diff options
Diffstat (limited to 'keyboards/tada68/keymaps/maartenwut/keymap.c')
-rwxr-xr-x | keyboards/tada68/keymaps/maartenwut/keymap.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/keyboards/tada68/keymaps/maartenwut/keymap.c b/keyboards/tada68/keymaps/maartenwut/keymap.c index f427f56a6..81028910f 100755 --- a/keyboards/tada68/keymaps/maartenwut/keymap.c +++ b/keyboards/tada68/keymaps/maartenwut/keymap.c @@ -1,4 +1,4 @@ -#include "tada68.h" +#include QMK_KEYBOARD_H #define _MA 0 #define _GA 1 @@ -16,7 +16,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { // Main Layer -[_MA] = KEYMAP_ANSI( +[_MA] = LAYOUT_ansi( KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_MPLY, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGUP, @@ -24,7 +24,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { KC_LCTL, KC_LGUI, KC_LALT, SPACE, KC_RALT, KC_RCTRL, MO(_FL), KC_LEFT, KC_DOWN, KC_RGHT), //Function Layer -[_FL] = KEYMAP_ANSI( +[_FL] = LAYOUT_ansi( KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, RESET, KC_PSCR, TRNS, KC_BTN1, KC_MS_U, KC_BTN2, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, KC_INS, TRNS, KC_MS_L, KC_MS_D, KC_MS_R, TRNS, TG(_GA), TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, KC_HOME, @@ -32,14 +32,14 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, KC_WH_L, KC_WH_D, KC_WH_R), //Arrow keys layer (space bar) -[_AR] = KEYMAP_ANSI( +[_AR] = LAYOUT_ansi( KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, TRNS, TRNS, TRNS, TRNS, TRNS, TERM_ON, TERM_OFF, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS), //Game layer (fn + g) -[_GA] = KEYMAP_ANSI( +[_GA] = LAYOUT_ansi( TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, |