diff options
Diffstat (limited to 'keyboards/rgbkb/zygomorph/keymaps/5x6pad/keymap.c')
-rw-r--r-- | keyboards/rgbkb/zygomorph/keymaps/5x6pad/keymap.c | 282 |
1 files changed, 282 insertions, 0 deletions
diff --git a/keyboards/rgbkb/zygomorph/keymaps/5x6pad/keymap.c b/keyboards/rgbkb/zygomorph/keymaps/5x6pad/keymap.c new file mode 100644 index 000000000..c6138b43a --- /dev/null +++ b/keyboards/rgbkb/zygomorph/keymaps/5x6pad/keymap.c @@ -0,0 +1,282 @@ +#include QMK_KEYBOARD_H +#ifdef PROTOCOL_LUFA +#include "lufa.h" +#include "split_util.h" +#endif +#ifdef SSD1306OLED + #include "common/ssd1306.h" +#endif + +extern keymap_config_t keymap_config; + +#ifdef RGBLIGHT_ENABLE +//Following line allows macro to read current RGB settings +extern rgblight_config_t rgblight_config; +#endif + +extern uint8_t is_master; + +// Each layer gets a name for readability, which is then used in the keymap matrix below. +// The underscores don't mean anything - you can have a layer called STUFF or any other name. +// Layer names don't all need to be of the same length, obviously, and you can also skip them +// entirely and just use numbers. +enum layer_number { + _QWERTY = 0, + _MACROPAD, + _FN, + _ADJ +}; + +enum custom_keycodes { + QWERTY = SAFE_RANGE, + MACROPAD, + FN, + ADJ, + BACKLIT, + RGBRST +}; + +enum macro_keycodes { + KC_SAMPLEMACRO, +}; + + + +#define FN_ESC LT(_FN, KC_ESC) +#define FN_CAPS LT(_FN, KC_CAPS) +// Define your non-alpha grouping in this define's LAYOUT, and all your BASE_LAYERS will share the same mod/macro columns + +#define BASE_LAYOUT( \ + _00, _01, _02, _03, _04, \ + _10, _11, _12, _13, _14, \ + _20, _21, _22, _23, _24, \ + _30, _31, _32, _33, _34 \ +) \ +LAYOUT_ortho_5x6( \ + KC_GESC, _00, _01, _02, _03, _04, \ + KC_TAB, _10, _11, _12, _13, _14, \ + FN_CAPS, _20, _21, _22, _23, _24, \ + KC_LSFT, _30, _31, _32, _33, _34, \ + KC_LCTL, KC_LGUI, KC_LALT, RGB_TOG, ADJ, KC_SPC \ +) + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + [_QWERTY] = BASE_LAYOUT( \ + KC_1, KC_2, KC_3, KC_4, KC_5, \ + KC_Q, KC_W, KC_E, KC_R, KC_T, \ + KC_A, KC_S, KC_D, KC_F, KC_G, \ + KC_Z, KC_X, KC_C, KC_V, KC_B \ + ), + + [_MACROPAD] = BASE_LAYOUT( \ + KC_F13, KC_F14, KC_F15, KC_F16, KC_F17, \ + KC_F18, KC_F19, KC_F20, KC_F21, KC_F22, \ + KC_A, KC_S, KC_D, KC_F, KC_G, \ + KC_Z, KC_X, KC_C, KC_V, KC_B \ + ), + + [_FN] = LAYOUT_ortho_5x6( \ + KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, \ + _______, KC_PGDN, KC_UP, KC_PGUP, _______, _______, \ + _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, \ + _______, _______, _______, _______, _______, _______, \ + _______, _______, _______, RGB_MOD, _______, _______ \ + ), + + [_ADJ] = LAYOUT_ortho_5x6( \ + KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, \ + _______, RGB_SAD, RGB_VAI, RGB_SAI, RESET, _______, \ + _______, RGB_HUD, RGB_VAD, RGB_HUI, RGBRST, _______, \ + _______, _______, _______, _______, _______, _______, \ + _______, _______, _______, RGB_MOD, _______, _______ \ + ) +}; + +// define variables for reactive RGB +bool TOG_STATUS = false; +int RGB_current_mode; + +// Setting ADJ layer RGB back to default +void update_tri_layer_RGB(uint8_t layer1, uint8_t layer2, uint8_t layer3) { + if (IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2)) { + #ifdef RGBLIGHT_ENABLE + //rgblight_mode(RGB_current_mode); + #endif + layer_on(layer3); + } else { + layer_off(layer3); + } +} + +bool process_record_user(uint16_t keycode, keyrecord_t *record) { + //uint8_t shifted = get_mods() & (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)); + + switch (keycode) { + case QWERTY: + if (record->event.pressed) { + set_single_persistent_default_layer(_QWERTY); + } + return false; + break; + case MACROPAD: + if(record->event.pressed) { + set_single_persistent_default_layer(_MACROPAD); + } + return false; + break; + case FN: + if (record->event.pressed) { + //not sure how to have keyboard check mode and set it to a variable, so my work around + //uses another variable that