diff options
Diffstat (limited to 'keyboards/redox/keymaps/jeherve')
-rw-r--r-- | keyboards/redox/keymaps/jeherve/config.h | 38 | ||||
-rw-r--r-- | keyboards/redox/keymaps/jeherve/keymap.c | 259 | ||||
-rw-r--r-- | keyboards/redox/keymaps/jeherve/readme.md | 42 | ||||
-rw-r--r-- | keyboards/redox/keymaps/jeherve/rules.mk | 3 |
4 files changed, 342 insertions, 0 deletions
diff --git a/keyboards/redox/keymaps/jeherve/config.h b/keyboards/redox/keymaps/jeherve/config.h new file mode 100644 index 000000000..b9b67c999 --- /dev/null +++ b/keyboards/redox/keymaps/jeherve/config.h @@ -0,0 +1,38 @@ +/* +Copyright 2018 Jeremy Herve <jeremy@jeremy.hu> + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see <http://www.gnu.org/licenses/>. +*/ + +#pragma once + +/* Change the default tapping toggle value (normally 5) */ +#define TAPPING_TOGGLE 2 + +/* Use I2C or Serial, not both */ +#define USE_SERIAL +//#define USE_I2C + +/* Select hand configuration */ +#define MASTER_LEFT +// #define MASTER_RIGHT +// #define EE_HANDS + +#undef RGBLED_NUM +//#define RGBLIGHT_ANIMATIONS +#define RGBLED_NUM 14 +#define RGBLIGHT_HUE_STEP 8 +#define RGBLIGHT_SAT_STEP 8 +#define RGBLIGHT_VAL_STEP 8 +#define RGBLIGHT_SLEEP diff --git a/keyboards/redox/keymaps/jeherve/keymap.c b/keyboards/redox/keymaps/jeherve/keymap.c new file mode 100644 index 000000000..f39b5a438 --- /dev/null +++ b/keyboards/redox/keymaps/jeherve/keymap.c @@ -0,0 +1,259 @@ +#include QMK_KEYBOARD_H + +extern keymap_config_t keymap_config; + +// Each layer gets a name for readability, which is then used in the keymap matrix below. +// The underscores don't mean anything - you can have a layer called STUFF or any other name. +// Layer names don't all need to be of the same length, obviously, and you can also skip them +// entirely and just use numbers. +#define _COLEMAK 0 +#define _SYMB 1 +#define _NAV 2 +#define _INTER 3 +#define _ADJUST 4 + +enum custom_keycodes { + COLEMAK = SAFE_RANGE, + SYMB, + NAV, + INTER, + ADJUST, + // These use process_record_user() + M_BRACKET_LEFT, + M_BRACKET_RIGHT, + SHRUG, + WAVE, + YOSHI, + THUMB_UP, + NBSP, + INV_1P, + ALFRED +}; + +// Is shift being held? Let's store this in a bool. +static bool shift_held = false; + +bool process_record_user(uint16_t keycode, keyrecord_t *record) { + switch(keycode) { + case SHRUG: + if (record->event.pressed) { + send_unicode_hex_string("00AF 005C 005F 0028 30C4 0029 005F 002F 00AF"); + } + return false; + break; + case INV_1P: + if (record->event.pressed) { + SEND_STRING(SS_DOWN(X_LGUI)SS_DOWN(X_LALT)SS_TAP(X_BSLASH)SS_UP(X_LGUI)SS_UP(X_LALT)); + } + return false; + break; + case ALFRED: + if (record->event.pressed) { + SEND_STRING(SS_DOWN(X_LALT)SS_TAP(X_SPACE)SS_UP(X_LALT)); + } + return false; + break; + case YOSHI: + if (record->event.pressed) { + SEND_STRING(":yellow_yoshi:"); + } + return false; + break; + case THUMB_UP: + if (record->event.pressed) { + SEND_STRING(SS_LALT("D83D+DC4D")); + } + return false; + break; + case WAVE: + if (record->event.pressed) { + SEND_STRING(SS_LALT("D83D+DC4B")); + } + return false; + break; + case NBSP: + if (record->event.pressed) { + SEND_STRING(" "); + } + return false; + break; + case KC_LSFT: + shift_held = record->event.pressed; + return true; + break; + case KC_RSFT: + shift_held = record->event.pressed; + return true; + break; + case M_BRACKET_LEFT: { + if (record->event.pressed) { + if (shift_held) { + unregister_code(KC_LSFT); + unregister_code(KC_RSFT); + register_code(KC_LBRC); + } else { + register_code(KC_LSFT); + register_code(KC_9); + } + } else { // Release the key + unregister_code(KC_LBRC); + unregister_code(KC_LSFT); + unregister_code(KC_RSFT); + unregister_code(KC_9); + } + return