diff options
Diffstat (limited to 'users/bocaj/tap_dances.c')
-rw-r--r-- | users/bocaj/tap_dances.c | 65 |
1 files changed, 65 insertions, 0 deletions
diff --git a/users/bocaj/tap_dances.c b/users/bocaj/tap_dances.c new file mode 100644 index 000000000..10767db45 --- /dev/null +++ b/users/bocaj/tap_dances.c @@ -0,0 +1,65 @@ +#include "bocaj.h" +#include "tap_dances.h" + + +//define diablo macro timer variables +uint16_t diablo_timer[4]; +uint8_t diablo_times[] = { 0, 1, 3, 5, 10, 30 }; +uint8_t diablo_key_time[4]; + +// has the correct number of seconds elapsed (as defined by diablo_times) +bool check_dtimer(uint8_t dtimer) { return (timer_elapsed(diablo_timer[dtimer]) < (diablo_key_time[dtimer] * 1000)) ? false : true; }; + +// Cycle through the times for the macro, starting at 0, for disabled. +// Max of six values, so don't exceed +void diablo_tapdance_master(qk_tap_dance_state_t *state, void *user_data, uint8_t diablo_key) { + if (state->count >= 7) { + diablo_key_time[diablo_key] = diablo_times[0]; + reset_tap_dance(state); + } else { + diablo_key_time[diablo_key] = diablo_times[state->count - 1]; + } +} + +// Would rather have one function for all of this, but no idea how to do that... +void diablo_tapdance1(qk_tap_dance_state_t *state, void *user_data) { diablo_tapdance_master(state, user_data, 0); } +void diablo_tapdance2(qk_tap_dance_state_t *state, void *user_data) { diablo_tapdance_master(state, user_data, 1); } +void diablo_tapdance3(qk_tap_dance_state_t *state, void *user_data) { diablo_tapdance_master(state, user_data, 2); } +void diablo_tapdance4(qk_tap_dance_state_t *state, void *user_data) { diablo_tapdance_master(state, user_data, 3); } + +//Tap Dance Definitions +qk_tap_dance_action_t tap_dance_actions[] = { + // tap once to disable, and more to enable timed micros + [TD_D3_1] = ACTION_TAP_DANCE_FN(diablo_tapdance1), + [TD_D3_2] = ACTION_TAP_DANCE_FN(diablo_tapdance2), + [TD_D3_3] = ACTION_TAP_DANCE_FN(diablo_tapdance3), + [TD_D3_4] = ACTION_TAP_DANCE_FN(diablo_tapdance4), +}; + +// Sends the key press to system, but only if on the Diablo layer +void send_diablo_keystroke(uint8_t diablo_key) { + if (biton32(layer_state) == _DIABLO) { + switch (diablo_key) { + case 0: + tap(KC_1); break; + case 1: + tap(KC_2); break; + case 2: + tap(KC_3); break; + case 3: + tap(KC_4); break; + } + } +} + +// Checks each of the 4 timers/keys to see if enough time has elapsed +// Runs the "send string" command if enough time has passed, and resets the timer. +void run_diablo_macro_check(void) { + uint8_t dtime; + for (dtime = 0; dtime < 4; dtime++) { + if (check_dtimer(dtime) && diablo_key_time[dtime]) { + diablo_timer[dtime] = timer_read(); + send_diablo_keystroke(dtime); + } + } +} |