diff options
Diffstat (limited to 'quantum/process_keycode/process_music.c')
-rw-r--r-- | quantum/process_keycode/process_music.c | 171 |
1 files changed, 171 insertions, 0 deletions
diff --git a/quantum/process_keycode/process_music.c b/quantum/process_keycode/process_music.c new file mode 100644 index 000000000..c8f3ddb90 --- /dev/null +++ b/quantum/process_keycode/process_music.c @@ -0,0 +1,171 @@ +#include "process_music.h" + +bool music_activated = false; +uint8_t starting_note = 0x0C; +int offset = 7; + +// music sequencer +static bool music_sequence_recording = false; +static bool music_sequence_playing = false; +static float music_sequence[16] = {0}; +static uint8_t music_sequence_count = 0; +static uint8_t music_sequence_position = 0; + +static uint16_t music_sequence_timer = 0; +static uint16_t music_sequence_interval = 100; + +bool process_music(uint16_t keycode, keyrecord_t *record) { + + if (keycode == AU_ON && record->event.pressed) { + audio_on(); + return false; + } + + if (keycode == AU_OFF && record->event.pressed) { + audio_off(); + return false; + } + + if (keycode == AU_TOG && record->event.pressed) { + if (is_audio_on()) + { + audio_off(); + } + else + { + audio_on(); + } + return false; + } + + if (keycode == MU_ON && record->event.pressed) { + music_on(); + return false; + } + + if (keycode == MU_OFF && record->event.pressed) { + music_off(); + return false; + } + + if (keycode == MU_TOG && record->event.pressed) { + if (music_activated) + { + music_off(); + } + else + { + music_on(); + } + return false; + } + + if (keycode == MUV_IN && record->event.pressed) { + voice_iterate(); + music_scale_user(); + return false; + } + + if (keycode == MUV_DE && record->event.pressed) { + voice_deiterate(); + music_scale_user(); + return false; + } + + if (music_activated) { + + if (keycode == KC_LCTL && record->event.pressed) { // Start recording + stop_all_notes(); + music_sequence_recording = true; + music_sequence_playing = false; + music_sequence_count = 0; + return false; + } + + if (keycode == KC_LALT && record->event.pressed) { // Stop recording/playing + stop_all_notes(); + music_sequence_recording = false; + music_sequence_playing = false; + return false; + } + + if (keycode == KC_LGUI && record->event.pressed) { // Start playing + stop_all_notes(); + music_sequence_recording = false; + music_sequence_playing = true; + music_sequence_position = 0; + music_sequence_timer = 0; + return false; + } + + if (keycode == KC_UP) { + if (record->event.pressed) + music_sequence_interval-=10; + return false; + } + + if (keycode == KC_DOWN) { + if (record->event.pressed) + music_sequence_interval+=10; + return false; + } + + float freq = ((float)220.0)*pow(2.0, -5.0)*pow(2.0,(starting_note + SCALE[record->event.key.col + offset])/12.0+(MATRIX_ROWS - record->event.key.row)); + if (record->event.pressed) { + play_note(freq, 0xF); + if (music_sequence_recording) { + music_sequence[music_sequence_count] = freq; + music_sequence_count++; + } + } else { + stop_note(freq); + } + + if (keycode < 0xFF) // ignores all normal keycodes, but lets RAISE, LOWER, etc through + return false; + } + return true; +} + +bool is_music_on(void) { + return (music_activated != 0); +} + +void music_toggle(void) { + if (!music_activated) { + music_on(); + } else { + music_off(); + } +} + +void music_on(void) { + music_activated = 1; + music_on_user(); +} + +void music_off(void) { + music_activated = 0; + stop_all_notes(); +} + + +__attribute__ ((weak)) +void music_on_user() {} + +__attribute__ ((weak)) +void audio_on_user() {} + +__attribute__ ((weak)) +void music_scale_user() {} + +void matrix_scan_music(void) { + if (music_sequence_playing) { + if ((music_sequence_timer == 0) || (timer_elapsed(music_sequence_timer) > music_sequence_interval)) { + music_sequence_timer = timer_read(); + stop_note(music_sequence[(music_sequence_position - 1 < 0)?(music_sequence_position - 1 + music_sequence_count):(music_sequence_position - 1)]); + play_note(music_sequence[music_sequence_position], 0xF); + music_sequence_position = (music_sequence_position + 1) % music_sequence_count; + } + } +} |