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-rw-r--r--tmk_core/common/action_layer.c234
1 files changed, 93 insertions, 141 deletions
diff --git a/tmk_core/common/action_layer.c b/tmk_core/common/action_layer.c
index dfcbc110a..4c7d15cd5 100644
--- a/tmk_core/common/action_layer.c
+++ b/tmk_core/common/action_layer.c
@@ -5,12 +5,11 @@
#include "action_layer.h"
#ifdef DEBUG_ACTION
-#include "debug.h"
+# include "debug.h"
#else
-#include "nodebug.h"
+# include "nodebug.h"
#endif
-
/** \brief Default Layer State
*/
layer_state_t default_layer_state = 0;
@@ -19,34 +18,30 @@ layer_state_t default_layer_state = 0;
*
* Run user code on default layer state change
*/
-__attribute__((weak))
-layer_state_t default_layer_state_set_user(layer_state_t state) {
- return state;
-}
+__attribute__((weak)) layer_state_t default_layer_state_set_user(layer_state_t state) { return state; }
/** \brief Default Layer State Set At Keyboard Level
*
* Run keyboard code on default layer state change
*/
-__attribute__((weak))
-layer_state_t default_layer_state_set_kb(layer_state_t state) {
- return default_layer_state_set_user(state);
-}
+__attribute__((weak)) layer_state_t default_layer_state_set_kb(layer_state_t state) { return default_layer_state_set_user(state); }
/** \brief Default Layer State Set
*
* Static function to set the default layer state, prints debug info and clears keys
*/
static void default_layer_state_set(layer_state_t state) {
- state = default_layer_state_set_kb(state);
- debug("default_layer_state: ");
- default_layer_debug(); debug(" to ");
- default_layer_state = state;
- default_layer_debug(); debug("\n");
+ state = default_layer_state_set_kb(state);
+ debug("default_layer_state: ");
+ default_layer_debug();
+ debug(" to ");
+ default_layer_state = state;
+ default_layer_debug();
+ debug("\n");
#ifdef STRICT_LAYER_RELEASE
- clear_keyboard_but_mods(); // To avoid stuck keys
+ clear_keyboard_but_mods(); // To avoid stuck keys
#else
- clear_keyboard_but_mods_and_keys(); // Don't reset held keys
+ clear_keyboard_but_mods_and_keys(); // Don't reset held keys
#endif
}
@@ -54,43 +49,32 @@ static void default_layer_state_set(layer_state_t state) {
*
* Print out the hex value of the 32-bit default layer state, as well as the value of the highest bit.
*/
-void default_layer_debug(void) {
- dprintf("%08lX(%u)", default_layer_state, biton32(default_layer_state));
-}
+void default_layer_debug(void) { dprintf("%08lX(%u)", default_layer_state, biton32(default_layer_state)); }
/** \brief Default Layer Set
*
* Sets the default layer state.
*/
-void default_layer_set(layer_state_t state) {
- default_layer_state_set(state);
-}
+void default_layer_set(layer_state_t state) { default_layer_state_set(state); }
#ifndef NO_ACTION_LAYER
/** \brief Default Layer Or
*
* Turns on the default layer based on matching bits between specifed layer and existing layer state
*/
-void default_layer_or(layer_state_t state) {
- default_layer_state_set(default_layer_state | state);
-}
+void default_layer_or(layer_state_t state) { default_layer_state_set(default_layer_state | state); }
/** \brief Default Layer And
*
* Turns on default layer based on matching enabled bits between specifed layer and existing layer state
*/
-void default_layer_and(layer_state_t state) {
- default_layer_state_set(default_layer_state & state);
-}
+void default_layer_and(layer_state_t state) { default_layer_state_set(default_layer_state & state); }
/** \brief Default Layer Xor
*
* Turns on default layer based on non-matching bits between specifed layer and existing layer state
*/
-void default_layer_xor(layer_state_t state) {
- default_layer_state_set(default_layer_state ^ state);
-}
+void default_layer_xor(layer_state_t state) { default_layer_state_set(default_layer_state ^ state); }
#endif
-
#ifndef NO_ACTION_LAYER
/** \brief Keymap Layer State
*/
@@ -100,123 +84,101 @@ layer_state_t layer_state = 0;
*
* Runs user code on layer state change
*/