false; + break; + } + case M_BRACKET_RIGHT: { + if (record->event.pressed) { + if (shift_held) { + unregister_code(KC_LSFT); + unregister_code(KC_RSFT); + register_code(KC_RBRC); + } else { + register_code(KC_LSFT); + register_code(KC_0); + } + } else { // Release the key + unregister_code(KC_RBRC); + unregister_code(KC_LSFT); + unregister_code(KC_RSFT); + unregister_code(KC_0); + } + return false; + break; + } + } + return true; +}; + +// Shortcut to make keymap more readable +#define KC_SYQT LT(_SYMB,KC_QUOT) +#define SYM_L MO(_SYMB) +#define MO_INTR MO(_INTER) +#define TT_ADJ TT(_ADJUST) + +#define UC_00E0 UC(0x00E0) +#define UC_00FC UC(0x00FC) +#define UC_00E8 UC(0x00E8) +#define UC_00F6 UC(0x00F6) +#define UC_00E1 UC(0x00E1) +#define UC_00F9 UC(0x00F9) +#define UC_00E9 UC(0x00E9) +#define UC_00ED UC(0x00ED) +#define UC_00F3 UC(0x00F3) +#define UC_00E2 UC(0x00E2) +#define UC_00E7 UC(0x00E7) +#define UC_0171 UC(0x0171) +#define UC_00EA UC(0x00EA) +#define UC_0151 UC(0x0151) + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + + [_COLEMAK] = LAYOUT( + //┌────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┐ + KC_GRV ,KC_1 ,KC_2 ,KC_3 ,KC_4 ,KC_5 , KC_6 ,KC_7 ,KC_8 ,KC_9 ,KC_0 ,KC_EQL , + //├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤ + KC_TAB ,KC_Q ,KC_W ,KC_F ,KC_P ,KC_G ,KC_ESC , INV_1P ,KC_J ,KC_L ,KC_U ,KC_Y ,KC_SCLN ,KC_BSLS , + //├────────┼────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┼────────┤ + SYM_L ,KC_A ,KC_R ,KC_S ,KC_T ,KC_D ,M_BRACKET_LEFT, M_BRACKET_RIGHT ,KC_H ,KC_N ,KC_E ,KC_I ,KC_O ,KC_SYQT , + //├────────┼────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┼────────┤ + KC_LSFT ,KC_Z ,KC_X ,KC_C ,KC_V ,KC_B ,TT(_NAV),TT(_SYMB), TT(_SYMB),TT(_NAV),KC_K ,KC_M ,KC_COMM ,KC_DOT ,KC_SLSH ,KC_RSFT , + //├────────┼────────┼────────┼────────┼────┬───┴────┬───┼────────┼────────┤ ├────────┼────────┼───┬────┴───┬────┼────────┼────────┼────────┼────────┤ + MO_INTR ,KC_LCTL ,KC_HYPR ,KC_LALT , KC_LCMD , KC_BSPC ,KC_LCTL , KC_ENT ,KC_SPC , ALFRED , TT_ADJ ,KC_HYPR ,KC_RCTL ,MO_INTR + //└────────┴────────┴────────┴────────┘ └────────┘ └────────┴────────┘ └────────┴────────┘ └────────┘ └────────┴────────┴────────┴────────┘ + ), + + [_SYMB] = LAYOUT( + //┌────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┐ + _______ ,_______ ,_______ ,_______ ,_______ ,_______ , _______ ,_______ ,_______ ,_______ ,_______ ,_______ , + //├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤ + _______ ,KC_1 ,KC_2 ,KC_3 ,KC_4 ,KC_5 ,_______ , _______ ,KC_6 ,KC_7 ,KC_8 ,KC_9 ,KC_0 ,_______ , + //├────────┼────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┼────────┤ + _______ ,KC_EXLM ,KC_AT ,KC_HASH ,KC_DLR ,KC_PERC ,KC_LCBR , KC_RCBR ,KC_CIRC ,KC_AMPR ,KC_ASTR ,KC_MINS ,KC_UNDS ,_______ , + //├────────┼────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┼────────┤ + _______ ,_______ ,_______ ,KC_TILD ,KC_GRV , _______ ,_______ ,_______ , _______ ,_______ ,_______ ,KC_EQL ,KC_PLUS ,_______ ,_______ ,_______ , + //├────────┼────────┼────────┼────────┼────┬───┴────┬───┼────────┼────────┤ ├────────┼────────┼───┬────┴───┬────┼────────┼────────┼────────┼────────┤ + _______ ,_______ ,_______ ,_______ , _______ , _______ ,_______ , _______ ,_______ , _______ , _______ ,_______ ,_______ ,_______ + //└────────┴────────┴────────┴────────┘ └────────┘ └────────┴────────┘ └────────┴────────┘ └────────┘ └────────┴────────┴────────┴────────┘ + ), + + [_NAV] = LAYOUT( + //┌────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┐ + _______ ,_______ ,_______ ,_______ ,_______ ,_______ , _______ ,_______ ,_______ ,_______ ,_______ ,_______ , + //├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤ + XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,_______ , _______ ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX , + //├────────┼────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┼────────┤ + XXXXXXX ,XXXXXXX ,KC_VOLD ,KC_VOLU ,KC_MUTE ,XXXXXXX ,_______ , _______ ,XXXXXXX ,KC_LEFT ,KC_DOWN ,KC_UP ,KC_RIGHT,XXXXXXX , + //├────────┼────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┼────────┤ + XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,_______ ,_______ , _______ ,_______ ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX , + //├────────┼────────┼────────┼────────┼────┬───┴────┬───┼────────┼────────┤ ├────────┼────────┼───┬────┴───┬────┼────────┼────────┼────────┼────────┤ + _______ ,XXXXXXX ,XXXXXXX ,XXXXXXX , XXXXXXX , XXXXXXX ,_______ , _______ ,XXXXXXX , XXXXXXX , _______ ,XXXXXXX ,XXXXXXX ,_______ + //└────────┴────────┴────────┴────────┘ └────────┘ └────────┴────────┘ └────────┴────────┘ └────────┘ └────────┴────────┴────────┴────────┘ + ), + + [_INTER] = LAYOUT( + //┌────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┐ + XXXXXXX ,_______ ,_______ ,_______ ,_______ ,_______ , _______ ,_______ ,_______ ,_______ ,_______ ,_______ , + //├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤ + XXXXXXX ,UC_00E0 ,WAVE ,XXXXXXX ,XXXXXXX ,XXXXXXX ,_______ , _______ ,XXXXXXX ,UC_00FC ,UC_00E8 ,YOSHI ,UC_00F6 ,XXXXXXX , + //├────────┼────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┼────────┤ + _______ ,UC_00E1 ,XXXXXXX ,SHRUG ,THUMB_UP,XXXXXXX ,_______ , _______ ,XXXXXXX ,UC_00F9 ,UC_00E9 ,UC_00ED ,UC_00F3 ,_______ , + //├────────┼────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┼────────┤ + XXXXXXX ,UC_00E2 ,XXXXXXX ,UC_00E7 ,XXXXXXX ,XXXXXXX ,XXXXXXX ,_______ , _______ ,XXXXXXX ,XXXXXXX ,UC_0171 ,UC_00EA ,XXXXXXX ,UC_0151 ,XXXXXXX , + //├────────┼────────┼────────┼────────┼────┬───┴────┬───┼────────┼────────┤ ├────────┼────────┼───┬────┴───┬────┼────────┼────────┼────────┼────────┤ + _______ ,XXXXXXX ,XXXXXXX ,XXXXXXX , XXXXXXX , XXXXXXX ,_______ , _______ ,NBSP , XXXXXXX , _______ ,XXXXXXX ,XXXXXXX ,_______ + //└────────┴────────┴────────┴────────┘ └────────┘ └────────┴────────┘ └────────┴────────┘ └────────┘ └────────┴────────┴────────┴────────┘ + ), + + [_ADJUST] = LAYOUT( + //┌────────┬────────┬────────┬────────┬────────┬────────┐ ┌────────┬────────┬────────┬────────┬────────┬────────┐ + XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX , XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX , + //├────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤ + XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX , XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX , + //├────────┼────────┼────────┼────────┼────────┼────────┼────────┤ ├────────┼────────┼────────┼────────┼────────┼────────┼────────┤ + _______ ,XXXXXXX ,RGB_VAD ,RGB_VAI ,RGB_TOG ,XXXXXXX ,_______ , _______ ,XXXXXXX ,RESET ,DEBUG ,AU_TOG ,XXXXXXX ,_______ , + //├────────┼────────┼────────┼────────┼────────┼────────┼────────┼────────┐ ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┼────────┤ + XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,_______ , _______ ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX ,XXXXXXX , + //├────────┼────────┼────────┼────────┼────┬───┴────┬───┼────────┼────────┤ ├────────┼────────┼───┬────┴───┬────┼────────┼────────┼────────┼────────┤ + _______ ,XXXXXXX ,XXXXXXX ,XXXXXXX , XXXXXXX , XXXXXXX ,_______ , _______ ,XXXXXXX , XXXXXXX , _______ ,XXXXXXX ,XXXXXXX ,_______ + //└────────┴────────┴────────┴────────┘ └────────┘ └────────┴────────┘ └────────┴────────┘ └────────┘ └────────┴────────┴────────┴────────┘ + ) + +}; + +#ifdef AUDIO_ENABLE +float tone_colemak[][2] = SONG(ZELDA_TREASURE); +#endif + +void persistent_default_layer_set(uint16_t default_layer) { + eeconfig_update_default_layer(default_layer); + default_layer_set(default_layer); +} + +// Set unicode in Mac OS. +void eeconfig_init_user(void) { + set_unicode_input_mode(UC_OSX); +}; + +// Change LED colors depending on the layer. +uint32_t layer_state_set_user(uint32_t state) { + switch (biton32(state)) { + case _SYMB: + rgblight_setrgb_orange(); + break; + case _NAV: + rgblight_setrgb_springgreen(); + break; + case _INTER: + rgblight_setrgb_teal(); + break; + case _ADJUST: + rgblight_setrgb_red(); + break; + default: // for any other layers, or the default layer + rgblight_setrgb_yellow(); + break; + } + return state; +}; diff --git a/keyboards/redox/keymaps/jeherve/readme.md b/keyboards/redox/keymaps/jeherve/readme.md new file mode 100644 index 000000000..515dcbd62 --- /dev/null +++ b/keyboards/redox/keymaps/jeherve/readme.md @@ -0,0 +1,42 @@ +# A Colemak keymap for the Redox keyboard + +---- +![jeherve-redox-layout-4](https://user-images.githubusercontent.com/426388/50276398-2664be80-0442-11e9-86b9-fbd0f4275354.png) + +---- + +This keymap is **a work in progress**, and is meant to be used on macOS, with the "Unicode Hex Input" keyboard input. + +![macOS keyboard input setting](https://user-images.githubusercontent.com/426388/43962498-1ee9e3fc-9cb8-11e8-88e3-dbb068ec5c67.png) + +I may change a lot of the keys over the next few months, and will update this repo when I do so. + +[View on KLE](http://www.keyboard-layout-editor.com/#/gists/3d5368842d87a8462c8f95d4382c4a19) + +## Layers + +My keymap uses 5 layers: + +1. The default base layer, using [Colemak](https://colemak.com/). +2. A Symbol layer, so all symbols can be accessed from the home row. (top right legends) +3. A Navigation / Media layer, with both sound control and arrows on the home row. (bottom right legends) +4. An international / Emoji layer so I can type accented characters commonly used in France and in Hungary, as well as a few Emoji I often use. (top center legends) +5. A keyboard control layer, not pictured above, allowing me to control the LED lighting as well as the keyboard debug functions. + +## Changelog + +- 2018.12.20 + - 2 new Macro keys, to invoke [Alfred](https://www.alfredapp.com/) and [1Password](https://1password.com/). + - No more Right Command key or Expose key, I didn't use those much. + - Updates to use newer QMK function to call ¯\_(ツ)_/¯ + - Fix: you can now move back to the base layer when double tapping the thumb keys to switch to the Nav layer. 👍 +- 2018.09.06 + - Initial submission to QMK. It's alive! ⌨️ + +## Credits + +- Redox keyboard design by [Mattia Dal Ben](https://github.com/mattdibi/redox-keyboard). +- This keymap is based off the default keymap for the Redox keyboard, available [here](https://github.com/qmk/qmk_firmware/tree/master/keyboards/redox) and also build by Mattia Dal Ben (thank you!). +- This layout uses [QMK keyboard controller firmware](https://github.com/qmk/qmk_firmware/). + +I've also read posts by [Gergely Nagy](https://asylum.madhouse-project.org/blog/2016/10/15/multi-purpose-keys/), [Rebecca Le](https://sevenseacat.net/posts/2018/unicode-in-qmk-on-osx/), and [Justin Rogers](https://implementsblog.com/2016/10/16/my-ergodox-ezs-custom-layout/#comments) for inspiration. diff --git a/keyboards/redox/keymaps/jeherve/rules.mk b/keyboards/redox/keymaps/jeherve/rules.mk new file mode 100644 index 000000000..ac2496b8c --- /dev/null +++ b/keyboards/redox/keymaps/jeherve/rules.mk @@ -0,0 +1,3 @@ +RGBLIGHT_ENABLE = yes +UNICODE_ENABLE = yes +AUDIO_ENABLE = yes |