aboutsummaryrefslogtreecommitdiffstats
path: root/docs/feature_macros.md
blob: 79419abd20a4c80637439f42d1fc35da356bb497 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
# Macros

Macros allow you to send multiple keystrokes when pressing just one key. QMK has a number of ways to define and use macros. These can do anything you want: type common phrases for you, copypasta, repetitive game movements, or even help you code.

!> **Security Note**: While it is possible to use macros to send passwords, credit card numbers, and other sensitive information it is a supremely bad idea to do so. Anyone who gets a hold of your keyboard will be able to access that information by opening a text editor.

## The New Way: `SEND_STRING()` & `process_record_user`

Sometimes you just want a key to type out words or phrases. For the most common situations we've provided `SEND_STRING()`, which will type out your string (i.e. a sequence of characters) for you. All ASCII characters that are easily translated to a keycode are supported (e.g. `\n\t`).

Here is an example `keymap.c` for a two-key keyboard:

```c
enum custom_keycodes {
  QMKBEST = SAFE_RANGE,
};

bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  switch (keycode) {
    case QMKBEST:
      if (record->event.pressed) {
        // when keycode QMKBEST is pressed
        SEND_STRING("QMK is the best thing ever!");
      } else {
        // when keycode QMKBEST is released
      }
      break;

  }
  return true;
};

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  [0] = {
    {QMKBEST, KC_ESC}
  }
};
```

What happens here is this:
We first define a new custom keycode in the range not occupied by any other keycodes.
Then we use the `process_record_user` function, which is called whenever a key is pressed or released, to check if our custom keycode has been activated.
If yes, we send the string `"QMK is the best thing ever!"` to the computer via the `SEND_STRING` macro (this is a C preprocessor macro, not to be confused with QMK macros).
We return `true` to indicate to the caller that the key press we just processed should continue to be processed as normal (as we didn't replace or alter the functionality).
Finally, we define the keymap so that the first button activates our macro and the second button is just an escape button.

You might want to add more than one macro.
You can do that by adding another keycode and adding another case to the switch statement, like so:

```c
enum custom_keycodes {
  QMKBEST = SAFE_RANGE,
  QMKURL,
  MY_OTHER_MACRO
};

bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  switch (keycode) {
    case QMKBEST:
      if (record->event.pressed) {
        // when keycode QMKBEST is pressed
        SEND_STRING("QMK is the best thing ever!");
      } else {
        // when keycode QMKBEST is released
      }
      break;
    case QMKURL:
      if (record->event.pressed) {
        // when keycode QMKURL is pressed
        SEND_STRING("https://qmk.fm/" SS_TAP(X_ENTER));
      } else {
        // when keycode QMKURL is released
      }
      break;
    case MY_OTHER_MACRO:
      if (record->event.pressed) {
                SEND_STRING(SS_LCTRL("ac")); // selects all and copies
      }
      break;
  }
  return true;
};

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  [0] = {
    {MY_CUSTOM_MACRO, MY_OTHER_MACRO}
  }
};
```

### TAP, DOWN and UP

You may want to use keys in your macros that you can't write down, such as `Ctrl` or `Home`.
You can send arbitrary keycodes by wrapping them in:

* `SS_TAP()` presses and releases a key.
* `SS_DOWN()` presses (but does not release) a key.
* `SS_UP()` releases a key.

For example:

    SEND_STRING(SS_TAP(X_HOME));

Would tap `KC_HOME` - note how the prefix is now `X_`, and not `KC_`. You can also combine this with other strings, like this:

    SEND_STRING("VE"SS_TAP(X_HOME)"LO");

Which would send "VE" followed by a `KC_HOME` tap, and "LO" (spelling "LOVE" if on a newline).

There's also a couple of mod shortcuts you can use:

* `SS_LCTRL(string)`
* `SS_LGUI(string)`
* `SS_LALT(string)`
* `SS_LSFT(string)`
* `SS_RALT(string)`

These press the respective modifier, send the supplied string and then release the modifier.
They can be used like this:

    SEND_STRING(SS_LCTRL("a"));

Which would send LCTRL+a (LCTRL down, a, LCTRL up) - notice that they take strings (eg `"k"`), and not the `X_K` keycodes.

