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-rw-r--r--quantum/rgb_matrix_animations/digital_rain_anim.h24
1 files changed, 12 insertions, 12 deletions
diff --git a/quantum/rgb_matrix_animations/digital_rain_anim.h b/quantum/rgb_matrix_animations/digital_rain_anim.h
index 7a4a52db1..1de45f8e8 100644
--- a/quantum/rgb_matrix_animations/digital_rain_anim.h
+++ b/quantum/rgb_matrix_animations/digital_rain_anim.h
@@ -18,7 +18,7 @@ bool DIGITAL_RAIN(effect_params_t* params) {
if (params->init) {
rgb_matrix_set_color_all(0, 0, 0);
- memset(rgb_frame_buffer, 0, sizeof(rgb_frame_buffer));
+ memset(g_rgb_frame_buffer, 0, sizeof(g_rgb_frame_buffer));
drop = 0;
}
@@ -27,10 +27,10 @@ bool DIGITAL_RAIN(effect_params_t* params) {
if (row == 0 && drop == 0 && rand() < RAND_MAX / RGB_DIGITAL_RAIN_DROPS) {
// top row, pixels have just fallen and we're
// making a new rain drop in this column
- rgb_frame_buffer[row][col] = max_intensity;
- } else if (rgb_frame_buffer[row][col] > 0 && rgb_frame_buffer[row][col] < max_intensity) {
+ g_rgb_frame_buffer[row][col] = max_intensity;
+ } else if (g_rgb_frame_buffer[row][col] > 0 && g_rgb_frame_buffer[row][col] < max_intensity) {
// neither fully bright nor dark, decay it
- rgb_frame_buffer[row][col]--;
+ g_rgb_frame_buffer[row][col]--;
}
// set the pixel colour
uint8_t led[LED_HITS_TO_REMEMBER];
@@ -38,11 +38,11 @@ bool DIGITAL_RAIN(effect_params_t* params) {
// TODO: multiple leds are supported mapped to the same row/column
if (led_count > 0) {
- if (rgb_frame_buffer[row][col] > pure_green_intensity) {
- const uint8_t boost = (uint8_t)((uint16_t)max_brightness_boost * (rgb_frame_buffer[row][col] - pure_green_intensity) / (max_intensity - pure_green_intensity));
+ if (g_rgb_frame_buffer[row][col] > pure_green_intensity) {
+ const uint8_t boost = (uint8_t)((uint16_t)max_brightness_boost * (g_rgb_frame_buffer[row][col] - pure_green_intensity) / (max_intensity - pure_green_intensity));
rgb_matrix_set_color(led[0], boost, max_intensity, boost);
} else {
- const uint8_t green = (uint8_t)((uint16_t)max_intensity * rgb_frame_buffer[row][col] / pure_green_intensity);
+ const uint8_t green = (uint8_t)((uint16_t)max_intensity * g_rgb_frame_buffer[row][col] / pure_green_intensity);
rgb_matrix_set_color(led[0], 0, green, 0);
}
}
@@ -55,15 +55,15 @@ bool DIGITAL_RAIN(effect_params_t* params) {
for (uint8_t row = MATRIX_ROWS - 1; row > 0; row--) {
for (uint8_t col = 0; col < MATRIX_COLS; col++) {
// if ths is on the bottom row and bright allow decay
- if (row == MATRIX_ROWS - 1 && rgb_frame_buffer[row][col] == max_intensity) {
- rgb_frame_buffer[row][col]--;
+ if (row == MATRIX_ROWS - 1 && g_rgb_frame_buffer[row][col] == max_intensity) {
+ g_rgb_frame_buffer[row][col]--;
}
// check if the pixel above is bright
- if (rgb_frame_buffer[row - 1][col] == max_intensity) {
+ if (g_rgb_frame_buffer[row - 1][col] == max_intensity) {
// allow old bright pixel to decay
- rgb_frame_buffer[row - 1][col]--;
+ g_rgb_frame_buffer[row - 1][col]--;
// make this pixel bright
- rgb_frame_buffer[row][col] = max_intensity;
+ g_rgb_frame_buffer[row][col] = max_intensity;
}
}
}