______, KC_LABK, XXXXXXX, XXXXXXX, KC_RABK, _______, KC_0, KC_DOT, KC_COMM, XXXXXXX,
+ //└────────┴────────┴────────┴───┬────┴───┬────┴───┬────┴───┬────┘ └───┬────┴───┬────┴───┬────┴───┬────┴────────┴────────┴────────┘
+ _______, _______, KC_LABK, KC_RABK, _______, KC_0
+ // └────────┴────────┴────────┘ └────────┴────────┴────────┘
+ ),
+
+ [_FUNC] = LAYOUT(
+ //┌────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┐
+ XXXXXXX, KC_SLEP, KC_MPRV, KC_MPLY, KC_MNXT, XXXXXXX, XXXXXXX, KC_F9, KC_F10, KC_F11, KC_F12, XXXXXXX,
+ //├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
+ XXXXXXX, KC_WAKE, KC_MUTE, KC_VOLD, KC_VOLU, XXXXXXX, XXXXXXX, KC_F5, KC_F6, KC_F7, KC_F8, XXXXXXX,
+ //├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
+ XXXXXXX, KC_PWR, KC_MRWD, KC_MPLY, KC_MFFD, XXXXXXX, XXXXXXX, KC_F1, KC_F2, KC_F3, KC_F4, XXXXXXX,
+ //├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤
+ _______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, XXXXXXX,
+ //└────────┴────────┴────────┴───┬────┴───┬────┴───┬────┴───┬────┘ └───┬────┴───┬────┴───┬────┴───┬────┴────────┴────────┴────────┘
+ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
+ // └────────┴────────┴────────┘ └────────┴────────┴────────┘
+ ),
+
+ [_GAME] = LAYOUT(
+ //┌────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┐
+ KC_TAB, KC_Q, KC_W, KC_E, KC_H, KC_Z, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
+ //├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
+ KC_LSFT, KC_A, KC_S, KC_D, KC_U, KC_X, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
+ //├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
+ KC_LCTL, KC_F, KC_G, KC_R, KC_M, KC_C, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
+ //├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤
+ KC_ESC, KC_TILD, KC_LALT, KC_SPC, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, EXT_GM,
+ //└────────┴────────┴────────┴───┬────┴───┬────┴───┬────┴───┬────┘ └───┬────┴───┬────┴───┬────┴───┬────┴────────┴────────┴────────┘
+ KC_SPC, LNUM, LFUN, XXXXXXX, XXXXXXX, XXXXXXX
+ // └────────┴────────┴────────┘ └────────┴────────┴────────┘
+ ),
+
+ [_LNUM] = LAYOUT(
+ //┌────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┐
+ _______, KC_1, KC_2, KC_3, KC_4, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
+ //├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
+ _______, KC_5, KC_6, KC_7, KC_8, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
+ //├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
+ _______, KC_9, KC_0, KC_COMM, KC_DOT, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
+ //├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤
+ _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
+ //└────────┴────────┴────────┴───┬────┴───┬────┴───┬────┴───┬────┘ └───┬────┴───┬────┴───┬────┴───┬────┴────────┴────────┴────────┘
+ _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
+ // └────────┴────────┴────────┘ └────────┴────────┴────────┘
+ ),
+
+ [_LFUN] = LAYOUT(
+ //┌────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┐
+ _______, KC_F1, KC_F2, KC_F3, KC_F4, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
+ //├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
+ _______, KC_F5, KC_F6, KC_F7, KC_F8, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
+ //├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
+ _______, KC_F9, KC_F10, KC_F11, KC_F12, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
+ //├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤
+ _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
+ //└────────┴────────┴────────┴───┬────┴───┬────┴───┬────┴───┬────┘ └───┬────┴───┬────┴───┬────┴───┬────┴────────┴────────┴────────┘
+ _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
+ // └────────┴────────┴────────┘ └────────┴────────┴────────┘
+ ),
+
+ [_ADJUST] = LAYOUT(
+ //┌────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┐
+ _______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL,
+ //├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
