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-rw-r--r--users/drashna/template.c82
1 files changed, 82 insertions, 0 deletions
diff --git a/users/drashna/template.c b/users/drashna/template.c
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+#include "drashna.h"
+#include "quantum.h"
+#include "action.h"
+#include "version.h"
+
+// Add reconfigurable functions here, for keymap customization
+// This allows for a global, userspace functions, and continued
+// customization of the keymap. Use _keymap instead of _user
+// functions in the keymaps
+__attribute__ ((weak))
+void matrix_init_keymap(void) {}
+
+__attribute__ ((weak))
+void matrix_scan_keymap(void) {}
+
+__attribute__ ((weak))
+bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
+ return true;
+}
+__attribute__ ((weak))
+uint32_t layer_state_set_keymap (uint32_t state) {
+ return state;
+}
+
+// Call user matrix init, then call the keymap's init function
+void matrix_init_user(void) {
+ matrix_init_keymap();
+}
+
+// No global matrix scan code, so just run keymap's matix
+// scan function
+void matrix_scan_user(void) {
+ matrix_scan_keymap();
+}
+
+
+// Defines actions tor my global custom keycodes. Defined in drashna.h file
+// Then runs the _keymap's recod handier if not processed here,
+// And use "NEWPLACEHOLDER" for new safe range
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+
+ switch (keycode) {
+ case KC_MAKE:
+ if (!record->event.pressed) {
+ SEND_STRING("make " QMK_KEYBOARD ":" QMK_KEYMAP);
+#ifndef CATERINA_BOOTLOADER
+ SEND_STRING(":teensy ");
+#else
+ SEND_STRING(" ");
+#endif
+ SEND_STRING(SS_TAP(X_ENTER));
+ }
+ return false;
+ break;
+ case KC_RESET:
+ if (!record->event.pressed) {
+ reset_keyboard();
+ }
+ return false;
+ break;
+ case EPRM:
+ if (record->event.pressed) {
+ eeconfig_init();
+ }
+ return false;
+ break;
+ case VRSN:
+ if (record->event.pressed) {
+ SEND_STRING(QMK_KEYBOARD "/" QMK_KEYMAP " @ " QMK_VERSION);
+ }
+ return false;
+ break;
+ }
+ return process_record_keymap(keycode, record);
+}
+
+// Runs state check and changes underglow color and animation
+// on layer change, no matter where the change was initiated
+// Then runs keymap's layer change check
+uint32_t layer_state_set_user (uint32_t state) {
+ return layer_state_set_keymap (state);
+}