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-rw-r--r--keyboards/planck/old_keymap_files/common_keymaps/keymap_reed.c14
1 files changed, 7 insertions, 7 deletions
diff --git a/keyboards/planck/old_keymap_files/common_keymaps/keymap_reed.c b/keyboards/planck/old_keymap_files/common_keymaps/keymap_reed.c
index f721716fd..9e6e953e3 100644
--- a/keyboards/planck/old_keymap_files/common_keymaps/keymap_reed.c
+++ b/keyboards/planck/old_keymap_files/common_keymaps/keymap_reed.c
@@ -1,5 +1,8 @@
#include "keymap.h"
+#define KC_MO2 MO(2)
+#define KC_MO3 MO(3)
+
/*
* BUILD:
* Simply run the command below in the keyboards/planck directory
@@ -23,30 +26,27 @@ const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
ESC, Q, W, E, R, T, Y, U, I, O, P, BSPC,
TAB, A, S, D, F, G, H, J, K, L, SCLN, QUOT,
LSFT, Z, X, C, V, B, N, M, COMM, DOT, SLSH, FN5,
- LCTL, CAPS, LALT, LGUI, FN2, FN7, SPC, FN1, LEFT, DOWN, UP, RGHT),
+ LCTL, CAPS, LALT, LGUI, MO3, FN7, SPC, MO2, LEFT, DOWN, UP, RGHT),
[1] = KEYMAP_GRID( /* Reed EXTREME GAMING */
ESC, Q, W, E, R, T, Y, U, I, O, P, BSPC,
TAB, A, S, D, F, G, H, J, K, L, SCLN, QUOT,
LSFT, Z, X, C, V, B, N, M, COMM, DOT, SLSH, FN5,
- LCTL, 1, 2, 3, 4, SPC, FN2, FN1, LEFT, DOWN, UP, RGHT),
+ LCTL, 1, 2, 3, 4, SPC, MO3, MO2, LEFT, DOWN, UP, RGHT),
[2] = KEYMAP_GRID( /* Reed RAISE */
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, BSPC,
TRNS, FN3, FN4, PAUSE, TRNS, TRNS, TRNS, MINS, EQL, LBRC, RBRC, BSLS,
TRNS, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, TRNS,
- TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, FN1, MNXT, VOLD, VOLU, MPLY),
+ TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, MO2, MNXT, VOLD, VOLU, MPLY),
[3] = KEYMAP_GRID( /* Reed LOWER */
TRNS, FN10, FN11, FN12, FN13, FN14, FN15, FN16, FN17, FN18, FN19, DEL,
TRNS, TRNS, INS, HOME, PGUP, TRNS, TRNS, FN20, FN21, FN23, FN24, FN28,
TRNS, TRNS, DEL, END, PGDN, F11, F12, F13, TRNS, VOLD, VOLU, TRNS,
- TRNS, TRNS, TRNS, TRNS, FN2, TRNS, TRNS, TRNS, MPRV, MUTE, MPLY, MNXT),
+ TRNS, TRNS, TRNS, TRNS, MO3, TRNS, TRNS, TRNS, MPRV, MUTE, MPLY, MNXT),
};
const uint16_t PROGMEM fn_actions[] = {
- [1] = ACTION_LAYER_MOMENTARY(2), // to Fn overlay - RAISE
- [2] = ACTION_LAYER_MOMENTARY(3), // to Fn overlay - LOWER
-
[3] = ACTION_DEFAULT_LAYER_SET(0),
[4] = ACTION_DEFAULT_LAYER_SET(1),
// Actions for the tap/hold modifiers listed above