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-rw-r--r--keyboards/kinesis/keymaps/insertsnideremarks/config.h1
-rw-r--r--keyboards/kinesis/keymaps/insertsnideremarks/keymap.c77
-rw-r--r--keyboards/kinesis/keymaps/insertsnideremarks/readme.md8
3 files changed, 44 insertions, 42 deletions
diff --git a/keyboards/kinesis/keymaps/insertsnideremarks/config.h b/keyboards/kinesis/keymaps/insertsnideremarks/config.h
index 02eed310a..3548fa348 100644
--- a/keyboards/kinesis/keymaps/insertsnideremarks/config.h
+++ b/keyboards/kinesis/keymaps/insertsnideremarks/config.h
@@ -6,6 +6,7 @@
// place overrides here
#define PREVENT_STUCK_MODIFIERS
+#define IGNORE_MOD_TAP_INTERRUPT
#define TAPPING_TERM 175
#define TAPPING_TOGGLE 2
diff --git a/keyboards/kinesis/keymaps/insertsnideremarks/keymap.c b/keyboards/kinesis/keymaps/insertsnideremarks/keymap.c
index bac5ea3ff..bf75327f1 100644
--- a/keyboards/kinesis/keymaps/insertsnideremarks/keymap.c
+++ b/keyboards/kinesis/keymaps/insertsnideremarks/keymap.c
@@ -5,15 +5,15 @@ extern keymap_config_t keymap_config;
enum kinesis_layers {
_COLEMAK, // Colemak (default layer)
_QWERTY, // Qwerty
+ _COLEMAKGM, // Colemak gaming/vanilla (limited dual-role keys with layer access)
+ _QWERTYGM, // QWERTY gaming/vanilla (limited dual-role keys with layer access)
_NUMBERS, // Numbers & Symbols
_NUMBERS2, // Numbers & Symbols 2 (identical as _NUMBERS; basically used for tri-layer access to _ADJUST)
_FUNCTION, // Function
_FUNCTION2, // Function 2 (identical as _FUNCTION; used to allow for easier use of space and backspace while using function layer arrows)
_NUMPAD, // Numpad
- _COLEMAKGM, // Colemak gaming/vanilla (no dual-role keys with layer access)
- _QWERTYGM, // QWERTY gaming/vanilla (no dual-role keys with layer access)
- _ADJUST, // Adjust layer, accessed via tri-layer feature)
- _ADJUST2 // Second Adjust layer, accessed outside of tri-layer feature)
+ _ADJUST, // Adjust layer (accessed via tri-layer feature)
+ _ADJUST2 // Second Adjust layer (accessed outside of tri-layer feature)
};
enum kinesis_keycodes {
@@ -64,7 +64,7 @@ void dance_LAYER_reset(qk_tap_dance_state_t *state, void *user_data) {
}
qk_tap_dance_action_t tap_dance_actions[] = {
-[ADJ] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, dance_LAYER_finished, dance_LAYER_reset), // Double-tap to activate Adjust layer via oneshot layer
+[ADJ] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, dance_LAYER_finished, dance_LAYER_reset), // Double-tap to activate Adjust layer via oneshot layer
[LBCB] = ACTION_TAP_DANCE_DOUBLE(KC_LBRC, KC_LCBR), // Left bracket on a single-tap, left brace on a double-tap
[RBCB] = ACTION_TAP_DANCE_DOUBLE(KC_RBRC, KC_RCBR), // Right bracket on a single-tap, right brace on a double-tap
[EQPL] = ACTION_TAP_DANCE_DOUBLE(KC_EQL, KC_PLUS), // Plus sign on a single-tap, equal sign on a double-tap
@@ -104,7 +104,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* | Space | Enter |App/Alt| | RGUI | Delete| Bspc |
* | / | / |-------| |-------| / | / |
* | Fn | Number| Bspc | | Enter |Number2| Fn2 |
-* `-----------------------' `-----------------------'
+* `-----------------------' `-----------------------'
*/
[_COLEMAK] = LAYOUT(
// Left Hand
@@ -150,7 +150,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* | Space | Enter |App/Alt| | RGUI | Delete| Bspc |
* | / | / |-------| |-------| / | / |
* | Fn | Number| Bspc | | Enter |Number2| Fn2 |
-* `-----------------------' `-----------------------'
+* `-----------------------' `-----------------------'
*/
[_QWERTY] = LAYOUT(
// Left Hand
@@ -160,7 +160,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
CTLESC, KC_A, KC_S, KC_D, KC_F, KC_G,
KC_LSPO, KC_Z, KC_X, KC_C, KC_V, KC_B,
KC_INS, KC_GRV, KC_LBRC, KC_RBRC,
- //Left Thumb
+ //Left Thumb
CTLESC, ALL_T(KC_NO),
ALTAPP,
SPCFN, ENTNS, KC_BSPC,
@@ -197,7 +197,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* | | | | | | | |
* | | |-------| |-------| | |
* | | | | | | | |
-* `-----------------------' `-----------------------'
+* `-----------------------' `-----------------------'
*/
[_NUMBERS] = LAYOUT(
// Left Hand
@@ -214,10 +214,10 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// Right Hand
_______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
- KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, _______,
- KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, _______,
+ KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, _______,
+ KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, _______,
TD(GVTL), TD(LBCB), TD(RBCB), _______, _______, _______,
- _______, _______, _______, _______,
+ _______, _______, _______, _______,
// Right Thumb