+ _______, _______, _______, _______, _______, BL_STEP, RGB_TOG, RGB_HUI, RGB_SAI, RGB_SAI, _______, _______,
+ //├────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┤
+ _______, _______, _______, _______, _______, BL_BRTG, RGB_MOD, RGB_HUD, RGB_SAD, RGB_VAD, _______, _______,
+ //├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ //└────────┴────────┴────────┴───┬────┴───┬────┴───┬────┴───┬────┘ └───┬────┴───┬────┴───┬────┴───┬────┴────────┴────────┴────────┘
+ _______, _______, _______, _______, _______, _______
+ // └────────┴────────┴────────┘ └────────┴────────┴────────┘
+ )
+};
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ switch (keycode) {
+ case LOWER:
+ if (record->event.pressed) {
+ layer_on(_LOWER);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ } else {
+ layer_off(_LOWER);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ }
+ return false;
+ case RAISE:
+ if (record->event.pressed) {
+ layer_on(_RAISE);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ } else {
+ layer_off(_RAISE);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ }
+ return false;
+ case FUNC:
+ if (record->event.pressed) {
+ layer_on(_FUNC);
+ } else {
+ layer_off(_FUNC);
+ }
+ return false;
+ case GAME:
+ if (!record->event.pressed) {
+ #ifdef AUDIO_ENABLE
+ stop_all_notes();
+ PLAY_SONG(plover_song);
+ #endif
+ rgblight_mode(RGBLIGHT_MODE_SNAKE);
+ layer_on(_GAME);
+ }
+ return false;
+ case EXT_GM:
+ if (record->event.pressed) {
+ #ifdef AUDIO_ENABLE
+ PLAY_SONG(plover_gb_song);
+ #endif
+ rgblight_mode(RGBLIGHT_MODE_RAINBOW_MOOD);
+ layer_off(_GAME);
+ }
+ return false;
+ case LNUM:
+ if (record->event.pressed) {
+ layer_on(_LNUM);
+ } else {
+ layer_off(_LNUM);
+ }
+ return false;
+ case LFUN:
+ if (record->event.pressed) {
+ layer_on(_LFUN);
+ } else {
+ layer_off(_LFUN);
+ }
+ return false;
+ }
+ return true;
+}
+
+void encoder_update_user(uint8_t index, bool clockwise) {
+ if (index == 0) {
+ if (clockwise) {
+ tap_code(KC_VOLU);
+ } else {
+ tap_code(KC_VOLD);
+ }
+ }
+ else if (index == 1) {
+ if (clockwise) {
+ tap_code(KC_PGDN);
+ } else {
+ tap_code(KC_PGUP);
+ }
+ }
+}
diff --git a/keyboards/keebio/iris/keymaps/dcompact/readme.md b/keyboards/keebio/iris/keymaps/dcompact/readme.md
new file mode 100644
index 000000000..f3f3d8ca6
--- /dev/null
+++ b/keyboards/keebio/iris/keymaps/dcompact/readme.md
@@ -0,0 +1,45 @@
+# DCompact Layout
+
+**Dvorak, Layered, Mouse-Enabled, Compact -- now with Game Mode~**
+
+_See [the layout source](keymap.c) for the actual layout_
+
+## Goals
+
+The following are the goals kept in mind when designing the DCompact
+layout:
+
+- Provide minimal travel distance when typing English or coding
+- Consistent muscle memory translation from standard QWERTY
+- Stateless typing experience
+- OS-agnostic features, macros, and key placement
+- Minimize dependence on mouse usage
+
+These are generally all met or balanced within reason. This layout is
+not intended at all to be a familiar layout for much of anyone (except
+maybe those who already type in Dvorak) -- this is meant to amplify the
+best parts of having limited, ortholinear keys with layering.
+
+## As Reference Material
+
+If you're reading this hoping to find reference material to implement
+your own layout, then please feel free to copy over this layout and
+make edits where you see fit. I removed a lot of the features I felt
+extraneous to my usage and simplified style where I felt needed. This
+would hopefully mean that my code should feel like a good base to
+develop from for those new to QMK.
+
+_Remember that settings defined in the layout directory override and
+merge with those in the keyboard folder_
+
+## Relevant Links
+
+- [Online Dvorak Layout Trainer](https://learn.dvorak.nl/)
+- [Dvorak Wikipedia Page](https://en.wikipedia.org/wiki/Dvorak_Simplified_Keyboard)
+- [QMK Docs](https://docs.qmk.fm/#/)
+- [QMK KeyCode Reference](https://docs.qmk.fm/#/keycodes)
+
+## Contact
+
+Maintainer: [Dan](https://github.com/loksonarius)
+