-__attribute__((weak))
-layer_state_t layer_state_set_user(layer_state_t state) {
- return state;
-}
+__attribute__((weak)) layer_state_t layer_state_set_user(layer_state_t state) { return state; }
/** \brief Layer state set keyboard
*
* Runs keyboard code on layer state change
*/
-__attribute__((weak))
-layer_state_t layer_state_set_kb(layer_state_t state) {
- return layer_state_set_user(state);
-}
+__attribute__((weak)) layer_state_t layer_state_set_kb(layer_state_t state) { return layer_state_set_user(state); }
/** \brief Layer state set
*
* Sets the layer to match the specifed state (a bitmask)
*/
void layer_state_set(layer_state_t state) {
- state = layer_state_set_kb(state);
- dprint("layer_state: ");
- layer_debug(); dprint(" to ");
- layer_state = state;
- layer_debug(); dprintln();
-#ifdef STRICT_LAYER_RELEASE
- clear_keyboard_but_mods(); // To avoid stuck keys
-#else
- clear_keyboard_but_mods_and_keys(); // Don't reset held keys
-#endif
+ state = layer_state_set_kb(state);
+ dprint("layer_state: ");
+ layer_debug();
+ dprint(" to ");
+ layer_state = state;
+ layer_debug();
+ dprintln();
+# ifdef STRICT_LAYER_RELEASE
+ clear_keyboard_but_mods(); // To avoid stuck keys
+# else
+ clear_keyboard_but_mods_and_keys(); // Don't reset held keys
+# endif
}
/** \brief Layer clear
*
* Turn off all layers
*/
-void layer_clear(void) {
- layer_state_set(0);
-}
+void layer_clear(void) { layer_state_set(0); }
/** \brief Layer state is
*
* Return whether the given state is on (it might still be shadowed by a higher state, though)
*/
-bool layer_state_is(uint8_t layer) {
- return layer_state_cmp(layer_state, layer);
-}
+bool layer_state_is(uint8_t layer) { return layer_state_cmp(layer_state, layer); }
/** \brief Layer state compare
*
* Used for comparing layers {mostly used for unit testing}
*/
bool layer_state_cmp(layer_state_t cmp_layer_state, uint8_t layer) {
- if (!cmp_layer_state) { return layer == 0; }
- return (cmp_layer_state & (1UL<<layer)) != 0;
+ if (!cmp_layer_state) {
+ return layer == 0;
+ }
+ return (cmp_layer_state & (1UL << layer)) != 0;
}
/** \brief Layer move
*
* Turns on the given layer and turn off all other layers
*/
-void layer_move(uint8_t layer) {
- layer_state_set(1UL<<layer);
-}
+void layer_move(uint8_t layer) { layer_state_set(1UL << layer); }
/** \brief Layer on
*
* Turns on given layer
*/
-void layer_on(uint8_t layer) {
- layer_state_set(layer_state | (1UL<<layer));
-}
+void layer_on(uint8_t layer) { layer_state_set(layer_state | (1UL << layer)); }
/** \brief Layer off
*
* Turns off given layer
*/
-void layer_off(uint8_t layer) {
- layer_state_set(layer_state & ~(1UL<<layer));
-}
+void layer_off(uint8_t layer) { layer_state_set(layer_state & ~(1UL << layer)); }
/** \brief Layer invert
*
* Toggle the given layer (set it if it's unset, or unset it if it's set)
*/
-void layer_invert(uint8_t layer) {
- layer_state_set(layer_state ^ (1UL<<layer));
-}
+void layer_invert(uint8_t layer) { layer_state_set(layer_state ^ (1UL << layer)); }
/** \brief Layer or
*
* Turns on layers based on matching bits between specifed layer and existing layer state
*/
-void layer_or(layer_state_t state) {
- layer_state_set(layer_state | state);
-}
+void layer_or(layer_state_t state) { layer_state_set(layer_state | state); }
/** \brief Layer and
*
* Turns on layers based on matching enabled bits between specifed layer and existing layer state
*/
-void layer_and(layer_state_t state) {
- layer_state_set(layer_state & state);
-}
+void layer_and(layer_state_t state) { layer_state_set(layer_state & state); }
/** \brief Layer xor
*
* Turns on layers based on non-matching bits between specifed layer and existing layer state
*/
-void layer_xor(layer_state_t state) {
- layer_state_set(layer_state ^ state);
-}
+void layer_xor(layer_state_t state) { layer_state_set(layer_state ^ state); }
/** \brief Layer debug printing
*
* Print out the hex value of the 32-bit layer state, as well as the value of the highest bit.