_______, _______,
_______,
@@ -239,10 +239,10 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// Right Hand
_______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
- KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, _______,
- KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, _______,
+ KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, _______,
+ KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, _______,
TD(GVTL), TD(LBCB), TD(RBCB), _______, _______, _______,
- _______, _______, _______, _______,
+ _______, _______, _______, _______,
// Right Thumb
_______, _______,
_______,
@@ -267,13 +267,13 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* | | | | | | | |
* | | |-------| |-------| | |
* | | | | | | | |
-* `-----------------------' `-----------------------'
+* `-----------------------' `-----------------------'
*/
[_FUNCTION] = LAYOUT(
// Left Hand
_______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_F12, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5,
- _______, _______, _______, KC_UP, _______, _______,
+ _______, _______, _______, KC_UP, _______, _______,
_______, LCTL(KC_A), KC_LEFT, KC_DOWN, KC_RGHT, LCA(KC_TAB),
_______, LCTL(KC_Z), LCTL(KC_X), LCTL(KC_C), LCTL(KC_V), KC_BSPC,
_______, _______, _______, _______,
@@ -281,7 +281,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
_______, _______,
_______,
_______, _______, _______,
- // Right Hand
+ // Right Hand
_______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
_______, _______, KC_UP, LCTL(KC_Y), _______, _______,
@@ -298,7 +298,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// Left Hand
_______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_F12, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5,
- _______, _______, _______, KC_UP, _______, _______,
+ _______, _______, _______, KC_UP, _______, _______,
_______, LCTL(KC_A), KC_LEFT, KC_DOWN, KC_RGHT, LCA(KC_TAB),
_______, LCTL(KC_Z), LCTL(KC_X), LCTL(KC_C), LCTL(KC_V), KC_BSPC,
_______, _______, _______, _______,
@@ -306,7 +306,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
_______, _______,
_______,
_______, _______, _______,
- // Right Hand
+ // Right Hand
_______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
_______, _______, KC_UP, LCTL(KC_Y), _______, _______,
@@ -338,7 +338,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* | | | | | | | |
* | | |-------| |-------| | |
* | | | | | KP Ent| | |
-* `-----------------------' `-----------------------'
+* `-----------------------' `-----------------------'
*/
[_NUMPAD] = LAYOUT(
// Left Hand
@@ -366,7 +366,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
),
/* Colemak gaming/vanilla
-* (No access to Function or Numbers layers; mainly used for gaming; double-tap and hold TD(ADJ) above LAlt to access Adjust layer)
+* (Limited access to Function or Numbers layers; mainly used for gaming; double-tap and hold TD(ADJ) above LAlt to access Adjust layer)
* ,-------------------------------------------. ,-------------------------------------------.
* | = | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | - |
* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
@@ -383,8 +383,8 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* ,-------|-------|-------| |-------+-------+-------.
* | | | LAlt | | RGUI | | |
* | Space | Enter |-------| |-------| Delete| Bspc |
-* | | | Bspc | | Enter | | |
-* `-----------------------' `-----------------------'
+* | | |Bspc/FN| | Ent/NS| | |
+* `-----------------------' `-----------------------'
*/
[_COLEMAKGM] = LAYOUT(
// Left Hand
@@ -397,7 +397,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
//Left Thumb
CTLESC, TD(ADJ),
KC_LALT,
- KC_SPC, KC_ENT, KC_BSPC,
+ KC_SPC, KC_ENT, BSPCFN,
//Right Hand
KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS, NUMPAD, ADJUST,
KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
@@ -408,11 +408,11 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
//Right Thumb
KC_RALT, KC_RCTL,
KC_RGUI,
- KC_ENT, KC_DEL, KC_BSPC
+ ENTNS, KC_DEL, KC_BSPC
),
/* QWERTY gaming/vanilla
-* (No access to Function or Numbers layers; mainly used for gaming; double-tap and hold TD(ADJ) above LAlt to access Adjust layer)
+* (Limited access to Function or Numbers layers; mainly used for gaming; double-tap and hold TD(ADJ) above LAlt to access Adjust layer)
* ,-------------------------------------------. ,-------------------------------------------.
* | = | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | - |
* |--------+------+------+------+------+------| |------+------+------+------+------+--------|
@@ -429,8 +429,8 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* ,-------|-------|-------| |-------+-------+-------.
