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path: root/keyboards/1upkeyboards/super16/keymaps
AgeCommit message (Collapse)Author
2020-09-08[Keyboard] Added the proper RGB settings to allow via control (#10223)Gravatar Nick Blyumberg
2020-08-18Super16 VIA support (#10076)Gravatar Nick Blyumberg
* Added via support for Super16
2020-06-30[Keymap] AutoHotKey Companion keymap for Super16 (#9216)Gravatar Nick Blyumberg
* Started AHK Companion Development * Updated the readme * Added AutoHotKey companion file * Updated documentation * Cleaned up the files and revised documentation * Finished the readme.md updates * Fixed the LED issue where the last LED did not reflect the right color
2020-05-09[Keymap] Add nblyumberg 1upkeyboards super16 keymap (#8902)Gravatar Nick Blyumberg
* Updated with my super16 version for my keypad * Added my folder to super16 * Set max LED brightness to 50% * Added custom keycodes for enter/shift+enter and copy/paste on one key * Fixed the boot up layer color * Renamed folder * Revert changes to root super16 files * Update keymap config.h and rules.mk files * Restore deleted 15game keymap files * Corrected the hold keycode for CCCV * Removed unnecessary comments * Update keyboards/1upkeyboards/super16/keymaps/nblyumberg/keymap.c Co-Authored-By: ridingqwerty <george.g.koenig@gmail.com> * Update keyboards/1upkeyboards/super16/keymaps/nblyumberg/config.h Co-Authored-By: ridingqwerty <george.g.koenig@gmail.com> * Update keyboards/1upkeyboards/super16/keymaps/nblyumberg/keymap.c Co-Authored-By: ridingqwerty <george.g.koenig@gmail.com> * Rewriting the layer color functionality * Revisions * Fixed the layer switching * Fixed the default layer color problem * Added a function suggested by Drashna but it won't compile * Cleaned up the code for PR * Removed unnecessary define for layer colors Co-authored-by: ridingqwerty <george.g.koenig@gmail.com>
2020-03-07Super 16 Puzzle Game (#8306)Gravatar swreinehr
* 15/16 game with lights for the super 16 * Updated readme with style * adding comments and initial style to keymap trying to make the code look prettier, need to test by redownloading * Final style revisions before pull request * formatting changes, removed config.h * modified rules.mk, works with changes in PR8314 * formatting no number of spaces is enough for a newline, whoops Co-Authored-By: Ryan <fauxpark@gmail.com> * Update keyboards/1upkeyboards/super16/keymaps/15game/keymap.c Co-Authored-By: Ryan <fauxpark@gmail.com> * Update keyboards/1upkeyboards/super16/keymaps/15game/keymap.c Co-Authored-By: Ryan <fauxpark@gmail.com> * Update keyboards/1upkeyboards/super16/keymaps/15game/keymap.c Co-Authored-By: Ryan <fauxpark@gmail.com> Co-authored-by: Sam Reinehr <swreinehr@mines.edu> Co-authored-by: Ryan <fauxpark@gmail.com>
2019-04-19[Keyboard] Update 1upkeyboards/super16 with code from vendor (#5645)Gravatar Jeff Hastings
* readme formatting * cleanup rules.mk * update config.h * add numpad layout * Update default keymap * cleanup rules * disable console and commands to fit the bootloader * cleanup whitespace * revert readme changes * revert changes to config.h * remove unused keycodes * add LAYOUTS to rules.mk * remove redundant config setting Co-Authored-By: jeffmhastings <jeffmhastings@gmail.com>
2019-02-25Some minor refactoring of boards in 1upkeyboards directory (#5236)Gravatar MechMerlin
* use #pragma once * get rid of code for unused indicators * pragma once and other small fixes for consistency * use #pragma once * pragma once and other small fixes for consistency * add a short blurb to the readme * turn on compiler optimization flags * remove the compiler optimization * remove compiler optimization for super16
2019-02-04[Keyboard] New Macropad: 1upkeyboards super16 (#5039)Gravatar MechMerlin
* initial commit * Do a nice write up for readme * establish switch matrix and physical layout * Put in the pins that are used * QMK configurator support and keymap * set bootloader to caterina because pro micro boohoo * add ortho_4x4 support for user spaces * got the columns reversed lol