### Alternative Keymaps

By default, it assumes a US keymap with a QWERTY layout; if you want to change that (e.g. if your OS uses software Colemak), include this somewhere in your keymap:

    #include <sendstring_colemak.h>

### Strings in Memory

If for some reason you're manipulating strings and need to print out something you just generated (instead of being a literal, constant string), you can use `send_string()`, like this:

```c
char my_str[4] = "ok.";
send_string(my_str);
```

The shortcuts defined above won't work with `send_string()`, but you can separate things out to different lines if needed:

```c
char my_str[4] = "ok.";
SEND_STRING("I said: ");
send_string(my_str);
SEND_STRING(".."SS_TAP(X_END));
```

## The Old Way: `MACRO()` & `action_get_macro`

?> This is inherited from TMK, and hasn't been updated - it's recommend that you use `SEND_STRING` and `process_record_user` instead.

By default QMK assumes you don't have any macros. To define your macros you create an `action_get_macro()` function. For example:

```c
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
    if (record->event.pressed) {
        switch(id) {
            case 0:
                return MACRO(D(LSFT), T(H), U(LSFT), T(I), D(LSFT), T(1), U(LSFT), END);
            case 1:
                return MACRO(D(LSFT), T(B), U(LSFT), T(Y), T(E), D(LSFT), T(1), U(LSFT), END);
        }
    }
    return MACRO_NONE;
};
```

This defines two macros which will be run when the key they are assigned to is pressed. If instead you'd like them to run when the key is released you can change the if statement:

    if (!record->event.pressed) {

### Macro Commands

A macro can include the following commands:

* I() change interval of stroke in milliseconds.
* D() press key.
* U() release key.
* T() type key(press and release).
* W() wait (milliseconds).
* END end mark.

### Mapping a Macro to a Key

Use the `M()` function within your keymap to call a macro. For example, here is the keymap for a 2-key keyboard:

```c
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
    [0] = LAYOUT(
        M(0), M(1)
    ),
};

const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
    if (record->event.pressed) {
        switch(id) {
            case 0:
                return MACRO(D(LSFT), T(H), U(LSFT), T(I), D(LSFT), T(1), U(LSFT), END);
            case 1:
                return MACRO(D(LSFT), T(B), U(LSFT), T(Y), T(E), D(LSFT), T(1), U(LSFT), END);
        }
    }
    return MACRO_NONE;
};
```

When you press the key on the left it will type "Hi!" and when you press the key on the right it will type "Bye!".

### Naming Your Macros

If you have a bunch of macros you want to refer to from your keymap while keeping the keymap easily readable you can name them using `#define` at the top of your file.

```c
#define M_HI M(0)
#define M_BYE M(1)

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
    [0] = LAYOUT(
        M_HI, M_BYE
    ),
};
```

## Advanced Macro Functions

There are some functions you may find useful in macro-writing. Keep in mind that while you can write some fairly advanced code within a macro if your functionality gets too complex you may want to define a custom keycode instead. Macros are meant to be simple.

### `record->event.pressed`

This is a boolean value that can be tested to see if the switch is being pressed or released. An example of this is

```c
    if (record->event.pressed) {
        // on keydown
    } else {
        // on keyup
    }
```

### `register_code(<kc>);`

This sends the `<kc>` keydown event to the computer. Some examples would be `KC_ESC`, `KC_C`, `KC_4`, and even modifiers such as `KC_LSFT` and `KC_LGUI`.

### `unregister_code(<kc>);`

Parallel to `register_code` function, this sends the `<kc>` keyup event to the computer. If you don't use this, the key will be held down until it's sent.

### `tap_code(<kc>);`

This will send `register_code(<kc>)` and then `unregister_code(<kc>)`. This is useful if you want to send both the press and release events ("tap" the key, rather than hold it).

If you're having issues with taps (un)registering, you can add a delay between the register and unregister events by setting `#define TAP_CODE_DELAY 100` in your `config.h` file. The value is in milliseconds.

### `clear_keyboard();`

This will clear all mods and keys currently pressed.

### `clear_mods();`

This will clear all mods currently pressed.

### `clear_keyboard_but_mods();`

This will clear all keys besides the mods currently pressed.

## Advanced Example: Single-Key Copy/Paste

This example defines a macro which sends `Ctrl-C` when pressed down, and `Ctrl-V` when released.

```c
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
    switch(id) {
        case 0: {
            if (record->event.pressed) {
                return MACRO( D(LCTL), T(C), U(LCTL), END  );
            } else {
                return MACRO( D(LCTL), T(V), U(LCTL), END  );
            }
            break;
        }
    }
    return MACRO_NONE;
};
```