* | | | LAlt | | RGUI | | |
* | Space | Enter |-------| |-------| Delete| Bspc |
-* | | | Bspc | | Enter | | |
-* `-----------------------' `-----------------------'
+* | | |Bspc/FN| | Ent/NS| | |
+* `-----------------------' `-----------------------'
*/
[_QWERTYGM] = LAYOUT(
// Left Hand
@@ -443,7 +443,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
//Left Thumb
CTLESC, TD(ADJ),
KC_LALT,
- KC_SPC, KC_ENT, KC_BSPC,
+ KC_SPC, KC_ENT, BSPCFN,
//Right Hand
KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS, NUMPAD, ADJUST,
KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
@@ -454,7 +454,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
//Right Thumb
KC_RALT, KC_RCTL,
KC_RGUI,
- KC_ENT, KC_DEL, KC_BSPC
+ ENTNS, KC_DEL, KC_BSPC
),
/* Adjust layer
@@ -476,7 +476,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* | | | | | | | |
* | | |-------| |-------| | |
* | | | | | | | |
-* `-----------------------' `-----------------------'
+* `-----------------------' `-----------------------'
*/
[_ADJUST] = LAYOUT(
// Left Hand
@@ -496,7 +496,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
_______, _______, _______, _______, _______, _______,
_______, NKROTG, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______,
- _______, _______, _______, _______,
+ _______, _______, _______, _______,
// Right Thumb
_______, _______,
_______,
@@ -521,7 +521,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
_______, _______, _______, _______, _______, _______,
_______, NKROTG, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______,
- _______, _______, _______, _______,
+ _______, _______, _______, _______,
// Right Thumb
_______, _______,
_______,
@@ -541,9 +541,10 @@ void persistent_default_layer_set(uint16_t default_layer) {
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
- case COLEMAK:
+ case COLEMAK:
if (record->event.pressed) {
- persistent_default_layer_set(1UL << _COLEMAK);
+ default_layer_set(1UL << _COLEMAK);
+// persistent_default_layer_set(1UL << _COLEMAK);
layer_off ( _QWERTY);
layer_off ( _NUMBERS);
layer_off ( _NUMBERS2);
@@ -559,7 +560,8 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
break;
case QWERTY:
if (record->event.pressed) {
- persistent_default_layer_set(1UL << _QWERTY);
+ default_layer_set(1UL << _QWERTY);
+// persistent_default_layer_set(1UL << _QWERTY);
layer_off ( _COLEMAK);
layer_off ( _NUMBERS);
layer_off ( _NUMBERS2);
@@ -570,7 +572,6 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
layer_off ( _QWERTYGM);
layer_off ( _ADJUST);
layer_off ( _ADJUST2);
-
}
return false;
break;
diff --git a/keyboards/kinesis/keymaps/insertsnideremarks/readme.md b/keyboards/kinesis/keymaps/insertsnideremarks/readme.md
index 353fca077..f774ef444 100644
--- a/keyboards/kinesis/keymaps/insertsnideremarks/readme.md
+++ b/keyboards/kinesis/keymaps/insertsnideremarks/readme.md
@@ -150,7 +150,7 @@ Persistent default layer has been enabled for Colemak and QWERTY. The gaming/va
### Colemak gaming/vanilla
- (No access to Function or Numbers layers; mainly used for gaming; double-tap TD(ADJ) for one shot access to Adjust layer)
+ (Limited access to Function or Numbers layers; mainly used for gaming; double-tap TD(ADJ) for one shot access to Adjust layer)
,-----------------------------------------------------------------------------------------------------------.
| ESC | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 | PScr| SLck| Paus|Numpd|Adjst|
`-----------------------------------------------------------------------------------------------------------'
@@ -170,12 +170,12 @@ Persistent default layer has been enabled for Colemak and QWERTY. The gaming/va
,-------|-------|-------| |-------+-------+-------.
| | | LAlt | | RGUI | | |
| Space | Enter |-------| |-------| Delete| Bspc |
- | | | Bspc | | Tab | | |
+ | | |Bspc/FN| | Ent/NS| | |
`-----------------------' `-----------------------'
### QWERTY gaming/vanilla
- (No access to Function or Numbers layers; mainly used for gaming; double-tap TD(ADJ) for one shot access to Adjust layer)
+ (Limited access to Function or Numbers layers; mainly used for gaming; double-tap TD(ADJ) for one shot access to Adjust layer)
,-----------------------------------------------------------------------------------------------------------.
| ESC | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 | PScr| SLck| Paus|Numpd|Adjst|
`-----------------------------------------------------------------------------------------------------------'
@@ -195,7 +195,7 @@ Persistent default layer has been enabled for Colemak and QWERTY. The gaming/va
,-------|-------|-------| |-------+-------+-------.
| | | LAlt | | RGUI | | |
| Space | Enter |-------| |-------| Delete| Bspc |
- | | | Bspc | | Tab | | |
+ | | |Bspc/FN| | Ent/NS| | |
`-----------------------' `-----------------------'
### Adjust layer