would be set to true after the first time a reactive key is pressed. + if (TOG_STATUS) { //TOG_STATUS checks is another reactive key currently pressed, only changes RGB mode if returns false + } else { + TOG_STATUS = !TOG_STATUS; + #ifdef RGBLIGHT_ENABLE + //rgblight_mode(15); + #endif + } + layer_on(_FN); + } else { + #ifdef RGBLIGHT_ENABLE + //rgblight_mode(RGB_current_mode); // revert RGB to initial mode prior to RGB mode change + #endif + layer_off(_FN); + TOG_STATUS = false; + } + return false; + break; + case ADJ: + if (record->event.pressed) { + layer_on(_ADJ); + } else { + layer_off(_ADJ); + } + return false; + break; + //led operations - RGB mode change now updates the RGB_current_mode to allow the right RGB mode to be set after reactive keys are released + case RGBRST: + #ifdef RGBLIGHT_ENABLE + if (record->event.pressed) { + eeconfig_update_rgblight_default(); + rgblight_enable(); + RGB_current_mode = rgblight_config.mode; + } + #endif + break; + } + return true; +} + +void matrix_init_user(void) { + #ifdef RGBLIGHT_ENABLE + RGB_current_mode = rgblight_config.mode; + #endif + //SSD1306 OLED init, make sure to add #define SSD1306OLED in config.h + #ifdef SSD1306OLED + iota_gfx_init(!has_usb()); // turns on the display + #endif +} + + +//SSD1306 OLED update loop, make sure to add #define SSD1306OLED in config.h +#ifdef SSD1306OLED + +// hook point for 'led_test' keymap +// 'default' keymap's led_test_init() is empty function, do nothing +// 'led_test' keymap's led_test_init() force rgblight_mode_noeeprom(35); +__attribute__ ((weak)) +void led_test_init(void) {} + +void matrix_scan_user(void) { + led_test_init(); + iota_gfx_task(); // this is what updates the display continuously +} + +void matrix_update(struct CharacterMatrix *dest, + const struct CharacterMatrix *source) { + if (memcmp(dest->display, source->display, sizeof(dest->display))) { + memcpy(dest->display, source->display, sizeof(dest->display)); + dest->dirty = true; + } +} + +//assign the right code to your layers for OLED display +#define L_BASE 0 +#define L_FN (1<<_FN) +#define L_ADJ (1<<_ADJ) + +static void render_logo(struct CharacterMatrix *matrix) { + + static char logo[]={ + 0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94, + 0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4, + 0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4, + 0}; + matrix_write(matrix, logo); + //matrix_write_P(&matrix, PSTR(" Split keyboard kit")); +} + + + +void render_status(struct CharacterMatrix *matrix) { + + // Render to mode icon + static char logo[][2][3]={{{0x95,0x96,0},{0xb5,0xb6,0}},{{0x97,0x98,0},{0xb7,0xb8,0}}}; + if(keymap_config.swap_lalt_lgui==false){ + matrix_write(matrix, logo[0][0]); + matrix_write_P(matrix, PSTR("\n")); + matrix_write(matrix, logo[0][1]); + }else{ + matrix_write(matrix, logo[1][0]); + matrix_write_P(matrix, PSTR("\n")); + matrix_write(matrix, logo[1][1]); + } + + // Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below + char buf[40]; + snprintf(buf,sizeof(buf), "Undef-%ld", layer_state); + matrix_write_P(matrix, PSTR("\nLayer: ")); + switch (layer_state) { + case L_BASE: + matrix_write_P(matrix, PSTR("Default")); + break; + case L_FN: + matrix_write_P(matrix, PSTR("FN")); + break; + case L_ADJ: + case L_ADJ_TRI: + matrix_write_P(matrix, PSTR("ADJ")); + break; + default: + matrix_write(matrix, buf); + } + + // Host Keyboard LED Status + char led[40]; + snprintf(led, sizeof(led), "\n%s %s %s", + (host_keyboard_leds() & (1<<USB_LED_NUM_LOCK)) ? "NUMLOCK" : " ", + (host_keyboard_leds() & (1<<USB_LED_CAPS_LOCK)) ? "CAPS" : " ", + (host_keyboard_leds() & (1<<USB_LED_SCROLL_LOCK)) ? "SCLK" : " "); + matrix_write(matrix, led); +} + + +void iota_gfx_task_user(void) { + struct CharacterMatrix matrix; + +#if DEBUG_TO_SCREEN + if (debug_enable) { + return; + } +#endif + + matrix_clear(&matrix); + if(is_master){ + render_status(&matrix); + }else{ + render_logo(&matrix); + } + matrix_update(&display, &matrix); +} + +#endif |