*/
-void layer_debug(void) {
- dprintf("%08lX(%u)", layer_state, biton32(layer_state));
-}
+void layer_debug(void) { dprintf("%08lX(%u)", layer_state, biton32(layer_state)); }
#endif
#if !defined(NO_ACTION_LAYER) && !defined(STRICT_LAYER_RELEASE)
@@ -230,16 +192,13 @@ uint8_t source_layers_cache[(MATRIX_ROWS * MATRIX_COLS + 7) / 8][MAX_LAYER_BITS]
* Updates the cached keys when changing layers
*/
void update_source_layers_cache(keypos_t key, uint8_t layer) {
- const uint8_t key_number = key.col + (key.row * MATRIX_COLS);
- const uint8_t storage_row = key_number / 8;
- const uint8_t storage_bit = key_number % 8;
-
- for (uint8_t bit_number = 0; bit_number < MAX_LAYER_BITS; bit_number++) {
- source_layers_cache[storage_row][bit_number] ^=
- (-((layer & (1U << bit_number)) != 0)
- ^ source_layers_cache[storage_row][bit_number])
- & (1U << storage_bit);
- }
+ const uint8_t key_number = key.col + (key.row * MATRIX_COLS);
+ const uint8_t storage_row = key_number / 8;
+ const uint8_t storage_bit = key_number % 8;
+
+ for (uint8_t bit_number = 0; bit_number < MAX_LAYER_BITS; bit_number++) {
+ source_layers_cache[storage_row][bit_number] ^= (-((layer & (1U << bit_number)) != 0) ^ source_layers_cache[storage_row][bit_number]) & (1U << storage_bit);
+ }
}
/** \brief read source layers cache
@@ -247,19 +206,16 @@ void update_source_layers_cache(keypos_t key, uint8_t layer) {
* reads the cached keys stored when the layer was changed
*/
uint8_t read_source_layers_cache(keypos_t key) {
- const uint8_t key_number = key.col + (key.row * MATRIX_COLS);
- const uint8_t storage_row = key_number / 8;
- const uint8_t storage_bit = key_number % 8;
- uint8_t layer = 0;
-
- for (uint8_t bit_number = 0; bit_number < MAX_LAYER_BITS; bit_number++) {
- layer |=
- ((source_layers_cache[storage_row][bit_number]
- & (1U << storage_bit)) != 0)
- << bit_number;
- }
-
- return layer;
+ const uint8_t key_number = key.col + (key.row * MATRIX_COLS);
+ const uint8_t storage_row = key_number / 8;
+ const uint8_t storage_bit = key_number % 8;
+ uint8_t layer = 0;
+
+ for (uint8_t bit_number = 0; bit_number < MAX_LAYER_BITS; bit_number++) {
+ layer |= ((source_layers_cache[storage_row][bit_number] & (1U << storage_bit)) != 0) << bit_number;
+ }
+
+ return layer;
}
#endif
@@ -272,49 +228,47 @@ uint8_t read_source_layers_cache(keypos_t key) {
*/
action_t store_or_get_action(bool pressed, keypos_t key) {
#if !defined(NO_ACTION_LAYER) && !defined(STRICT_LAYER_RELEASE)
- if (disable_action_cache) {
- return layer_switch_get_action(key);
- }
-
- uint8_t layer;
-
- if (pressed) {
- layer = layer_switch_get_layer(key);
- update_source_layers_cache(key, layer);
- }
- else {
- layer = read_source_layers_cache(key);
- }
- return action_for_key(layer, key);
+ if (disable_action_cache) {
+ return layer_switch_get_action(key);
+ }
+
+ uint8_t layer;
+
+ if (pressed) {
+ layer = layer_switch_get_layer(key);
+ update_source_layers_cache(key, layer);
+ } else {
+ layer = read_source_layers_cache(key);
+ }
+ return action_for_key(layer, key);
#else
- return layer_switch_get_action(key);
+ return layer_switch_get_action(key);
#endif
}
-
/** \brief Layer switch get layer
*
* Gets the layer based on key info
*/
uint8_t layer_switch_get_layer(keypos_t key) {
#ifndef NO_ACTION_LAYER
- action_t action;
- action.code = ACTION_TRANSPARENT;
-
- layer_state_t layers = layer_state | default_layer_state;
- /* check top layer first */
- for (int8_t i = sizeof(layer_state_t) * 8 - 1; i >= 0; i--) {
- if (layers & (1UL << i)) {
- action = action_for_key(i, key);
- if (action.code != ACTION_TRANSPARENT) {
- return i;
- }
+ action_t action;
+ action.code = ACTION_TRANSPARENT;
+
+ layer_state_t layers = layer_state | default_layer_state;
+ /* check top layer first */
+ for (int8_t i = sizeof(layer_state_t) * 8 - 1; i >= 0; i--) {
+ if (layers & (1UL << i)) {
+ action = action_for_key(i, key);
+ if (action.code != ACTION_TRANSPARENT) {
+ return i;
+ }
+ }
}
- }
- /* fall back to layer 0 */
- return 0;
+ /* fall back to layer 0 */
+ return 0;
#else
- return biton32(default_layer_state);
+ return get_highest_layer(default_layer_state);
#endif
}
@@ -322,6 +276,4 @@ uint8_t layer_switch_get_layer(keypos_t key) {
*
* Gets action code based on key position
*/
-action_t layer_switch_get_action(keypos_t key) {
- return action_for_key(layer_switch_get_layer(key), key);
-}
+action_t layer_switch_get_action(keypos_t key) { return action_for_key(layer_switch_get_layer(key), key); }