diff options
Diffstat (limited to 'quantum/rgb_matrix_animations/digital_rain_anim.h')
-rw-r--r-- | quantum/rgb_matrix_animations/digital_rain_anim.h | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/quantum/rgb_matrix_animations/digital_rain_anim.h b/quantum/rgb_matrix_animations/digital_rain_anim.h index 7a4a52db1..1de45f8e8 100644 --- a/quantum/rgb_matrix_animations/digital_rain_anim.h +++ b/quantum/rgb_matrix_animations/digital_rain_anim.h @@ -18,7 +18,7 @@ bool DIGITAL_RAIN(effect_params_t* params) { if (params->init) { rgb_matrix_set_color_all(0, 0, 0); - memset(rgb_frame_buffer, 0, sizeof(rgb_frame_buffer)); + memset(g_rgb_frame_buffer, 0, sizeof(g_rgb_frame_buffer)); drop = 0; } @@ -27,10 +27,10 @@ bool DIGITAL_RAIN(effect_params_t* params) { if (row == 0 && drop == 0 && rand() < RAND_MAX / RGB_DIGITAL_RAIN_DROPS) { // top row, pixels have just fallen and we're // making a new rain drop in this column - rgb_frame_buffer[row][col] = max_intensity; - } else if (rgb_frame_buffer[row][col] > 0 && rgb_frame_buffer[row][col] < max_intensity) { + g_rgb_frame_buffer[row][col] = max_intensity; + } else if (g_rgb_frame_buffer[row][col] > 0 && g_rgb_frame_buffer[row][col] < max_intensity) { // neither fully bright nor dark, decay it - rgb_frame_buffer[row][col]--; + g_rgb_frame_buffer[row][col]--; } // set the pixel colour uint8_t led[LED_HITS_TO_REMEMBER]; @@ -38,11 +38,11 @@ bool DIGITAL_RAIN(effect_params_t* params) { // TODO: multiple leds are supported mapped to the same row/column if (led_count > 0) { - if (rgb_frame_buffer[row][col] > pure_green_intensity) { - const uint8_t boost = (uint8_t)((uint16_t)max_brightness_boost * (rgb_frame_buffer[row][col] - pure_green_intensity) / (max_intensity - pure_green_intensity)); + if (g_rgb_frame_buffer[row][col] > pure_green_intensity) { + const uint8_t boost = (uint8_t)((uint16_t)max_brightness_boost * (g_rgb_frame_buffer[row][col] - pure_green_intensity) / (max_intensity - pure_green_intensity)); rgb_matrix_set_color(led[0], boost, max_intensity, boost); } else { - const uint8_t green = (uint8_t)((uint16_t)max_intensity * rgb_frame_buffer[row][col] / pure_green_intensity); + const uint8_t green = (uint8_t)((uint16_t)max_intensity * g_rgb_frame_buffer[row][col] / pure_green_intensity); rgb_matrix_set_color(led[0], 0, green, 0); } } @@ -55,15 +55,15 @@ bool DIGITAL_RAIN(effect_params_t* params) { for (uint8_t row = MATRIX_ROWS - 1; row > 0; row--) { for (uint8_t col = 0; col < MATRIX_COLS; col++) { // if ths is on the bottom row and bright allow decay - if (row == MATRIX_ROWS - 1 && rgb_frame_buffer[row][col] == max_intensity) { - rgb_frame_buffer[row][col]--; + if (row == MATRIX_ROWS - 1 && g_rgb_frame_buffer[row][col] == max_intensity) { + g_rgb_frame_buffer[row][col]--; } // check if the pixel above is bright - if (rgb_frame_buffer[row - 1][col] == max_intensity) { + if (g_rgb_frame_buffer[row - 1][col] == max_intensity) { // allow old bright pixel to decay - rgb_frame_buffer[row - 1][col]--; + g_rgb_frame_buffer[row - 1][col]--; // make this pixel bright - rgb_frame_buffer[row][col] = max_intensity; + g_rgb_frame_buffer[row][col] = max_intensity; } } } |